Podcast in 2011

von Moritz am 6.12.2011 (50.077 mal gelesen, 3 Kommentare)

Transcript of the podcast published December 6th, 2011. Let’s take a more detailed look at an Android and iOS game that is in many ways representative of current trends. A friend of mine – my regular “Game of Thrones Card Game” gaming partner Ulrich Hergl, who recently made 2nd place at GenCon’s “Call of Cthulhu […]

von Moritz am 8.11.2011 (25.097 mal gelesen, keine Kommentare)

Transcript of the podcast published November 8th, 2011. After talking last time about the surge of electronic board gaming through devices like android, iphone and ipod let’s now look a bit closer at the device that in my opinion has accelerated the development, and that is the ipad. Mobile phone games (or “Handyspiele” as they […]

von Moritz am 26.10.2011 (32.353 mal gelesen, keine Kommentare)

Transcript of the podcast published October 26th, 2011. Since I own an iPhone and recently an iPad I find that I look more and more at news on iOS- and Android games on Boardgamegeek, which are thankfully and regularly provided by Brad Cummings. Thinking about it I find that we are finally on a threshold […]

von Moritz am 26.09.2011 (2.411 mal gelesen, 3 Kommentare)

Transcript of the podcast published on September 26th, 2011. A few months ago I came across a blog entry on the geek describing the founding of a “boardgamer’s hotel” on Paros, one of the Cyclades Greek islands in the Aegean sea. I was very curious, as I usually like to combine holidays with gaming. I […]

von Moritz am 28.08.2011 (1.456 mal gelesen, keine Kommentare)

Transcript of the podcast published on August 28th, 2011. This time I am going to talk about another new game genre that I will tentatively call “Paranoia” games. Again this subgenre can hold many games that can be quite different from each other, but that all have the common element of a creating a feeling […]

von Moritz am 2.08.2011 (1.737 mal gelesen, 2 Kommentare)

Transcript of the podcast published on August 2nd, 2011. Continuing my talk about new names for game genres I will now introduce a second genre, the “loud” game (as opposed to the “Schweigespiel” or “silent” game from the last segment). Let’s immediately try a definition: Loud games are games that not only encourage verbal communication […]

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von Moritz am 5.07.2011 (3.210 mal gelesen, 2 Kommentare)

Transcript of the podcast published on July 5th, 2011. I think that newcomers to Boardgamegeek probably find it increasingly difficult to understand what the heck we are talking about. The forums are proof to this, with newbies asking eternally the same questions: what is a “Euro”? What is “Ameritrash”, and why do so many people […]

von Moritz am 3.06.2011 (5.645 mal gelesen, 3 Kommentare)

Transcript of the podcast published on June 3rd, 2011. With the theme of the current show it seems appropriate to interrupt my musings on game design and talk about two new games from Fantasy Flight that have something in common but that also have many differences: Mansions of Madness and Lord of the Rings Card […]

von Moritz am 7.05.2011 (953 mal gelesen, keine Kommentare)

Transcript of the podcast published on May 7th, 2011. Last show I was talking about the necessity to get the right speed rating for your game when designing it. This time I want to give you some examples. Take ”7 Ages” for example, a great if still unwieldy game of empires and conquest – when […]

von Moritz am 1.05.2011 (9.229 mal gelesen, keine Kommentare)

Transcript of the podcast published on May 1st, 2011. One of the biggest challenges in game design is the creation of speed. Each game has its own sweet spot of length. 10-16 hours of playtime might be the ideal length for an immersive and narrative game like “Here I Stand”, but it would kill a […]