{"id":3548,"date":"2006-01-31T12:00:00","date_gmt":"2006-01-31T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/01\/31\/daimyo\/"},"modified":"2006-01-31T12:00:00","modified_gmt":"2006-01-31T11:00:00","slug":"daimyo","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/01\/31\/daimyo\/","title":{"rendered":"Daimyo"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19191\" target=\"_blank\">Daimyo<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>Samurai themed games are a constant staple of boardgames around the world. There is<br \/>\nsomething fascinating about Japanese culture, about its vision of stylized beauty<br \/>\nembedded in a strict code of honour and obligation.<\/p>\n<p>&#8220;Daimyo&#8221; is one of the newest offerings using such a theme, this time by the<br \/>\nItalian game company TENKIgames. The first thing one notices when opening the mainly<br \/>\nwhite box is that the game could have been published easily in a box half or even 1\/4th<br \/>\nthe size The couple of hexagon tiles and small cards along with very few wooden pieces<br \/>\ndon&#8217;t really justify a box of this size, especially in an age where even<br \/>\n&#8220;monster games&#8221; like the ones of Eagle games use relatively small boxes packed<br \/>\nto the brim with plastic miniatures. The only plus is that this enables the rule book to<br \/>\nbe quite large, and in fact &#8211; very unusual for the usually awfully translated Italian<br \/>\ngames &#8211; this is an excellent rule book in 5 languages (English, German, French, Italian<br \/>\nand Dutch) with great layout and many pictured examples. The German and English<br \/>\ntranslations are excellent, and as far as I can tell the other translations are equally<br \/>\nwell done.<\/p>\n<p>&#8220;Daimyo&#8221;, the term for a Japanese &#8220;Archduke&#8221; so to speak, is at<br \/>\nits heart an extremely abstracted wargame probably closest to chess, but with the added<br \/>\nspice of a very elegant action card system that works really well.<\/p>\n<p>Each player owns a Daimyo figure (the only non-abstract game piece &#8211; in fact the small<br \/>\n&#8220;poeppel&#8221; with helm is quite cute) and tries to protect it from being slain.<br \/>\nThe game board is made up of generic tiles in either neutral colour or a player&#8217;s<br \/>\ncolour. If two players play, probably the &#8220;truest&#8221; version of the game, the<br \/>\nboard is tiny, consisting of a diamond with only 9 hexes. With four players this<br \/>\nincreases to 20 hexes, still not a lot of room to manoeuvre.<\/p>\n<p>Movement and actions are controlled by playing cards. The clever idea is that all<br \/>\naction cards are numbered A-F and 1-8 or 1-4. No number appears twice, so there is<br \/>\ndefinite order to the play of actions. Whoever owns the A1 card knows that this action is<br \/>\nfirst, for example. Each round a maximum of two cards are played, a player might act<br \/>\ntwice in a row or in wide intervals, depending on the card numbers. At the end of a round<br \/>\na clever mechanic now makes the cards you used available to the players left and right of<br \/>\nyou, as each of them gets one of the cards you played. This makes for interesting<br \/>\ndecisions, as you basically know that a strong card that you just played might be played<br \/>\nsoon against you.<\/p>\n<p>These are the actions of the basic cards:<\/p>\n<ol start=\"1\" type=\"A\">\n<li>Move Bushi: Bushi are your warriors represented by disks that appear under your<br \/>\nDaimyo. With this action they can be moved as a group.<br \/>\n<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/daimyo_b1.jpg\" align=\"right\" width=\"310\" height=\"206\" border=\"0\" alt=\"board\"\/><br \/>\n<\/li>\n<li>Bushi Recruitment: You might have wondered how the Bushi appear on the board. Well,<br \/>\nby some magical process they appear UNDER the Daimyo with this card, we won&#8217;t go too<br \/>\nmuch into realistic detail how this might work&#8230;<\/p>\n<\/li>\n<li>Daimyo move: This moves just the poor Daimyo (basically as weak as a King in chess).\n<\/li>\n<li>New Han: With this interesting action you can change the battlefield by adding<br \/>\nhexagonal tiles.<\/p>\n<\/li>\n<li>Move Han: With this action you can remove a hex somewhere and place it somewhere<br \/>\nelse. Han Solo stays put, though, presumably on Tatooine.<\/li>\n<\/ol>\n<table class=\"gbackgrl\" align=\"left\" border=\"1\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing the game:<\/td>\n<td>60 minutes or less<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>basic game 5 minutes, advanced games 10-15 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Graphic design:<\/td>\n<td>satisfying<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Game Box:<\/td>\n<td>too big but posh looking<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Printed play help explaining the &#8220;Special Action Cards&#8221; and<br \/>\nDaimyo abilities in 4 copies:<\/td>\n<td>sorely missed, you have to refer to the rules all the time, which can become annoying<br \/>\nwith 4 players.<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Luck:<\/td>\n<td>If players are on equal terms dice rolls WILL decide the outcome of the game, if you<br \/>\ndon&#8217;t like a little luck in games, stay clear from this one. But skill plays a higher<br \/>\nrole<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">How the Daimyo create the Bushi:<\/td>\n<td>let&#8217;s not think about it too much&#8230;.<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Rules Layout\/Translations:<\/td>\n<td>excellent<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Things we learned:<\/td>\n<td>Han Solo apparently actually means &#8220;lonely fiefdom&#8221;. What a bummer of a<br \/>\nname!<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">Recommended for pure strategy fans, others might want to give it a try<br \/>\nfirst.<\/td>\n<\/tr>\n<\/table>\n<p>Combat is simple and ruthless &#8211; simply an exchange of Bushi. If your Daimyo is<br \/>\n&#8220;exchanged&#8221; in this way, the game immediately ends and the player who committed<br \/>\nthe kill wins. This is okay in a 2 player game, but in a 4 player game it has the problem<br \/>\nof making the first person the winner who can exploit the mistake of another player, and<br \/>\nthe person doing this exploit will not necessarily be the best player.<\/p>\n<p>When we played the game at Westpark Gamers we immediately moved on to the advanced<br \/>\nrules which add distinct &#8220;Special Action Cards&#8221; which spice up the game (and<br \/>\nalso cycle through the players after you played them) and &#8220;Mastery&#8221; cards, that<br \/>\ngive each Daimyo an unknown (at least at first to the opponents) special ability. Gamers<br \/>\nmight want to immediately move on to these spice-adding rules as the basic game could be<br \/>\ntoo abstract and dry for some.<\/p>\n<p>There is nothing that doesn&#8217;t work in this game, the rules are elegant and simple<br \/>\nand it plays quite quickly in under an hour. I see a certain balancing problem in 3 or 4<br \/>\nplayer games, though. Usually games like this end in an always similar scenario. A<br \/>\nattacks B, which leaves A and B weakened, then C comes in for the kill, attacking either<br \/>\nA or B and wins. This comes down to &#8220;if you attack or ARE attacked first, you<br \/>\nlose&#8221;. Of course one can avoid to attack, but to avoid BEING attacked is not always<br \/>\nan option. A winning strategy therefore has to be to avoid at all costs being A or B, but<br \/>\nthis would end in total stasis. With aggressive players the game ends quickly, mostly<br \/>\nwith C winning. If everybody waits until they feel sure they can attack with high odds<br \/>\nthe outcome is still the same, it just takes longer to get there. Or perhaps you will end<br \/>\nup with nobody attacking at all and world peace comes along.<\/p>\n<p>As &#8220;Daimyo&#8221; is so abstract and simplified this inherent multi-player wargame<br \/>\nproblem is more predominant than in dice and chaos dominated &#8220;Risk&#8221;-like games,<br \/>\nwhich have exactly the same problem. The action cards and special abilities are therefore<br \/>\na step in the right direction, as they add asymmetrical elements.<\/p>\n<p>All in all &#8220;Daimyo&#8221; can be recommended for players who are into abstract<br \/>\nstrategy games. Wargamers or historical gamers will find the setting a bit too pristine<br \/>\nand dry; although the Japanese theme is well realized. Eurogamers will feel at home with<br \/>\nthe mechanics, but might find the antagonistic game play unattractive. You have to decide<br \/>\nfor yourself if you want to be a Daimyo or not, but the game makes it easy to get into,<br \/>\nso you might as well give it a try.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Daimyo reviewed by Moritz Eggert Samurai themed games are a constant staple of boardgames around the world. There is something fascinating about Japanese culture, about its vision of stylized beauty embedded in a strict code of honour and obligation. &#8220;Daimyo&#8221; is one of the newest offerings using such a theme, this time by the Italian &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/01\/31\/daimyo\/\" class=\"more-link\"><span class=\"screen-reader-text\">Daimyo<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3548","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":3,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3548"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3548\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}