{"id":3557,"date":"2002-01-23T12:00:00","date_gmt":"2002-01-23T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/01\/23\/die-erben-von-hoax\/"},"modified":"2002-01-23T12:00:00","modified_gmt":"2002-01-23T11:00:00","slug":"die-erben-von-hoax","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/01\/23\/die-erben-von-hoax\/","title":{"rendered":"DIE ERBEN VON HOAX"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/erben_t.jpg\" align=\"right\" width=\"153\" height=\"215\" border=\"0\" alt=\"Erben v. Hoax\"\/><\/p>\n<h2>DIE ERBEN VON HOAX<\/h2>\n<p><b>Publisher<\/b>: Spielzeit Verlag, Am alten Pastorat 42, 51465 Berg.-Gladbach (under<br \/>\nlicense of EON)<\/p>\n<p><b>Author<\/b>: V. Hesselmann, rework of the original rules by EON (J. Kittredge, P.<br \/>\nOlotka, W. Eberle, E. Horn)<\/p>\n<p><b>Game tested<\/b>: German Edition, 1999<\/p>\n<p><b>Tester<\/b>: Moritz Eggert<\/p>\n<p><b>Scenario<\/b>: Who will inherit the &#8220;Legacy of Hoax&#8221; (translation of the<br \/>\nGerman title)? Will it be the fat baron with his ability do declare practically<br \/>\neverything as illegal? The wily judge who turns these accusations into lawsuits mostly<br \/>\nprofitable for himself? The preposterous Monk who can pardon the poor punished git&#8230;for<br \/>\na price? The sneaky thief who can steal even the hidden treasures? The shrewd trader who<br \/>\nexchanges goods with you &#8211; even against your will? The mysterious magician who can steal<br \/>\nriches with his magic &#8211; and basically annoys the hell out of everybody by being immune to<br \/>\nmost actions? Or the peaceful farmer, who is the only character in the game who seems to<br \/>\nbe happy just harvesting his grain while leaving everybody else in peace?<\/p>\n<p>To find out you will have to assume all this roles &#8211; whenever and however you want.<br \/>\nBut be aware that you only have one true identity&#8230;which makes you an imposter most of<br \/>\nthe time, because if anybody finds out who you truly are&#8230;you&#8217;re out of the<br \/>\ngame!<\/p>\n<p><b>The game<\/b>: Even today the name EON is almost legendary. This group of dedicated<br \/>\nand imaginative gamers invented more all-time classic games than you can shake a stick<br \/>\nat. One most only mention games like &#8220;Cosmic Encounter&#8221; (their most famous<br \/>\ngame, re-published only recently by Avalon Hill\/Hasbro, also in German),<br \/>\n&#8220;Dune&#8221;, &#8220;Runes&#8221;, &#8220;Borderlands&#8221;, &#8220;Quirks&#8221; to bring<br \/>\na gleam into the eyes of collectors and gaming buffs. There was always a common trait of<br \/>\nall their games: they were wilder, whackier and more interactive than most other games.<br \/>\nYou will never sit quietly waiting for your turn in an EON game &#8211; all-round chaos and<br \/>\nplayer communication are always part of any EON-design. But EON seemed to be a phenomenon<br \/>\nof the 70&#8217;s\/80&#8217;s, slightly out of joint with the current fads of gaming. I was<br \/>\nvery intrigued when I found out, that the original EON team was still alive and kicking,<br \/>\nworking on an Internet-version of Cosmic Encounter (see link below). And even more when I<br \/>\nwas introduced to a German reissue of their classic game &#8220;Hoax&#8221;. And &#8220;Die<br \/>\nErben von Hoax&#8221; is more than a new edition &#8211; it is an improvement on an already<br \/>\ngenial game done in collaboration with the original authors, adding a point-scoring<br \/>\nsystem, many clarifications and even a new character, the trader.<\/p>\n<p>Describing the game does not do it justice, but I will try nevertheless&#8230;Each player<br \/>\n(up to 8, minimum 4 to be fun) is dealt a secret identity from the ones described above.<br \/>\nTo win you must survive (which means nobody discovers your true identity) and also guess<br \/>\nsuccessfully what the other players are (kicking them out of the game and earning<br \/>\npoints). When it&#8217;s your turn, you can act as any of the characters (apart of one you<br \/>\nchoose before the round starts and which is &#8220;blackened out&#8221; on your game card),<br \/>\nmostly to get some kind of resource (there are three in the game: grain, gold and wine).<br \/>\nYou try to get &#8220;trio&#8217;s&#8221; of resources (one of each kind) which you can<br \/>\nexchange into a &#8220;question&#8221; about another player, which he has to answer<br \/>\ntruthfully by secretly passing you a card with an identity he is NOT playing (therefore<br \/>\nincreasing your knowledge about the identity he IS possibly playing). All other players<br \/>\ncan always react to any statement of identity: for example if a player takes 2 grain as<br \/>\nthe farmer, a baron might declare this illegal, another player might punish it as the<br \/>\njudge, and yet another player might pardon you as the monk, but taking one of your grain<br \/>\nas a price. In fact this combination of events will happen all the time, and you will<br \/>\nfind it EXTREMELY difficult to gain a trio. Once you have one, you might be safe, as a<br \/>\ntrio can not be torn apart&#8230;except by the thief. Bummer!<\/p>\n<p>But of course nobody forces you to believe any identity declared by a player. You can<br \/>\nalways &#8220;hoax&#8221; him, which means raising your finger and stating &#8220;I<br \/>\ndon&#8217;t believe you are the&#8230;&#8221;. If 50% or more of the other players join in, the<br \/>\nso accused has to say the truth: Either he &#8220;blackens out&#8221; the false identity<br \/>\nfor the rest of the round, unable to use it anymore, or he indeed IS the identity he<br \/>\nstated &#8211; meaning he is out of the round, but with 3 safe victory points more than you.<br \/>\nThere is also the real &#8220;accusation&#8221; &#8220;I believe you ARE the&#8230;&#8221; which<br \/>\nis dealt with secretly by passing accusation cards, and which is extremely dangerous as<br \/>\neither the accusing player (if he was wrong) or the accused player (if the suspicion was<br \/>\ncorrect) gets kicked out. The surviving player of this duel gets 1 VP, which isn&#8217;t<br \/>\nhalf-bad as well. If you make it to be one of the 2 last players in a round you get at<br \/>\nleast 1 VP extra, if you are THE last, you get 3 VP.<\/p>\n<p>Several rounds (usually 3) are played to determine the winner &#8211; you win the moment you<br \/>\nhave 10 VP&#8217;s.<\/p>\n<p><b>Playing time<\/b>: The first rounds will be very confusing for new time players &#8211;<br \/>\nThis is not a complicated game, but you have to know all 7 roles well to act<br \/>\nconvincingly. A game, once in flow, will last about an hour, not more, take 10-15 minutes<br \/>\nfor explaining the rules thoroughly. The rules (in German) are very complete and might<br \/>\nseem overly detailed at first glance, but in fact are very intelligently done and<br \/>\nunambiguous.<\/p>\n<p><b>Similar games<\/b>: &#8220;Sein oder Nichtsein&#8221; (first German edition, closer to<br \/>\nthe original hoax &#8211; as a curious side note: This game used caricatures of the then German<br \/>\ngame-of-the-year jurors as pictures for the various identities), &#8220;Hoax&#8221; (the<br \/>\noriginal game published by EON)<\/p>\n<p><b>Westpark Gamer&#8217;s Opinion<\/b>: This is a highly enjoyable game with lots of<br \/>\nlaughs. It is mostly a game of psychology &#8211; each player slowly develops his own strategy<br \/>\nof deception and bluff. One of the most obvious ones will be to use your true identity to<br \/>\ndo something extremely annoying to as many players as possible (like the baron raising a<br \/>\ntax), therefore provoking the &#8220;finger&#8221; &#8220;I don&#8217;t believe you<br \/>\nare&#8230;&#8221;. If you indeed are, you will have 3 points, and be normally well off. But to<br \/>\nbe successful you&#8217;ll also have to understand the strategies of the other players,<br \/>\nthough, and that will be much more difficult. This makes just watching the game and the<br \/>\nother players as important and fun as being active in it. The best strategy will have<br \/>\neverybody insecure about your identity all the time, therefore preventing the<br \/>\n&#8220;finger&#8221; and the unwanted blackening out of identities (which reduces your<br \/>\naction possibilities). The Victory-point element is a brilliant improvement on the<br \/>\noriginal game, as it now also induces tactical thinking &#8211; sometimes it&#8217;s better to<br \/>\ndoubt a player even if you&#8217;re not sure, if it makes you one of the last 2 players<br \/>\nwith the potential to garner even more points. This prevents the stand-still-situations<br \/>\nsometimes apparent in the old game, when everybody was scared to doubt as it was an<br \/>\nautomatic win for the wrongly doubted player. Now &#8220;tactical out-doubting&#8221; is<br \/>\ncrucial to the game.<\/p>\n<p>&#8220;Die Erben&#8230;&#8221; might wear off slightly if you constantly play it with the<br \/>\nsame people, but even one single new player changes the whole complicated equilibrium of<br \/>\ndoubt and certainty. In short: a wonderful classic which everybody should know and play<br \/>\nagain and again. And a truly innovative game design unlike no other game.<\/p>\n<p><b>Moritz&#8217; Rating<\/b>: 10 (ok, you guessed it)<\/p>\n<p><b>Westpark Gamers&#8217; Rating<\/b>: 8 (19.9.2001)<\/p>\n<p><b>Links to further information:<\/b><\/p>\n<ul>\n<li><a href=\"http:\/\/www.cosmicencounter.com\/\" target=\"_blank\">www.cosmicencounter.com<\/a><br \/>\n(Online-project for Cosmic Encounter, includes project video&#8217;s and cool stuff. There<br \/>\nare also links to buy EON-games, including &#8220;Die Erben von Hoax&#8221;)<\/li>\n<li><a href=\"http:\/\/www.spielbox-online.de\/indxtemp.html?\/spielarchiv\/sbkritik\/derbhoax.htm\" target=\"_blank\">www.spielbox-online.de\/indxtemp.html?\/spielarchiv\/sbkritik\/derbhoax.htm<\/a><br \/>\n   (Extensive review in German)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>DIE ERBEN VON HOAX Publisher: Spielzeit Verlag, Am alten Pastorat 42, 51465 Berg.-Gladbach (under license of EON) Author: V. Hesselmann, rework of the original rules by EON (J. Kittredge, P. Olotka, W. Eberle, E. Horn) Game tested: German Edition, 1999 Tester: Moritz Eggert Scenario: Who will inherit the &#8220;Legacy of Hoax&#8221; (translation of the German &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/01\/23\/die-erben-von-hoax\/\" class=\"more-link\"><span class=\"screen-reader-text\">DIE ERBEN VON HOAX<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3557","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3557"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3557\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}