{"id":3531,"date":"2005-10-20T12:00:00","date_gmt":"2005-10-20T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/bigkini\/"},"modified":"2005-10-20T12:00:00","modified_gmt":"2005-10-20T10:00:00","slug":"bigkini","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/bigkini\/","title":{"rendered":"Big\nKini"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/19136\" target=\"_blank\">Big<br \/>\nKini<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>Big Kini is the first published game by gaming veteran Guido Eckhof. Guido&#8217;s game<br \/>\nshop &#8220;Guido&#8217;s Spieleck&#8221; used to be me one of my favourite haunts during my<br \/>\nformative years as a gamer, so of course there is a hint of nostalgic sympathy from me in<br \/>\nthis review. Nevertheless I wouldn&#8217;t call myself an independent reviewer if I<br \/>\nwasn&#8217;t able to judge a game on its own merits, so here we go\u2026<\/p>\n<p>Big Kini (the title hints at &#8220;bikini&#8217;s&#8221;, the &#8220;bikini islands&#8221;<br \/>\nbut can also mean &#8220;The Big King&#8221;, if you understand &#8220;Kini&#8221; in its<br \/>\nBavarian meaning &#8211; although Bavarians would stress that only Koenig Ludwig &#8211; the fairy<br \/>\ntale king &#8211; was actually called &#8220;kini&#8221;, but I digress\u2026) plays on a yet<br \/>\nuncharted island territory. The players try to conquer posts, milk the islands of their<br \/>\nresources and to gain fame through discovery of new islands. The game ends when either<br \/>\nall islands are explored or 12 rounds have passed. Most VP&#8217;s win, as usual.<\/p>\n<p>In typical Settler&#8217;s style a modular board is built, consisting of hexes with<br \/>\nthree islands each.<\/p>\n<p>These islands come in 4 different sorts:<\/p>\n<ol start=\"1\" type=\"1\">\n<li>producing new pawns, or farmers,<\/li>\n<li>producing money,<\/li>\n<li>producing three different kinds of goods to be harvested or<\/li>\n<li>producing ships (or movement ability, the number of ships equalling movement<br \/>\npoints).<\/li>\n<\/ol>\n<p>Each player selects one of these hexes as starting space and places two pawns (or<br \/>\ncubes in this case). All the hexes are different, and pay different starting money. On<br \/>\neach hex are empty spaces which denote &#8220;posts&#8221;.<\/p>\n<p>There are three types of posts:<\/p>\n<ol start=\"1\" type=\"1\">\n<li>&#8220;Island Steward&#8221; (controls one island only, the lowliest post, worth 1 VP<br \/>\nat the end of the game if occupied by your cube,<\/li>\n<li>&#8220;Reef Minister&#8221; (controls two islands, worth 2 VP) and finally<\/li>\n<li>&#8220;Bay Baron&#8221; (controls all islands on a hex, worth a whopping 5 VP).<\/li>\n<\/ol>\n<p>In (changing) order from wandering start player each player now has two actions, which<br \/>\nare marked on a separate action board. These actions are:<\/p>\n<ul>\n<li>multiply (players in your group will most certainly find<br \/>\nmore&#8230;eh&#8230;&#8221;basic&#8221; words to describe what&#8217;s exactly happening here = place<br \/>\na new cube on a free farmer space,<\/p>\n<\/li>\n<li>move = move a cube to a free position or &#8220;post&#8221; &#8211; either on the same hex or<br \/>\nto another hex, paying 1 money per hex moved. If you don&#8217;t control an island with<br \/>\nmovement ability on the starting hex you won&#8217;t be able to move to another hex from<br \/>\nthere,<\/p>\n<\/li>\n<li>produce money = get the money from a factory you own (varies),\n<\/li>\n<li>harvest one of three goods,\n<\/li>\n<li>election = if there are at least two cubes with posts on a hex they can vote to move<br \/>\none of those up to the position of Bay Baron (which can not be occupied without an<br \/>\nelection),<\/p>\n<\/li>\n<li>discovery = move a cube with the movement ability and pay 5 money extra to reveal an<br \/>\nundiscovered hex (2 VP for each hex that is such discovered).<\/li>\n<\/ul>\n<p>The &#8220;hitch&#8221; of the action board is as follows: if you are the FIRST player<br \/>\nto use an action, you will be able to do it DOUBLE. This is extremely powerful, as you<br \/>\ncan create TWO new cubes, or have TWO factories produce money, etc.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/bigkini_b1.jpg\" align=\"left\" width=\"260\" height=\"205\" border=\"0\" alt=\"board\"\/><\/p>\n<p>The second player to place the same action can only do it &#8220;normally&#8221;,<br \/>\nwhereas the third player already has to pay two money to actually do a singular action.<br \/>\nThis means that your turn order will be extremely important for your tactical decisions<br \/>\nthis round. Sometimes you have to consider doing something that you rather wouldn&#8217;t<br \/>\nhave done, or you will do a double action simply to deprive another player of doing the<br \/>\nsame!<\/p>\n<p>Voting the Bay Baron is a special process: You need the simple majority to vote one of<br \/>\nyour cubes into the post, but if you actually incite the action yourself you can win a<br \/>\ntie. Some Bay Barons can also be bribed into their posts by paying resources of a certain<br \/>\ntype (which you have to spend). But triplets of three different resources also give 3<br \/>\nVP&#8217;s at the end of the game, so you will consider if you want to actually spend them<br \/>\nfor political battles.<\/p>\n<p>How does it play? Big Kini belongs into the category of multi-player-solitaire games,<br \/>\nas most of the time you will be content expanding your own empire. But the other players<br \/>\nwill constantly foil your plans by placing actions before you on the action board, so<br \/>\nthere is a constant influence in what players can do through the actions of the others.<br \/>\nThe conquest of new tiles at your doorstep or sending your cubes on the hexes of other<br \/>\nplayers can seriously disrupt plans and further the development of others, so if you play<br \/>\nwith a more aggressive group this can even be a kind of wargame, with ministers and<br \/>\nstewards battling it out for the coveted Bay Baron posts. Therefore one of the most<br \/>\nimportant tips you have to give new players is: multiply, multiply, multiply, as having<br \/>\nmore cubes in play will give you more options.<\/p>\n<p>But luckily Big Kini never falls into the trap of similar empire building games, by<br \/>\nmaking the proceedings too cumbersome and the game drag through constant<br \/>\nmicro-management. In fact Big Kini plays astonishingly quick with a good boardgame feel<br \/>\n(expect it to last 60-90 minutes). As each player action is clearly defined, the game<br \/>\nmoves on at a good pace, as there are no fiddly things to do and the number of cubes is<br \/>\nalways in a range that can be easily handled. Of course there might always be the<br \/>\npondering types among your group\u2026<\/p>\n<table class=\"gbackgr\" border=\"1\" align=\"right\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing time:<\/td>\n<td>60-90 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>10-15 minutes, no real difficulties here, as everything is very logical and easy to<br \/>\ngrasp<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Players:<\/td>\n<td>1-4 basic game, expansion gives &#8220;action&#8221; cards, making the game more<br \/>\ncompetitive, and the possibility to expand the board for 5 or 6 players<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Game material\/graphics:<\/td>\n<td>cute, game material efficient without being lush<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Rules:<\/td>\n<td>in English and German, no understanding of card or board text necessary, which makes<br \/>\nthe game perfectly easy to play for non-Germans. All symbols are very clear and don&#8217;t<br \/>\nneed constant referring to the rule book.<\/td>\n<\/tr>\n<\/table>\n<p>The lightly handled theme creates a fun atmosphere &#8211; the island setting is artificial<br \/>\n(originally this was supposed to be a SF game, but these never sell well in the German<br \/>\nmarket) but somehow fresh, and the humoristic drawings are actually quite cute and funny.<br \/>\nI personally really like this game &#8211; it plays quickly, and can be taught quickly as well.<br \/>\nIt is certainly not above Settlers in its level of complexity, and so could be a good<br \/>\ngame to introduce new gamers to the finer arts of boardgaming while giving seasoned<br \/>\nplayers a lot of food for thought without them feeling undernourished. If you don&#8217;t<br \/>\ntrust my judgment alone: this was also the general feeling of gamers playing Big Kini at<br \/>\nthe Essen fair, as it was &#8211; together with the already much-talked-about Caylus &#8211; the<br \/>\n&#8220;Best of Show&#8221; &#8211; game at the Fairplay booth. As there is momentarily a<br \/>\nprofusion of light &#8220;filler&#8221; games or heavier &#8220;gamer&#8217;s games&#8221;<br \/>\n(like Caylus) it is good to have a game of the &#8220;medium&#8221; category, which is so<br \/>\nrarely present right now.<\/p>\n<p>PlayMe (originally a mail-order store for games) can be congratulated on giving Guido<br \/>\nEckhof a chance to develop this great new game and risking publishing it in an already<br \/>\ncrowded market. It certainly has made a good splash at Essen, and I&#8217;m sure it will<br \/>\ncontinue so in the future.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Big Kini reviewed by Moritz Eggert Big Kini is the first published game by gaming veteran Guido Eckhof. Guido&#8217;s game shop &#8220;Guido&#8217;s Spieleck&#8221; used to be me one of my favourite haunts during my formative years as a gamer, so of course there is a hint of nostalgic sympathy from me in this review. Nevertheless &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/bigkini\/\" class=\"more-link\"><span class=\"screen-reader-text\">Big<br \/>\nKini<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3531","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3531","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3531"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3531\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3531"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3531"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3531"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}