{"id":3537,"date":"2004-10-29T12:00:00","date_gmt":"2004-10-29T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/10\/29\/camelot-legends\/"},"modified":"2004-10-29T12:00:00","modified_gmt":"2004-10-29T10:00:00","slug":"camelot-legends","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/10\/29\/camelot-legends\/","title":{"rendered":"Camelot Legends"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16380\" target=\"_blank\">Camelot Legends<\/a><\/h2>\n<p><i>by Moritz Eggert<\/i><\/p>\n<p>The legend of King Arthur has been the theme of many games. From the now legendary<br \/>\n&#8220;role-playing-board-game&#8221; &#8220;Knights of Camelot&#8221; (TSR, Rahman brothers)<br \/>\nto the more recent card game &#8220;Quests Of The Round Table&#8221; (Gamesmiths) there<br \/>\nhave been many attempts at creating a worthy gaming representation of the long-gone world<br \/>\nof chivalry, damsels in distress and dazzling tourneys. Even Knizia has done his version<br \/>\nof &#8220;King Arthur&#8221;, but it is one of his less successful attempts at an<br \/>\nelectronic boardgame hybrid.<\/p>\n<p>The King Arthur themed boardgames fall into two categories: Either ultra-complicated<br \/>\nfantasy simulations like the Rahman game, or rather flimsy affairs with dodgy rules like<br \/>\n&#8220;Quests Of The Round Table&#8221; (a game which we tried to &#8220;save&#8221; several<br \/>\ntimes). Until now there has never been a really satisfying game that does the theme<br \/>\njustice without either frying or underestimating your brains. With &#8220;Camelot<br \/>\nLegends&#8221; this gap might have been filled.<\/p>\n<p>&#8220;Camelot Legends&#8221; is a card game, with very simply basic rules. There are<br \/>\nthree places, represented by larger cards, which form the &#8220;adventure areas&#8221;:<br \/>\nCamelot, Cornwall and the Forest. Players collect knights, ladies and wizards (the<br \/>\nplaying cards) and send them to the various places to fulfil quests\/adventures which are<br \/>\ndrawn regularly and placed on the adventure areas. These drawn quests can also sometimes<br \/>\nform new &#8220;areas&#8221; which can also be visited (it is for example possible to send<br \/>\nknights to Avalon where they can&#8217;t do anything but give extra victory points at the<br \/>\nend of the game).<\/p>\n<p>Each player only has two actions each round. An action can be<\/p>\n<ol start=\"1\" type=\"a\">\n<li>drawing a character card<\/li>\n<li>moving 1-2 cards from one location to another<\/li>\n<li>play a character card on a location.<\/li>\n<\/ol>\n<p>After a certain number of quests have been drawn a &#8220;final&#8221; quest appears<br \/>\nwhich ends the game when it is solved. Each quest gives the solving player victory<br \/>\npoints, as do certain titles or items like &#8220;High King&#8221;, &#8220;Excalibur&#8221;<br \/>\nor &#8220;Love Potion&#8221;, which can be acquired by various means (and lost as<br \/>\nwell).<\/p>\n<p>Each Knight (or Lady or King or magician) is rated in 6 &#8220;skills&#8221;, from 0 to<br \/>\n7. These skills are represented by icons which are a bit difficult to get used to, but<br \/>\nthere is a player aid card which helps. To fulfil a quest you need to acquire a certain<br \/>\nnumber of &#8220;skill points&#8221; in one or more skills at the location where the quest<br \/>\nis to be solved. The random quests appear in equal fashion at each adventuring place, and<br \/>\neach adventuring place has predominant skills that are needed (although you never can be<br \/>\nsure). At the beginning of each player&#8217;s turn it is checked if s\/he can fulfil any<br \/>\nquests, but only after the various special character card powers have been used.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/camelotleg_b.jpg\" align=\"left\" width=\"160\" height=\"220\" border=\"0\" alt=\"Camelot Legends card\"\/>These special powers are the meat of the game.<br \/>\nThere are a LOT of character cards, and the game designer has managed to give each of<br \/>\nthese cards a unique set of skills and (always) a special ability that only pertains to<br \/>\nthis very character, and which is also congruent with the &#8220;real&#8221; character in<br \/>\nthe legends. So &#8220;Merlin&#8221; has magic powers that protect his party from attacks<br \/>\nof other cards, or &#8220;Tristan&#8221; is less powerful when &#8220;Isolde&#8221; is in<br \/>\nanother adventuring group, but more powerful when he is together with her. One can tell<br \/>\nthat a lot of work went into designing these special abilities, and the beautiful<br \/>\ncharacter portraits together with the love for detail apparent throughout the game make<br \/>\nfor a really nice representation of the myth, even though the game is basically quite<br \/>\nabstract. The characters even belong to different heraldic &#8220;factions&#8221; which<br \/>\nwork better if played in a team. Many abilities influence other players&#8217; characters &#8211;<br \/>\nit is possible to discard opponent characters or to charm them to bring them on your<br \/>\nside. In fact there are so many quite different and complex abilities that the game can<br \/>\ncreate analysis paralysis (at least if you make the mistake that we made: arrogantly<br \/>\nstarting with the most advanced game which uses all cards and abilities).<\/p>\n<p>Of course the luck of the draw is an important factor. If you continuously draw weak<br \/>\nknights you will certainly be at a disadvantage, as of course characters like<br \/>\n&#8220;Lancelot&#8221; or &#8220;King Arthur&#8221; are very powerful cards. It would have<br \/>\nbeen nice to have some kind of victory point\/auctioning mechanism to balance this, but if<br \/>\nyou&#8217;re not expecting a deeply tactical game this probably won&#8217;t create a problem.<br \/>\nNormally it is quite obvious which special abilities are best to use, but especially<br \/>\nlater in the game there are a LOT of characters around, and keeping track of all their<br \/>\nabilities can be quite difficult. It is therefore good that the designer limited the<br \/>\nnumber of players to 4. The game is playable with 2 players, but works best with 3 or<br \/>\n4.<\/p>\n<p>The rulebook is unusually well laid-out, and comes with a glossary of characters,<br \/>\nwhich certainly is a bonus for people interested in Arthurian legends. It also serves its<br \/>\npurpose to GET people interested.<\/p>\n<p>As I already mentioned I would strongly recommend to start with the basic game for<br \/>\ninexperienced gamers and with the intermediate game (maximum) for experienced gamers. You<br \/>\nwill understand what I mean when you first play!<\/p>\n<p>&#8220;Camelot Legends&#8221; can be fully recommended for fans of Arthurian myth. It is<br \/>\nreally one of the most beautiful and playable games around that abduct you into Arthurian<br \/>\ntimes. People looking for a good card game will not be disappointed, but they should like<br \/>\ngames with special abilities. Collectors will love it for the great artwork (of high<br \/>\nquality even on the most unimportant cards). Fanatic &#8220;Eurogame&#8221; enthusiasts<br \/>\nmight have to get used to the game mechanisms.<\/p>\n<p>Explaining the game should not take more than 10 minutes, the actual playing time<br \/>\nshould be between 45 and 90 minutes maximum. We liked it!<\/p>\n<div align=\"right\">\n<form><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/form>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Camelot Legends by Moritz Eggert The legend of King Arthur has been the theme of many games. From the now legendary &#8220;role-playing-board-game&#8221; &#8220;Knights of Camelot&#8221; (TSR, Rahman brothers) to the more recent card game &#8220;Quests Of The Round Table&#8221; (Gamesmiths) there have been many attempts at creating a worthy gaming representation of the long-gone world &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/10\/29\/camelot-legends\/\" class=\"more-link\"><span class=\"screen-reader-text\">Camelot Legends<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3537","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3537","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3537"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3537\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3537"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3537"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3537"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}