Designers |
Stefano Luperto Flaminia Brasini Virginio Gigli |
---|---|
Publishers |
Abacus Spiele daVinci Editrice |
Year released | 2006 |
Players | 2-5 |
Playing time (minutes) | 90 |
Luding link | http://luding.org/Skripte/GameData.py/DEgameid/19852 |
Boardgame Geek link | http://www.boardgamegeek.com/game/21920 |
Reviews | ![]() ![]() ![]() |
Individual ratings | Aaron: 8, Andrea: 7, Arpad: 8, Günther: 6, Hans: 8, Loredana: 8, Moritz: 7, Peter: 8, Walter: 8, Wolfgang: 8 |
Westpark Gamers' rating | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() September 2006 | The title sounds like art, but the content is pure commerce, however of the finest kind. The players develop crafts shops, acquire raw materials for their production, recruit employees, and complete orders to gain profit and victory points. The topic is resource management and development optimization, which must be accomplished using a nifty auction mechanism. Sharp calculation is demanded, just as tactics, logistics, psychology and ability of self assertion. Four Italians developed the game and achieved an excellent balance between thinking and working. For friends of calculable business games it is a pure pleasure, for game geeks it marks a peak of the current game season. |