Grosse Geschäfte cover
Designer Andrea Meyer
Publisher BeWitched Spiele
released 2004
Players 3-5
Playing Time 80 minutes

Grosse Geschäfte / Mall World

reviewed by Aaron Haag

Remember your last visit to your favourite shopping mall? Plenty of shops, outlets, and restaurants cleverly located under one roof and aligned in perfect order to persuade the unsuspecting target groups to spend their money. This is what "Grosse Geschäfte" claims to be about.

Permission has been granted to build a new shopping mall and you and the other players are managers deciding about the location of shops in the mall and later in the game to whom they lease a particular shop. Of course, it's all about money in "Grosse Geschäfte" and successful deals will provide a healthy income, appropriately transferred to your Swiss bank account. Every now and then, a bit of slush money changes hands in order to ease the signing of contracts or permissions.

Sounds like an interesting business game, doesn't it? Reading the rulebook certainly makes you believe this as the concepts described and the elements used are just what I have described above. But once you've come to the end of the rules you're most likely pretty puzzled and start reading over again. It is not because the rules are written poorly; in fact, they are quite good with examples provided whenever necessary, but you probably didn't get the idea about the shop contracts, permissions and target groups. Why is that? Because the game is a very abstract tile placing game with a theme grafted on top, which neither conveys a certain atmosphere nor does it help understanding the game principles. I hope the designer, Andrea Meyer, will forgive me that I describe the game principles here in more abstract terms rather than using the shopping mall scenario.

The board setup is semi-variable by placing one or two (depending on the number of players) blocking tiles together with one tile of each of the four colours randomly on the board. Tiles come in two versions, rhombus shaped normal tiles and round upgrade tiles. Further game components are: contracts showing combinations of two tiles, placement permissions for tiles, bribes for contracts, and slush money for bidding on placement permissions.

It is the players' goal to fulfil contracts, which are combinations of tiles on the board. Fulfilled contracts earn money at the end of a round. Three rounds are played in total and the player with the largest amount of money wins the game.

Grosse Geschäfte board

Each round consists of several phases:

A round ends once six or ten (round 3) contracts have been confirmed.

"Grosse Geschäfte" is a game full of player dilemmas. Since contracts are bought openly, the other players will try to prevent one from completing the contract, at least they will prevent a multiple completion at several different locations. Next, the contract cards in the deck are arranged in such a way that early contracts are not using upgrade tiles while later contracts use them. This forces players to confirm contracts without upgrades early in the game to rake in money for them because upgrade tiles invalidate those combinations (by the way, this mechanism is required to force players to confirm contracts during the first round). Correct timing here is vital for winning the game.

Grosse Geschäfte board

In any case players are always faced with the dilemma to either confirm a contract or auction placement permissions, when in fact they would like to do both (which is only permitted during the final third round).

Chance does not play a big role in the game. The only hidden information is the "special contract" dealt to each player when the game commences and it is hard to prevent the other players from correctly deducing your special contract combination (a combo of two normal tiles plus 2 upgrades) once you are in round two.

"Grosse Geschäfte" plays fast with three or four players and tries to involve all players most of the time, so downtime is rather low. In the five player version downtime is of course higher and player control is reduced a little because rather a lot is happening on the board before your next turn, but you still feel in control. A minor quibble is the increasing downtime in round three because players can now calculate the pros and cons of their moves almost exactly. We even experienced a kingmaker effect during the last turn, as it is possible for a third player to exchange the position of the two leading players without any harm to his own position.

If you are interested in games that transmit their theme nicely and provide more than an abstract flair, "Grosse Geschäfte" will not appeal to you. However, if you like abstract tile laying games ("Einfach genial" comes to mind here) and want to see some new game mechanics that foster player interaction and provide player dilemmas this is the game for you.

WPG Rating: 6.0

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