{"id":3525,"date":"2004-04-17T12:00:00","date_gmt":"2004-04-17T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/17\/arenamaximus\/"},"modified":"2004-04-17T12:00:00","modified_gmt":"2004-04-17T10:00:00","slug":"arenamaximus","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/17\/arenamaximus\/","title":{"rendered":"Arena\nMaximus"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/15003\" target=\"_blank\">Arena<br \/>\nMaximus<\/a><\/h2>\n<p>This new offering by Fantasy Flight caught my eye during our last visit in the US<br \/>\n\u2013 I\u2019m a big fan of Arena games in the spirit of AH\u2019s old<br \/>\n\u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/2887\" target=\"_blank\">Circus Maximus<\/a>\u201d \u2013 unfortunately there are not many playable ones<br \/>\naround&#8230;.<\/p>\n<p>\u201cArena Maximus\u201d packs quite a lot in a small box: Heart of the game is a<br \/>\nvariable arena circuit built from many single tiles (curved and straight) \u2013 good<br \/>\nidea! Each player (up to 5) gets a different chariot with variable abilities, and there<br \/>\nis also a nicely designed deck of cards which drives the game forward. The rules are<br \/>\npresent in several languages, what is definitely missing is a good cheat sheet which<br \/>\nexplains the various symbols, but this is what <a href=\"http:\/\/www.boardgamegeek.com\/\" target=\"_blank\">boardgamegeek<\/a> is made for.<\/p>\n<p>The chariots are rated in potential maneuverability (=the ability to add or deduct<br \/>\nwhip cards to\/from the speed pool), aggressiveness (the number of possible ram, block or<br \/>\nattack maneuvers) and sheer durability (each chariot can take a certain amount of hits<br \/>\nuntil it breaks down, but it can start again with a final \u201csecond life\u201d).<\/p>\n<p>An interesting mechanism is centered around the card hand: the maximum is always 7,<br \/>\nbut the cards in your speed pool count towards this limit. In other words: the faster you<br \/>\ngo (the more whip cards you have played), the less you can react to threats by playing<br \/>\ncards from your hand. And there are many threats: most track tiles have some kind of<br \/>\ndanger: you need to play certain cards or you have to have a certain speed to avoid hits.<br \/>\nIn addition the track tiles are unknown until you enter the last known tile (then you see<br \/>\nthe next three), which means that the leader of the race always runs the danger of<br \/>\ncrashing.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/arenamax_b1.jpg\" align=\"left\" width=\"309\" height=\"217\" border=\"0\" alt=\"Arena Maximum\"\/><\/p>\n<p>The race itself is very tight \u2013 as the last in the line and the last one to<br \/>\nenter a tile starts the next round, the runner-ups constantly overtake the leader. When a<br \/>\nplayer enters a tile with another chariot, a complex set of decision steps begins. First<br \/>\nyou have to decide if you want to ram the chariots before you (by playing sets of rein<br \/>\nand whip cards which have to be countered). Then the chariots before you can block you<br \/>\n(by playing rein cards, which then you have to counter). THEN you \u201cencounter\u201d<br \/>\nthe space (probably having to play additional cards), and THEN you can attack the other<br \/>\nchariots with whip cards (which can then counterattack if they want and are able to).<br \/>\nFailure to counter any card usually results in damage to your chariot.<\/p>\n<p>It took us a while to learn how to go \u201cthrough the motions\u201d, and then we<br \/>\nsometimes felt it was preventing game flow a little, although this could change with<br \/>\nfrequent playing. All in all the game did rather play like a \u201cGerman\u201d game<br \/>\n\u2013 you watch the card hands of your opponents carefully before you maneuver in<br \/>\nposition, many decisions are not made because of the actual state of the race but rather<br \/>\nbecause of your card hand. Although you never know your opponent\u2019s exact cards,<br \/>\nattacking someone who has just depleted all his cards to gain the lead can be perceived<br \/>\nas a valid and unrisky tactic option. Optional \u201cMagic\u201d cards actually add to<br \/>\nthis impression, as they simply give you more options. A very interesting ruling occurs<br \/>\ntowards the end of the game (which plays as any chariot race should play &#8211; mean, with<br \/>\nmany nasty surprises): If a player cannot win anymore he is NOT allowed to act as a<br \/>\nkingmaker (by playing aggressive cards against one or the other player). This simple rule<br \/>\nis actually very elegant if you think about it. I wonder if it could be transferred to<br \/>\nother games, for example the kingmaker-feast \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/9931\" target=\"_blank\">Vinci<\/a>\u201d.<\/p>\n<p>All in all this is a good game for the \u201csilver\u201d line from Fantasy Flight<br \/>\n\u2013The game has depth, is not overly complicated, perhaps luck-driven, but not dumb.<br \/>\nWhy a sixth player was not included may be anybody\u2019s guess- I think for racing<br \/>\ngames the old adage \u201cthe more the merrier\u201d is certainly true!<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Arena Maximus This new offering by Fantasy Flight caught my eye during our last visit in the US \u2013 I\u2019m a big fan of Arena games in the spirit of AH\u2019s old \u201cCircus Maximus\u201d \u2013 unfortunately there are not many playable ones around&#8230;. \u201cArena Maximus\u201d packs quite a lot in a small box: Heart of &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/17\/arenamaximus\/\" class=\"more-link\"><span class=\"screen-reader-text\">Arena<br \/>\nMaximus<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3525","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3525","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3525"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3525\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}