{"id":3545,"date":"2006-12-09T12:00:00","date_gmt":"2006-12-09T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/12\/09\/city-ofchaos\/"},"modified":"2006-12-09T12:00:00","modified_gmt":"2006-12-09T11:00:00","slug":"city-ofchaos","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/12\/09\/city-ofchaos\/","title":{"rendered":"City of\nChaos"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/6681\" target=\"_blank\">City of<br \/>\nChaos<\/a><\/h2>\n<p style=\"font-style: italic\">reviewed by Moritz Eggert<\/p>\n<p>Euro Games come in many forms, types and variants, and you might think you have heard of them<br \/>\nall. But you&#8217;re wrong!<\/p>\n<p>In the following essays I&#8217;m going to talk about some of my favourite Euro-games in my<br \/>\ncollection that most of you will definitely never have heard about, games that are weird, downright<br \/>\nbizarre, good or bad. You can actually still find these games at Ebay or some shops, so good luck<br \/>\nlooking for them, I hope you enjoy it!<\/p>\n<p>Let me start with a game that I really love a lot, and which is in many ways unique. The game is<br \/>\ncalled &#8220;City of Chaos&#8221;, and was published by the short lived British company<br \/>\n&#8220;Monocle Games&#8221; in the 90&#8217;s. Yes, I know, some think that Britain doesn&#8217;t belong<br \/>\nto Europe, but I think it does, ol&#8217; Blighty is Europe!<\/p>\n<p>&#8220;City of Chaos&#8221; has a huge box with an ugly screaming face on it, nothing that&#8217;s<br \/>\nparticularly enticing. The blurb says &#8220;A Random World Generator&#8221; game, whatever that<br \/>\nis.<\/p>\n<p>When you open the box you are greeted with a HUGE assortment of game material, something that<br \/>\nonly recently has become standard again, but at the time of the production must have cost the<br \/>\nproducers a hell of a lot of money. There are weird fantasy pewter figures, huge map tiles that<br \/>\nform the board, cards, cards, cards and cards, coins and a huge adventuring tome in the style of<br \/>\n&#8220;Tales of the Arabian Nights&#8221; as well as a rulebook.<\/p>\n<p>On the surface this is an &#8220;us against the game system&#8221; adventure game, in which the<br \/>\nwhole game world is handled by the game itself. Players represent adventurers who explore the<br \/>\nominous &#8220;City of Chaos&#8221; and try to find out its terrible secret. The goal is to<br \/>\naccumulate clue cards that enable players to find out something about the threat. Depending on what<br \/>\nclue cards the players gather the threat will be slightly different each time and the way to end it<br \/>\nwill also be different.<\/p>\n<p>So far so &#8220;Arkham Horror&#8221;, but&#8230; the game is not unusual through the game system or<br \/>\nthe game mechanics, which are partly a little clunky and involve the dreaded &#8220;I roll dice and<br \/>\nmove that many spaces&#8221; movement mechanic. It is unusual because it is &#8211; well, so imaginative!<br \/>\nAnd that I am at a loss for words here really should tell you how unusual this game is.<\/p>\n<p>You see, there are guilds that the adventurers can become members of, and each of these guilds<br \/>\noffers special abilities, items that can be bought and subquests to solve (there are also many,<br \/>\nmany other subquests in the game, that you can encounter at the different locations). In normal<br \/>\nfantasy games there would be a thieve&#8217;s guild, a magician&#8217;s guild and the usual standard<br \/>\nfantasy fare. But in &#8220;City of Chaos&#8221; you can become a member of the<br \/>\n&#8220;Pneumologist&#8221; guild, that teaches you to inhale and exhale air forcibly, or become a<br \/>\n&#8220;Pyrotechnic&#8221; who creates fireworks and scares his enemies away. There is also a<br \/>\n&#8220;Mesmerist&#8221; guild, which teaches hypnosis and a &#8220;Pugilist&#8221; guild which teaches<br \/>\nyou how to fist fight honourably.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/cityofchaos_b1.jpg\" align=\"left\" width=\"310\" height=\"238\" border=\"0\" alt=\"board\"\/><\/p>\n<p>And these weird and strange ideas are not only confined to the guilds, they pervade the entire<br \/>\ngame and also the beautiful drawings accompanying it. It is difficult to describe this world, I<br \/>\nthink it comes closest to what is sometimes described as &#8220;steampunk fantasy&#8221;, fantasy<br \/>\nwith a technology that uses steam engines and real science but also has magic like other fantasy<br \/>\nworlds. The world of &#8220;City of Chaos&#8221; is absolutely non-derivative, though, and extremely<br \/>\noriginal, which you will discover soon after having a few adventures.<\/p>\n<p>Every time you enter a building you have certain encounters, depending on what kind of building<br \/>\nyou discover. These encounters are resolved using an adventure game-book style tome, and what a<br \/>\nweird tome this is. Players can solve the side quests to advance in power, get special abilities or<br \/>\npowerful items. It is also possible to hurt the other players in many ways.<\/p>\n<p>While you explore the city a HUGE game board comes into existence step by step as you add tile<br \/>\nafter tile, absolutely gorgeous to look at and too big for most gaming tables. The city really<br \/>\nlooks like a city, as each building card is placed on a plastic base that makes it stand upright, a<br \/>\nsimple but very effective idea. You really get the feeling of roaming the streets of a weird<br \/>\nfantasy city with looming buildings above you.<\/p>\n<p>And the city itself changes &#8211; it is not uncommon that building tiles change place and navigating<br \/>\nthe streets becomes a task in itself after a while.<\/p>\n<p>If all this sounds mouthwatering to you, I have to come to the negative points, and sadly there<br \/>\nare some. First: the combat system. What sounds good on paper is actually a bit of a chore, as some<br \/>\nrules seem to miss from the rulebook. Are combat cards used up or do they regenerate? If the latter<br \/>\nis the case the whole system does not make much sense, as one would never play the weak combat<br \/>\ncards. A house rule is desperately needed here, although this would be easy to invent for geeks.<br \/>\nThe rules are also sketchy in other departments, but then they are actually quite simple and easy<br \/>\nto get into, which is a bonus.<\/p>\n<p>Another aspect that I should mention is that the game is LONG! I once played a full game with my<br \/>\nwife (2 players only) and to really finish it and to overcome the evil of the city we actually<br \/>\nplayed for several days on end. Downtime can become a serious problem if there are more than 4<br \/>\nplayers, and even then waiting time can be long. The game has an optional rule to end the game<br \/>\nbefore its natural end, but that seems unsatisfying given that it is such an epic game. But you<br \/>\nknow what? It doesn&#8217;t matter, really, because when you then vanquish the evil you feel like you<br \/>\nreally have accomplished something, let me tell you that!<\/p>\n<p>&#8220;City of Chaos&#8221; is in many ways a flawed and imperfect game, and it has never been<br \/>\nreviewed really favourably. Little is known about the designers and what they were up to after<br \/>\nproducing this game. But if you are looking for a really unique and fresh take on an extremely<br \/>\ndetailed and rich fantasy world you should absolutely try to get this game. It is one of the main<br \/>\nprizes of my collection and I would never part with it for anything in the world!<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>City of Chaos reviewed by Moritz Eggert Euro Games come in many forms, types and variants, and you might think you have heard of them all. But you&#8217;re wrong! In the following essays I&#8217;m going to talk about some of my favourite Euro-games in my collection that most of you will definitely never have heard &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/12\/09\/city-ofchaos\/\" class=\"more-link\"><span class=\"screen-reader-text\">City of<br \/>\nChaos<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3545","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3545","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3545"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3545\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3545"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3545"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3545"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}