Podcast

von Moritz am 1.05.2011 (9.229 mal gelesen, keine Kommentare)

Transcript of the podcast published on May 1st, 2011. One of the biggest challenges in game design is the creation of speed. Each game has its own sweet spot of length. 10-16 hours of playtime might be the ideal length for an immersive and narrative game like “Here I Stand”, but it would kill a […]

von Moritz am 5.04.2011 (989 mal gelesen, keine Kommentare)

Transcript of the podcast published on April 5th, 2011. It seems game designing is all the rage at the moment. I get many emails from avid listeners who are in the process of designing games inspired by something we said on the Dice Tower. There are currently hundreds of small game companies who – with […]

von Moritz am 7.03.2011 (9.153 mal gelesen, keine Kommentare)

Transcript of the podcast published on March 7th, 2011. Let’s just take a break and reflect on the past developments in the gaming world. Where do we go from here? It is clear that board gaming as a whole is a very healthy hobby at the moment. It might not have the breakthrough fad or […]

von Moritz am 25.02.2011 (1.092 mal gelesen, keine Kommentare)

Transcript of the podcast published on February 25th, 2011. After 10 segments about game companies of the past I want to add a bonus segment about a company that nobody of you has ever heard of, probably: Gray Giant Games. Gray Giant Games was the brainchild of Tim Bedford and Lisa Peterson, 2 students of […]

von Moritz am 28.12.2010 (4.816 mal gelesen, keine Kommentare)

Transcript of the podcast published on December 28th, 2010. I am ending my little series of memory segments for groundbreaking game companies of the past talking about one of my favourite companies: Iron Crown Enterprises, or short: I.C.E. (not to be confused with the fast trains used in the German railway system). This company was […]

von Moritz am 1.12.2010 (29.035 mal gelesen, keine Kommentare)

Transcript of the podcast published on December 1st, 2010. I have just come back from BGG con and it was a blast to meet all you Dice Tower fans out there. Thank you for all the great moments I had there – the Dice Tower fans are the best! But I have to hurry on […]

von Moritz am 1.11.2010 (1.582 mal gelesen, keine Kommentare)

Transcript of the podcast published on November 1st, 2010. This time I want to talk about another company that existed some time ago but which has left its mark on the gaming scene, and this company is called “Games Workshop”. “What?” you may ask, “Games Workshop? But they are alive and kicking and very much […]

von Moritz am 15.10.2010 (1.426 mal gelesen, keine Kommentare)

Transcript of the podcast published on October 15th, 2010. As one of the more unusual and quirky game companies, Yaquinto was always its own beast.  It existed only for short 4 years and was founded at a time when wargaming was already on its way out in mass popularity, 1979. But in these 4 short […]

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von Moritz am 30.09.2010 (1.384 mal gelesen, keine Kommentare)

Transcript of the podcast published on September 30th, 2010. TimJim/Prism Games – both names work – was always a small company and never a big player on the market, but in their short life – they closed down business 1998 – they managed to put out a small but extremely influential portfolio of pretty outstanding […]

von Moritz am 10.09.2010 (2.210 mal gelesen, keine Kommentare)

Transcript of the podcast published on July 16th, 2010. This time I am going to talk about a German game company that few of you will know, but which was extremely influential in the rise of the Euro Game phenomenon in Germany. The company was called… Hexagames. For 10 years, 1982 to 1992 – which […]

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