{"id":3541,"date":"2006-01-18T12:00:00","date_gmt":"2006-01-18T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/01\/18\/castlemerchants\/"},"modified":"2006-01-18T12:00:00","modified_gmt":"2006-01-18T11:00:00","slug":"castlemerchants","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/01\/18\/castlemerchants\/","title":{"rendered":"Castle\nMerchants"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19075\" target=\"_blank\">Castle<br \/>\nMerchants<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>Z-Man-Games have gathered an impressive line-up of games in recent years. From their<br \/>\nhumble starts with the card game &#8220;Grave Robbers from Outer Space&#8221; they have<br \/>\ngone to producing the American editions of the wonderful &#8220;Il Principe&#8221; and<br \/>\n&#8220;Reef Encounter&#8221;, as well as some very nice games of their own making, like<br \/>\n&#8220;Ideology&#8221; and &#8220;Camelot Legends&#8221;. Their new &#8220;big&#8221; board<br \/>\ngames at Essen were &#8220;Parthenon&#8221; and &#8220;Castle Merchants&#8221;, both pretty<br \/>\nlushly produced games with big, tightly filled game boxes.<\/p>\n<p>&#8220;Castle Merchants&#8221; is basically a racing game, not really a trading game, as<br \/>\nthe title suggests. Players compete to sell their wares at various castles placed<br \/>\nconveniently around the hexagonal board. These castles are aptly named after the wares<br \/>\nthey prefer, which makes one wonder why a castle called Chianti Castle doesn&#8217;t<br \/>\nproduce the stuff itself but has dubious peddlers sell it to them at cutthroat prices,<br \/>\nbut I digress\u2026<\/p>\n<p>Being the first to sell wares at a castle gives certain advantages, you&#8217;ll get<br \/>\nmore Gold Pieces for example (they double as VP &#8211; as I said, this is NOT a trading game)<br \/>\nthan the traders that follow second or third.<\/p>\n<p>But movement around the board is where the fun starts. The poor castle merchants not<br \/>\nonly have to rush to the castles before their opponents do, they also have to create the<br \/>\nterrain they travel to as well, and then play cards to actually traverse the terrain<br \/>\ntiles. You see, being a medieval trader was anything but easy\u2026<\/p>\n<p>When it&#8217;s your turn you can:<\/p>\n<ol start=\"1\" type=\"a\">\n<li>play a landslide tile to make a formerly played terrain tile impassable,\n<\/li>\n<li>play a matching card to create a terrain tile,\n<\/li>\n<li>play a card to traverse a matching terrain tile (as many of this type as you want as<br \/>\nlong as you don&#8217;t cross over to another type,<\/p>\n<\/li>\n<li>play two cards and remove a terrain tile or\n<\/li>\n<li>roll the terrain die and create even more chaos on the board.<\/li>\n<\/ol>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/castlemerch_b2.jpg\" align=\"left\" width=\"172\" height=\"262\" border=\"0\" alt=\"card\"\/><\/p>\n<p>When you dare to roll the terrain tile (how dare you!) you roll one of the terrain<br \/>\nsymbols and can then place one of these terrains on the board or move an already existing<br \/>\nterrain tile of this kind to another space or remove a terrain tile of this kind from the<br \/>\nboard. One should also add that it is possible to roll the terrain die for free when you<br \/>\njust sold your junk at a castle &#8211; while having a Chianti and cheese with it, I guess.<\/p>\n<p>One already can guess that terrain cards of the right kind are in high demand. To get<br \/>\nthem you have to either pass or go to the lawn space in the middle of the board to<br \/>\nregenerate. But passing is what you will mostly have to do, probably 50% of the time &#8211;<br \/>\nwhich can become a little boring after a while\u2026<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/castlemerch_b1.jpg\" align=\"right\" width=\"310\" height=\"339\" border=\"0\" alt=\"board\"\/><\/p>\n<p>Once you have sold most of your wares you can also return to the warehouse to stock<br \/>\nup, in fact this will usually always be necessary at least once to win the game, as to<br \/>\nearn 18 GP&#8217;s means you will have to visit some castles several times.<\/p>\n<p>The game plays along at a good pace and is certainly a solid design, but one thing<br \/>\nthat players will realise quickly is that it is much less strategic than it pretends to<br \/>\nbe. You need certain cards to play a certain tile, but then you need the same type of<br \/>\ncard AGAIN to traverse the terrain you just created. Of course you will often travel<br \/>\nthrough terrain created by others later in the game, but especially at the beginning a<br \/>\ngood hand will help you a lot. In our game I had a good start with some lucky matching<br \/>\ncards (I was also the first to move) and could create a headstart that the other players<br \/>\nnever really could overcome. Although it is possible to hinder players with the landslide<br \/>\nor with evil use of the terrain die these actions actually have a kingmaker problem, as<br \/>\nthey won&#8217;t really help the perpetrator. In a way this creates the &#8220;Who Killed<br \/>\nDoctor Lucky effect&#8221;, (players who know this awful game will know what I mean) which<br \/>\nmeans all players play against the current leader until they simply run out of<br \/>\npossibilities to do so, a mechanic which is more than problematic.<\/p>\n<table class=\"gbackgrl\" align=\"left\" border=\"1\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing the game:<\/td>\n<td>90 minutes (four players)<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>10 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Box:<\/td>\n<td>big<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Counters\/Tiles:<\/td>\n<td>heavy stock &#8211; nice!<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Medieval Atmosphere:<\/td>\n<td>nonexistent apart of the title &#8211; this is a pure racing game, nothing more, nothing<br \/>\nless<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Diet:<\/td>\n<td>recommended for the guy on the cover<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Overall:<\/td>\n<td>not a filler game, not a &#8220;heavy&#8221; game, something in-between<\/td>\n<\/tr>\n<\/table>\n<p>On the positive side this is a pretty straightforward game that can be taught quickly<br \/>\nand which is neither opaque nor dull. Usually the players will either move clockwise or<br \/>\ncounter-clockwise around the board to visit all the castles, sometimes one player will<br \/>\nrush ahead but then will sit somewhere stocking up on cards again. The game material is<br \/>\nof good quality and the symbols on the tiles and cards are very nicely done, although one<br \/>\ncould question a certain &#8220;dark&#8221; character that is evoked by some of the images<br \/>\nwhich somehow jars with the light-hearted theme of the game. The suggested playing time<br \/>\nof 30-60 minutes is also a little too short, especially with 4 players this will be a<br \/>\nlonger game, perhaps a bit too long for the content.<\/p>\n<p>I don&#8217;t think Castle Merchants is a bad game in any way, but there is something<br \/>\nlacklustre about it, something which is missing but hard to describe exactly. That was<br \/>\nour reaction after playing: &#8220;nice, but&#8230;.?&#8221;. If you look for a gateway game to<br \/>\nplay with your family this might be the perfect choice, but as a gamer you might be<br \/>\nlooking for something more &#8220;meaty&#8221; after all.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Castle Merchants reviewed by Moritz Eggert Z-Man-Games have gathered an impressive line-up of games in recent years. From their humble starts with the card game &#8220;Grave Robbers from Outer Space&#8221; they have gone to producing the American editions of the wonderful &#8220;Il Principe&#8221; and &#8220;Reef Encounter&#8221;, as well as some very nice games of their &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/01\/18\/castlemerchants\/\" class=\"more-link\"><span class=\"screen-reader-text\">Castle<br \/>\nMerchants<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3541","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3541","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3541"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3541\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3541"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3541"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3541"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}