{"id":3520,"date":"2005-01-06T12:00:00","date_gmt":"2005-01-06T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/06\/alexander-the-great\/"},"modified":"2005-01-06T12:00:00","modified_gmt":"2005-01-06T11:00:00","slug":"alexander-the-great","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/06\/alexander-the-great\/","title":{"rendered":"Alexander the Great"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16151\" target=\"_blank\">Alexander the Great<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>Alexander the Great has a varied history as a game theme. First there was<br \/>\n&#8220;Battles of Alexander the Great&#8221; which had reportedly one of the most garish<br \/>\ngame boards of all time (described as looking like a pile of puke by one reviewer), then<br \/>\nthere was a series of board\/computer games (&#8220;The Great Battles of Alexander&#8221;)<br \/>\nthat successfully captured the feel and strategy of ancient warfare, then Colin Farrell<br \/>\ncame along in a stinker of a film that again prompted Phalanx to produce this fine<br \/>\nboardgame (that is obviously not based on the film licence). The fear of encountering<br \/>\nanything resembling the film might be one of the reasons why geeks may overlook this<br \/>\ngame, which would be a shame, because the design is &#8211; while not being a groundbreaking<br \/>\nendeavour &#8211; certainly solid enough to reward a closer look.<\/p>\n<p>The map reminds one of an area wargame, which is very far from what the game actually<br \/>\nis. Only a small part of the map is used at a time, and a lot of map space is<br \/>\n&#8220;dead&#8221; space &#8211; it&#8217;s never used at all because as players we follow<br \/>\nAlexander&#8217;s route of conquest and there were some lands he never actually went to,<br \/>\neven though many think that the guy was simply everywhere (while being haunted by the<br \/>\nimage by Angelina Jolie as his mum).<\/p>\n<p>The players represent unknown lesser generals (or underlings) of Alexander, who lead<br \/>\nhis armies to some temple and city building on the side, while competing to be the<br \/>\nbiggest honcho doing this. The game is played in a succession of &#8220;areas&#8221;, a<br \/>\ncouple of board spaces connected by various movement arrows. Each of these areas is<br \/>\nplayed a maximum of three rounds, but impatient generals can shorten this by prematurely<br \/>\nmoving their armies to the respective last space of each area.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/alextg_b1.jpg\" class=\"imgl\" align=\"left\" width=\"260\" height=\"250\" border=\"0\" alt=\"board\"\/><\/p>\n<p>At the beginning of each area players secretly place their 15 &#8220;resource&#8221;<br \/>\ncubes on the 4 spaces of their &#8220;planning&#8221; board, hidden from the prying eyes of<br \/>\nthe other generals. One can place cubes on the &#8220;turn order&#8221; space, the<br \/>\n&#8220;army&#8221; space, the &#8220;temple&#8221; space or the &#8220;city&#8221; space. After<br \/>\nall players have done their planning, the most decisive phase in the game, they reveal<br \/>\ntheir choices. Whoever invested most in &#8220;turn order&#8221; can now move his turn<br \/>\norder pawn to any space (usually coming last is most desirable), the others following in<br \/>\norder of the amount bid. Then the armies placed on the &#8220;army&#8221; space are brought<br \/>\nin the play (this is the only time that armies enter the game in an area). Each army has<br \/>\nthree movement points and can move independently, but the crossing of movement arrows<br \/>\noften demands the expenditure of extra resource cubes that have to be taken from the<br \/>\ncubes placed on &#8220;temples&#8221; or &#8220;cities&#8221;. After you have moved your<br \/>\narmies you can &#8220;threaten&#8221; to build temples or cities in each space (if the<br \/>\nspace itself allows it) &#8211; if you have at least one army cube there &#8211; by placing a tilted<br \/>\ntemple or city meeple.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/alextg_b2.jpg\" class=\"imgr\" align=\"right\" width=\"260\" height=\"341\" border=\"0\" alt=\"board\"\/><\/p>\n<p>After all players have gone through these phases each space is checked in numerical<br \/>\norder. If one player has the majority in army cubes there, s\/he gets two points for a<br \/>\nstart. Then the generals decide among themselves who will build the city. The player who<br \/>\ninvested most cubes in the &#8220;city&#8221; space will build the city (on rock and roll,<br \/>\npresumably), paying as much as the player with the second most cubes plus one or at least<br \/>\ntwo cubes if no player competes. A city immediately brings 5 VP as well. The other<br \/>\nplayers grudgingly destroy their half built city, probably pouting a lot. Temples work<br \/>\nsimilarly, but they only give 3 VP, while building them costs one less then cities. With<br \/>\nthis building and competing a round is finished and players can now use the still unspent<br \/>\ncubes to distribute them again on their temple and city spaces respectively. No new<br \/>\narmies appear in the next rounds though, one has to live with what one brought into the<br \/>\narea at the beginning, which of course favours the player who went for majority VP&#8217;s<br \/>\nand brought a lot of his fighting buddies into the area. Also players who spent a lot for<br \/>\ntheir temples and cities now look on sheepishly as their opponents still have many cubes<br \/>\nto act while they are empty handed.<\/p>\n<p>When the last area is played through, players count majorities in each formerly played<br \/>\narea (who has the most cities or the most temples in each area gets 5 VP) and their total<br \/>\nof built temples and cities (most temples=15 VP, most cities=10 VP). As one can guess the<br \/>\nfinal scoring can change positions wildly &#8211; it is not uncommon to see one player moving<br \/>\nfrom last place to first place here. Also it is a little strange that majorities of<br \/>\ntemples and cities per area are not counted immediately but only at the end of the game,<br \/>\nas these majorities never change until the end of the game, once the hordes of Alexander<br \/>\nhave left the lands not a stone is moved there anymore.<\/p>\n<table class=\"gbackgrl\" align=\"left\" border=\"1\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing the game:<\/td>\n<td>up to two hours, depending on the number of players<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>15 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Brain:<\/td>\n<td>a lot, more for geeks than the casual gamer<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Historicity:<\/td>\n<td>little<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Space required:<\/td>\n<td>bring a large table<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Eye vision:<\/td>\n<td>not for the short sighted or badly lit rooms<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Colin Farrell does not:<\/td>\n<td>bear his naked bum<\/td>\n<\/tr>\n<\/table>\n<p>One of the nice aspects of the game is the &#8220;starting afresh&#8221; mechanic. When<br \/>\nan area is played through and you messed up totally you can start on absolutely equal<br \/>\nterms in the next area. All used cubes are regenerated, and all players start again with<br \/>\n15 cubes, regardless of how successful they were before.<\/p>\n<p>It is even tactically valid to deliberately fall behind, as player last on the scoring<br \/>\ntrack are always preferred when deciding turn order, even if they don&#8217;t bid<br \/>\nanything.<\/p>\n<p>With freaks the game can become quite tense. As all cube selections are open and there<br \/>\nis absolutely no element of luck involved there can be quite a lot of &#8220;calculating<br \/>\nyour move&#8221;, turn angst or analysis paralysis. Very often things can also get quite<br \/>\ncomplicated when several prospective temples and cities are in the making and you have to<br \/>\ncalculate the losses of your opponents through until you arrive at a &#8220;perfect&#8221;<br \/>\nmove. Therefore this is a &#8220;silent&#8221; game with relatively little in-game<br \/>\ncommunication &#8211; each one ponders their move and that&#8217;s it. But then skill is usually<br \/>\nrewarded, and each area differs slightly from the previous ones in tactics, so players<br \/>\nwho play the game without thinking a little longer will usually lose.<\/p>\n<p>The game board graphics are nice (although one has to look at some spaces with a<br \/>\nlooking glass when looking for temple or city symbols, and some spaces can also become<br \/>\nvery crowded &#8211; perhaps several smaller boards would have been better?), the rules are<br \/>\nwell laid out and simple, although some concepts could have been explained a bit more in<br \/>\ndetail. But all in all this is a solid effort which rewards repeated play and might well<br \/>\nturn out to be one of the many unjustly overlooked games of 2005.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alexander the Great reviewed by Moritz Eggert Alexander the Great has a varied history as a game theme. First there was &#8220;Battles of Alexander the Great&#8221; which had reportedly one of the most garish game boards of all time (described as looking like a pile of puke by one reviewer), then there was a series &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/06\/alexander-the-great\/\" class=\"more-link\"><span class=\"screen-reader-text\">Alexander the Great<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3520","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3520","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3520"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3520\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3520"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}