{"id":3562,"date":"2005-08-06T12:00:00","date_gmt":"2005-08-06T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/08\/06\/dividends\/"},"modified":"2005-08-06T12:00:00","modified_gmt":"2005-08-06T10:00:00","slug":"dividends","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/08\/06\/dividends\/","title":{"rendered":"Dividends"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/18938\" target=\"_blank\">Dividends<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>During my visit to Singapore last year I had the pleasure to meet Nikki Lim and Evelyn<br \/>\nBrunner, a game designing couple then on the verge of starting their own company. While<br \/>\nthere I had the chance to test their prototype of Giza, a tile laying game, with promises<br \/>\nof &#8220;more games to come&#8221;. Now their first published game, &#8220;Dividends&#8221;,<br \/>\nhas arrived by post, and I had the opportunity to try it out several times during the<br \/>\nlast weeks.<\/p>\n<p>&#8220;Dividends&#8221; is a pure-breed stock market games, probably closest to games<br \/>\nlike &#8220;Long Short&#8221; or the German &#8220;Boersenspiel&#8221;. Unusually it can be<br \/>\nplayed by up to 12 players, although playing with 12 might produce a lot of downtime (but<br \/>\nI haven&#8217;t tried it yet). But it is certainly nice to have a game that can also be<br \/>\nplayed with 7 players, a situation that often arises&#8230;<\/p>\n<p>The production quality of the game is nothing short of amazing. Although the board<br \/>\n(which is basically a turn track only) is rather small, there is a plastic rack holding<br \/>\nthe stocks, playing money, metal (!) pegs to indicate dividends, a lot of cards and<br \/>\ncounters. All the playing material comes fully &#8220;punched&#8221;, even to the point<br \/>\nthat the counters have already been put into Ziploc bags. The game can literally be<br \/>\nplayed &#8220;out of the box&#8221;, simply read the rules and start. Singapore is close to<br \/>\nChina, and of course this is where the game has been produced, but Evelyn (the graphic<br \/>\ndesigner) has told me that it&#8217;s not really cheaper for Singaporeans to produce there.<br \/>\nStill, this is certainly an amazingly high quality effort rare for a starting game<br \/>\ncompany (and their other game, &#8220;Giza&#8221;, also looks amazing).<\/p>\n<p>Game play is deceivingly simple: Each player gets a certain amount of money (depending<br \/>\non the number of players) and tries to multiply it through trades at the stock<br \/>\nexchange.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/dividends_b1.jpg\" align=\"left\" width=\"260\" height=\"174\" border=\"0\" alt=\"stock panel\"\/><\/p>\n<p>There are 5 generic &#8220;companies&#8221; in 5 colours, with an equal number of shares<br \/>\n(10). At the beginning of the game (and also later) the dividends are randomly determined<br \/>\nthrough the roll of dice. The system is simple: the dividends can either be in the high<br \/>\n(white), medium (grey) or low (black) range. If they are high they can only fall by 1-3<br \/>\nslots, if they are low they can only rise by 1-3 slots, if they are medium they can rise<br \/>\nor fall (50% chance). If only the real stock market was that simple :-)<\/p>\n<p>The price of the stocks is determined by the number of sold certificates. The first<br \/>\none always costs 1000$, the next one 1200$, then 1400$ etc. Players start buying the<br \/>\ncertificates from the bottom up, and if they sell them they are put in the next free slot<br \/>\nfrom the top. This means that what happened with the company in between sells\/buys<br \/>\ndetermines your net gain &#8211; If many certificates have been sold after you bought your own<br \/>\nyou might win a hefty gain when selling it back now, but you might also lose a lot if<br \/>\nafter your turn other players have sold their certificates. The problem is that sometimes<br \/>\nyou are even forced to sell under such conditions, but more about that later.<\/p>\n<p>This is of course why turn order in the game is all important, and not very<br \/>\nsurprisingly the order of play is auctioned in free auctioning system at the beginning of<br \/>\neach round After that each player has the possibility (in turn order) to buy\/sell stock<br \/>\n(optional), play influence cards and discard unused influence cards. Influence cards are<br \/>\ngained if you hold the majority in a company only &#8211; they come in all colours (there are<br \/>\nalso jokers) and shift the dividends (payout) of the company they are played on by 1 (up<br \/>\nor down is indicated on the card). It is possibly to play several cards on the same<br \/>\ncompany in one go, but you can also decline to play cards by simply discarding them<br \/>\n(usually the ones bad for the stock you own).<\/p>\n<p>After all players have completed their action phase there is a payout phase, where<br \/>\ndividends as they are now are paid. The dividends go up in 50$ steps, from zero to 450$,<br \/>\nusually you will always have the feeling you don&#8217;t get enough! This is why<br \/>\nselling\/buying stock wisely will win the game for you, because there the profit can be<br \/>\nmuch higher&#8230;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/dividends_b2.jpg\" align=\"right\" width=\"360\" height=\"139\" border=\"0\" alt=\"board\"\/><\/p>\n<p>Then influence cards are distributed, one for each share of a company in which you<br \/>\nhave the majority.<\/p>\n<p>After that one of four events is drawn:<\/p>\n<ul>\n<li>&#8220;Force Sell&#8221; forces each player to sell his most expensive share at the<br \/>\nmoment for the current price, in turn order.<\/p>\n<\/li>\n<li>&#8220;Buy in&#8221; enables players to buy the cheapest currently available share, in<br \/>\nturn order.<\/p>\n<\/li>\n<li>&#8220;Placement Offer&#8221; &#8211; players check which company (or companies) have<br \/>\ncurrently the fewest sold shares. Each player can now buy one share of those at half<br \/>\nprice (in turn order).<\/p>\n<\/li>\n<li>&#8220;Technical Correction&#8221; is the opposite of &#8220;Placement Offer&#8221;,<br \/>\nplayers check which company has the most sold shares, and owners must sell one of them<br \/>\nfor half the price, again in turn order.<\/li>\n<\/ul>\n<p>This procedure is repeated 5 times (equalling &#8220;years&#8221;), then there is a last<br \/>\nchance to play influence cards, then a final payout, then each player sells one share<br \/>\nback to the market, in turn order until all of his\/her shares are sold. The player with<br \/>\nthe most money is now the winner.<\/p>\n<p>Of course this makes the turn order in the last round extra important, and one should<br \/>\nbe willing to pay more than usual for it&#8230;<\/p>\n<p>The game sounds simplistic and luck-driven and at first glance majorities seem<br \/>\nall-important because they enable you to gain influence cards. This is why the first game<br \/>\nI played went relatively slow. Each player basically stuck to the first majority stock<br \/>\nthat s\/he bought, with only little change and variation through the events. The game<br \/>\nwinner actually only went from owning 3 shares to owning 5 shares!<\/p>\n<p>I didn&#8217;t go into the second game with high expectations, but I thought it<br \/>\nimportant to try it with hardened 18xx players who play the stock market more<br \/>\naggressively by nature (at our Westpark Gamers). This time around the game was totally<br \/>\ndifferent, as we started buying\/selling stock very aggressively. Shares changed their<br \/>\nowner more quickly than one could say &#8220;Dividends&#8221; and all in all game play was<br \/>\ndynamic and very much fun. The winner (me, hehe) actually reached nearly 15.000$, which<br \/>\nwas very different from the 8000$ in the first game. The following games have<br \/>\nstrengthened the second impression &#8211; the more risks the players take and the more<br \/>\naggressively they play the stock market the more fun this game will be. Still there is<br \/>\nthe element of luck &#8211; one can make mistakes and avoid them, but in close play very often<br \/>\nthe change of dividends or the appearance events will make all the difference.<\/p>\n<table class=\"gbackgr\" align=\"right\" border=\"1\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>5-10 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Setting up the game:<\/td>\n<td>0 minutes (true!)<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Fun:<\/td>\n<td>yes, if you like abstract stock market games with clear-cut mechanics<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Brain:<\/td>\n<td>not a brain-teaser, but you certainly need to watch what&#8217;s happening closely to<br \/>\nstand a chance<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Excitement factor:<\/td>\n<td>high, if you get into it<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Atmosphere:<\/td>\n<td>manages quite succesfully to simulate a certain hectic stock exchange atmosphere,<br \/>\nalthough fiddly players can easily produce a lot of unwanted downtime<\/td>\n<\/tr>\n<\/table>\n<p>If you like this game will very much depend on your gaming preferences. As it is this<br \/>\nis a more family oriented game that can be played in all kinds of gaming groups without<br \/>\nlong explanations or wading through obscure rules (the rules are very well laid out and<br \/>\neasy to understand). Although it resembles &#8220;Acquire&#8221; in it&#8217;s simplicity it<br \/>\ncertainly doesn&#8217;t have the same depth in game play, but that doesn&#8217;t mean that<br \/>\n&#8220;Dividends&#8221; is no fun, quite the opposite. My wife, who hates<br \/>\n&#8220;Acquire&#8221;, actually liked &#8220;Dividends&#8221; much more, for example! I<br \/>\npersonally like it a lot, as it is a relaxed challenge while at the same time being quite<br \/>\nfast to play, a full game usually clocking in at 1\u00bd hours up to a maximum of 2 hours. The<br \/>\nproblem I see is neither the game itself nor the beautiful design &#8211; it is the theme.<br \/>\nThere are a lot of good stock market games out there, and although &#8220;Dividends&#8221;<br \/>\ncertainly belongs to the best of them (easily surpassing the awful old<br \/>\n&#8220;Boersenspiel&#8221; from Ravensburger, which has some similarities) it is difficult<br \/>\nto distinguish itself in such a strong competition. The same can be said about nearly<br \/>\nevery other theme, I guess, but I can only encourage Fun Factory to experiment with more<br \/>\nunusual ideas and themes in the future. With &#8220;Dividends&#8221; they have shown to be<br \/>\na very professional company already, and I will certainly watch their future offerings<br \/>\nclosely.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dividends reviewed by Moritz Eggert During my visit to Singapore last year I had the pleasure to meet Nikki Lim and Evelyn Brunner, a game designing couple then on the verge of starting their own company. While there I had the chance to test their prototype of Giza, a tile laying game, with promises of &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/08\/06\/dividends\/\" class=\"more-link\"><span class=\"screen-reader-text\">Dividends<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3562","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3562"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3562\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3562"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3562"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}