{"id":1445,"date":"2011-10-26T14:31:04","date_gmt":"2011-10-26T13:31:04","guid":{"rendered":"http:\/\/www.westpark-gamers.de\/blog\/?p=1445"},"modified":"2012-01-18T09:54:31","modified_gmt":"2012-01-18T08:54:31","slug":"electronic-gaming","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2011\/10\/26\/electronic-gaming\/","title":{"rendered":"Electronic Gaming"},"content":{"rendered":"<p><em>Transcript of the <a title=\"Podcast\" href=\"http:\/\/wpg.podspot.de\/files\/electronic-gaming.mp3\">podcast<\/a> published October 26th, 2011.<\/em><\/p>\n<p>Since I own an iPhone and recently an iPad I find that I look more and more at news on iOS- and Android games on Boardgamegeek, which are thankfully and regularly provided by Brad Cummings. Thinking about it I find that we are finally on a threshold which was long foreseen: the merging of board gaming and electronic gaming into something new. Finally we have devices which can recreate the social experience of board gaming \u2013 and that is playing with other players \u2013 increasingly well through electronic media. Somehow the computer or TV screen doesn\u2019t seem like a barrier anymore \u2013 players are directly involved with the game via touchscreen, live voice messaging, movements and even objects that are manipulated to induce electronic game effects.<\/p>\n<p>One of the main criticisms of pure electronic gaming \u2013 that it is mainly a visual and abstract affair for couch potatoes \u2013 is increasingly becoming untrue, which is shown by the immense success of the Wii or similar movement-translating gaming devices. Suddenly the players\u2019 physical presence is really important, dexterity, stamina and fitness as well as cleverness directly translate into the gaming experience. The idea was there since the invention of the first paddle connected to the early Ataris and Nintendos, but only now has the technology reached a stability and ease of use that it is fast becoming widespread. I own a Wii myself, and I cannot say how much the clever little games of the Wii fit program have helped me to lose weight in a fun and engaging manner. In short: the haptic experience of gaming is increasingly present where it was absent before.<\/p>\n<p>I am not a blind believer in electronic development and like you I enjoy most the direct company of friends while gaming. There is nothing that beats the mutual laughter and table talk. But the detractors of electronic gaming find that their arguments are losing ground.<\/p>\n<p>Let\u2019s look at the main criticisms of electronic gaming:<\/p>\n<p>1)\u00a0 Electronic games are too solitary<\/p>\n<p>This used to be the case, but it is not anymore. One can probably say that most of today\u2019s computer gaming is not \u2013as it used to be \u2013 against AI\u2019s but against live opponents, be it in a Massive Online Role Playing Game or a social game via Facebook or a mobile phone game via Bluetooth or internet. Granted \u2013 very often the experience is still abstract and limited to little chat windows, and some people use the anonymity apparent in these games to continue with their sad and mostly lonely life, but the technology to make the other player\u2019s present also as people, be it via Skype or video conferencing, is basically there and is increasingly used. I don\u2019t think it will be far away until we play online games where we see the other players as if they are sitting at our table, and in 3D.<\/p>\n<p>2)\u00a0 Board Games are haptic and Computer Games are not<\/p>\n<p>This is increasingly untrue as well. Of course \u2013 right now nothing can beat a wargame or a roleplaying game with miniatures. But there are many physical aspects of games that are actually more annoying than a true joy. Keeping track of countless markers on tracks, shuffling hundreds of cards in a game of Arkham Horror, setting up hundreds of counters for a complicated wargame. Gamers become increasingly lazy with this kind of stuff and are actually happy if there are programs that take care of it. 18XX pro\u2019s started already decades ago to use computer programs to keep track of the immense amounts of money changing hands in a typical game, I know players who refuse to play without these helper programs. Most players I know hate game upkeeping. And if you like miniatures, why not have miniatures AND electronic gaming? Many of you have seen the demo video which shows how real miniatures can be used on a tablet like-table where the computer keeps track of their stats. It will be increasingly easy to combine the aspects of gaming which are fun to handle while having the computer do the annoying stuff, like shuffling cards or keeping track. We all know that the future of gaming will lie in electronic gaming tables which can save thousands of games and set them up instantly.<\/p>\n<p>3)\u00a0 Computer games are different from board games<\/p>\n<p>I think the lines increasingly blur. The first computer games were basically dexterity and reaction games but quickly tabletop gaming ideas were transported to the electronic world. In fact the most successful computer games like \u201cCivilization\u201d or \u201cStar Craft\u201d would be impossible without their boardgaming roots. Many modern computer games actually take their cues from board games, and the elegance of Euro design has had a huge influence on many types of games. I firmly believe that the attraction of board games lies in the fact that calculations aren\u2019t hidden but that all elements of the game are clear to everybody.<\/p>\n<p>Whatever may be your stance to electronic board gaming \u2013 and the fact you are listening to a podcast already shows that you are on the positive side \u2013 we live in interesting times that will see huge changes to the hobby and the delivery of games to a larger public. More about that next time!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Transcript of the podcast published October 26th, 2011. Since I own an iPhone and recently an iPad I find that I look more and more at news on iOS- and Android games on Boardgamegeek, which are thankfully and regularly provided by Brad Cummings. Thinking about it I find that we are finally on a threshold &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2011\/10\/26\/electronic-gaming\/\" class=\"more-link\"><span class=\"screen-reader-text\">Electronic Gaming<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[115],"tags":[259,211],"class_list":["post-1445","post","type-post","status-publish","format-standard","hentry","category-podcast","tag-electronic-gaming","tag-podcast-2"],"views":33466,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/1445","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=1445"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/1445\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=1445"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=1445"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=1445"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}