{"id":3517,"date":"2006-11-21T12:00:00","date_gmt":"2006-11-21T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/11\/21\/247-thegame\/"},"modified":"2006-11-21T12:00:00","modified_gmt":"2006-11-21T11:00:00","slug":"247-thegame","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/11\/21\/247-thegame\/","title":{"rendered":"24\/7 &#8211; The\nGame"},"content":{"rendered":"<p style=\"font-style: italic\">reviewed by Moritz Eggert<\/p>\n<p>Jack Bauer grinned as he gripped the man who called himself Carey Grayson in his deadly armlock.<br \/>\n&quot;So you hid the code in a game about me, have you? What is this evil plan of yours, and why do<br \/>\nyou want to release the deadly Elvis virus in a wedding chapel in Reno and kill millions of<br \/>\ninnocent Elvis impersonators?&quot;.<\/p>\n<p>&quot;No, all is a misunderstanding&quot; screamed Grayson, &quot;it&#39;s just a game, just a<br \/>\ngame, you see&#8230;&quot;.<\/p>\n<p>Jack Bauer pulled the steely-cold gun from his holster and pressed it to the cheek of the<br \/>\ntrembling man.<\/p>\n<p>&quot;I know you&#39;re an evil terrorist in fact. Calling anything &quot;24&quot; the game is a<br \/>\nclear violation of copyright laws. This is why I might torture you to get information about your<br \/>\nworld domination plans. In fact I might start with it this very moment.&quot;<\/p>\n<p>&quot;No, the name is 24-7, you know like 24 hours in a day, 7 days a week. It&#39;s just a<br \/>\ntitle! You see, my wife, she&#39;s not a geek gamer, but she enjoys gaming. I just wanted to create<br \/>\na game that I can play with her, and that can be enjoyed by gamers and non-gamers alike, that is<br \/>\nsimple to explain, and doesn&#39;t take hours to&#8230;&quot;<\/p>\n<p>&quot;Stop! Why don&#39;t you shut-up and show me what the heck you&#39;re talking<br \/>\nabout!&quot;.<\/p>\n<p>&quot;It&#39;s in the bag&quot; said Carey.<\/p>\n<p>Bauer pulled out the hefty box with a clock tower. Hell, it didn&#39;t even have a picture of<br \/>\nhim on the cover. That was clearly a case of bad merchandising.<\/p>\n<p>He noted that the box had a nice weight to it. There was a clinking noise inside. When he opened<br \/>\nit, carefully of course, because he feared a deadly trap might explode into his face, Bauer<br \/>\nquizzically looked at the contents.<\/p>\n<p>&quot;What, no cheap cardboard counters? No armies with SS-Runes, no map of the world? What is<br \/>\nthis, an un-American game? What are these white domino like tiles for?&quot;<\/p>\n<p>&quot;These are the white number tiles that are the basis of the game. You see we took great<br \/>\ncare to produce them so that they would look and feel especially nice. We even included little<br \/>\nwooden holding boards like in Scrabble that you can place them in, one for each of the up to 4<br \/>\nplayers!&quot;.<\/p>\n<p>&quot;And why are they numbered from 1-10? And why does the board have a 7&#215;7 grid? Is this some<br \/>\nsecret code or something?&quot;<\/p>\n<p>&quot;There are 40 tiles in total, one for each number. At the beginning of the game one tile is<br \/>\nrandomly selected and placed in the middle, also 3 more tiles are removed, so that one never really<br \/>\nis sure if a certain tile will appear.&quot;<\/p>\n<p>&quot;You talk like a commie traitor, why would anybody want to hide that information?&quot;<\/p>\n<p>&quot;You see, it makes the game more exciting. It is a simple but effective rule that works<br \/>\ngreat. We added it very late in the design process.&quot;<\/p>\n<p>&quot;What does one do with the number tiles?&quot;<\/p>\n<p>&quot;Each player places one when it&#39;s his or her turn. You either place them orthogonally<br \/>\nor diagonally to already placed tiles. And you try to score by creating certain combos.&quot;<\/p>\n<p>&quot;Huh, I knew it &#8211; a combo to take over the world!&quot;<\/p>\n<p>&quot;Not exactly &#8211; it&#39;s all in good fun. Gamers are peaceful people, you know? The most<br \/>\ncoveted combo is to get a diagonal or orthogonal row of numbers that adds up to exactly<br \/>\n24.&quot;<\/p>\n<p>&quot;I knew it! Your secret plan!&quot;<\/p>\n<p>&quot;&#8230;but there are also other combinations.&quot; continued Grayson, unperturbed.<\/p>\n<p>&quot;7 for example. Or a run of three, or 4, or 5. Or a set of 3 or 4. It&#39;s a little like<br \/>\nin Poker or that other great game by Sunriver Games, &quot;Havoc &#8211; The Hundred Year&#39;s<br \/>\nWar&quot;. A wonderful game, you should try that out some time&#8230;&quot;<\/p>\n<p>&quot;Silent! What is this pad for? To jot down the locations of our nuclear power<br \/>\nplants?&quot;<\/p>\n<p>&quot;No, it is to keep track of each player&#39;s score. The different combos that I mentioned<br \/>\ngive points, we call them minutes, from 20 to 60, like 60 minutes per hour.&quot;<\/p>\n<p>&quot;Bah, Humbug! Everybody knows that an hour has only 42 minutes in which something happens,<br \/>\nthe rest is commercials and toilet breaks, although never for me strangely enough&#8230;.What are these<br \/>\nhourglass symbols for?&quot;<\/p>\n<p>&quot;They double the score, a little like in Scrabble. When you place a scoring tile there you<br \/>\nsimply get twice the score of what you scored. Even better, when you manage to create a 24 and a 7<br \/>\nscoring in one go you get a 60 point special bonus. That is a true killer move.&quot;<\/p>\n<p>&quot;Hah, now I know where you lied &#8211; with all these tiles it is easily possible to go beyond<br \/>\n24 as a sum, you were trying to deceive me!&quot;<\/p>\n<p>&quot;This is where the beautiful red gem stones come in. When a 24 scoring took place these<br \/>\nstones are placed at both ends of the scoring row, therefore blocking the spaces for future tile<br \/>\nplay. This can even be done tactically to hinder other players scoring in advance!&quot;<\/p>\n<p>Bauer fell silent. He knew this guy took him for an idiot. He removed the safety of his gun with<br \/>\na loud click. &quot;Okay, and now to your plan of world domination. Talk. Just talk. I count to 10.<br \/>\n1&#8230;.2&#8230;..3&#8230;&#8230;4&#8230;..&quot;<\/p>\n<p>Grayson suddenly smiled unexpectedly.<\/p>\n<table class=\"gbackgrl\" align=\"right\" border=\"1\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Summary<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Rules:<\/td>\n<td>bilingual (German and English), can be explained in 2 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Game material:<\/td>\n<td>impeccably good<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Game length:<\/td>\n<td>20 minutes, and you want to play again immediately<\/td>\n<\/tr>\n<\/table>\n<p>&quot;Not World Domination. We just wanted to create a great game for everybody. Light, but not<br \/>\ndumb. Short, but involving. Mathematical, but so that even a small kid will get it and nobody feels<br \/>\nexcluded. A good closer game for a gaming evening. And I think we managed to do just that. We have<br \/>\nachieved our goal. To make something that it is worthwhile spending one&#39;s time with.<\/p>\n<p>Speaking of which&#8230; I don&#39;t think you achieved that goal, my friend. Begone!&quot;<\/p>\n<p>And with this Grayson snipped his fingers and Jack Bauer disappeared in thin air, like a bad<br \/>\ndream.<\/p>\n<p>And then I woke up.<\/p>\n<p>&quot;24-7 The Game&quot; is a great light game of number tile scoring, a bit reminiscent of but<br \/>\nmuch better than Zatre (which plays much slower). Sunriver Games has again managed to produce a<br \/>\nwinner!<\/p>\n<p>Very recommended &#8211; for all kinds of gaming groups.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>reviewed by Moritz Eggert Jack Bauer grinned as he gripped the man who called himself Carey Grayson in his deadly armlock. &quot;So you hid the code in a game about me, have you? What is this evil plan of yours, and why do you want to release the deadly Elvis virus in a wedding chapel &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/11\/21\/247-thegame\/\" class=\"more-link\"><span class=\"screen-reader-text\">24\/7 &#8211; The<br \/>\nGame<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3517","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":16,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3517","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3517"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3517\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3517"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}