{"id":3567,"date":"2006-02-23T12:00:00","date_gmt":"2006-02-23T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/02\/23\/dungeonville\/"},"modified":"2006-02-23T12:00:00","modified_gmt":"2006-02-23T11:00:00","slug":"dungeonville","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/02\/23\/dungeonville\/","title":{"rendered":"Dungeonville"},"content":{"rendered":"<p><\/p>\n<table align=\"right\" border=\"0\" cellpadding=\"0\" cellspacing=\"5\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/dungeonville_t.jpg\" width=\"260\" height=\"385\" border=\"0\" alt=\"cover\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">Mike Selinker<br \/>\nJames Ernest<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.zmangames.com\/\" target=\"_blank\">Z-Man Games<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">2005<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">2-5<\/td>\n<\/tr>\n<tr>\n<td>Playing Time<\/td>\n<td align=\"right\">45 minutes<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\">\n<form>\n<p><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/p>\n<\/form>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/19299\" target=\"_blank\">Dungeonville<\/a><\/h2>\n<p style=\"font-style: italic\">reviewed by Moritz Eggert<\/p>\n<p>John Kovalic must be a very busy man. Not only does he draw the successful gamer&#8217;s parody comic<br \/>\n&#8220;Dork Tower&#8221;, he also has to practically draw playing cards all the time, as it seems there is a<br \/>\nnew game using his designs published every day (think of &#8220;Chez Geek&#8221; and &#8220;Munchkin&#8221; and<br \/>\ntheir myriad expansion sets). James Ernest is also no idle man, having already countless &#8220;cheapass&#8221;<br \/>\ngames under his hood, as well as more designs for other companies.<\/p>\n<p>These games cater mainly to the role-player who occasionally dabbles in board and card games and who<br \/>\nusually is too impatient to learn the more demanding designs like &#8220;Caylus&#8221; or &#8220;Puerto<br \/>\nRico&#8221;. The funny graphics are another big selling point, whereas the game play often seems a bit shallow<br \/>\nor very luck dominated. Although I am a big fantasy fan and appreciate the humour apparent in many of these<br \/>\ngames one would have to work very hard on inventing a torture device that has me playing a game like<br \/>\n&#8220;Munchkin&#8221; again, perhaps one of the most torturous games ever invented&#8230;<\/p>\n<p>Is &#8220;Dungeonville&#8221; any better?<\/p>\n<p>Well, it&#8217;s much quicker for a start, which is already a huge plus in my book.<\/p>\n<p>Two to five &#8220;evil masterminds&#8221; try to have the dungeon with the most adventurer kills. I stress<br \/>\nthe word &#8220;have&#8221; here, as &#8220;build&#8221; would have been much more interesting, but alas, this is<br \/>\nnot possible.<\/p>\n<p>The game goes through rounds with 5 phases. In the first round you buy adventurers, which are ranked in<br \/>\ncost and fighting power and constantly restock. In this phase you have some choices as to the specific skills<br \/>\nof your various adventurers. These skills are represented by letters (A=good to E= bad) that will become<br \/>\nimportant later in dungeon exploration.<\/p>\n<p>The second phase has you sending your party of intrepid adventurers to one of the 5 dungeons. Which<br \/>\ndungeon &#8220;deed&#8221; you &#8220;own&#8221; is decided by a random and secret card drawn at the beginning,<br \/>\nso nobody knows which dungeon belongs to whom. Part of the decision is made for you, as the selection of<br \/>\nadventurers available has a certain preference for certain dungeons. One adventurer&#8217;s &#8220;A&#8221; skill<br \/>\nmight become an &#8220;E&#8221; skill, depending on which dungeon he enters.<\/p>\n<p>In the third round there is a possible combat at the dungeon entrance when several parties want to enter<br \/>\nthe same dungeon. Here the fighting skill comes in (the higher the fighting skill of the party member the<br \/>\nworse are his skills) each player orders his adventurers secretly and matches them off against his opponent.<br \/>\nWhoever wins may enter the dungeon. Here, in the fourth phase, cards are drawn from the &#8220;dungeon<br \/>\npile&#8221;, that determine if any adventurers die or if you find treasure. You can continue as long as you<br \/>\nwant (or live), but drawing a lettered card forces you to dispose of an adventurer with the same skill level.<br \/>\nBut you also might find item cards with special abilities, or gold, which helps you buy more powerful<br \/>\nadventurers in the next round. In the fifth and final phase you get the gold collected in the dungeon and can<br \/>\npotentially buy an additional dungeon from the unused dungeon deeds, but you won&#8217;t know which dungeon it<br \/>\nis until you draw it.<\/p>\n<p>All this ends when someone accumulates 7 player kills in his\/her dungeon, and wins immediately.<\/p>\n<table class=\"gbackgrl\" align=\"left\" border=\"1\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing the game:<\/td>\n<td>45 minutes &#8211; 1 hour maximum<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>5 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Interaction:<\/td>\n<td>little, you can attack other adventuring groups, but even there choice is limited<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Designing your dungeon:<\/td>\n<td>Get out your Dungeon Master&#8217;s Guide if you want that, here you will not find the slightest<br \/>\npossibility to create your &#8220;dungeon&#8221; in your own fashion. You could mix the draw pile though, if<br \/>\nyou really want, but that might be a giveaway to the other players.<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Appeal:<\/td>\n<td>low to Eurogamers, high to beer and pretzel gamers<\/td>\n<\/tr>\n<\/table>\n<p>And herein lies the biggest problem with the game &#8211; as the goal is collecting blood tokens for killed<br \/>\nadventurers in a dungeon one might think this is where one can use a strategy to win. But no: neither the<br \/>\ndecision which adventurers travel to your dungeon or how many will get killed there is in the least<br \/>\ninfluenced by your decisions, not a tiny weeny bit. You might manage your party like a master, accumulate<br \/>\ntreasure, travel intrepidly into dungeons by carefully calculating your risks, attack other players who are<br \/>\nricher than you, etc., but it will absolutely have no influence in you winning the game or not. Even worse &#8211;<br \/>\nthere is no bluffing or guessing element involved in what dungeons players own or not. You will avoid your<br \/>\nown dungeon, as blood tokens collected there count negatively, but that&#8217;s about it about guessing other<br \/>\nplayer&#8217;s dungeon deeds. Very often the game decides for you which dungeons you have to visit, as the<br \/>\nmake-up of adventuring parties leans towards certain dungeons, and the selection of adventurers available is<br \/>\nalso largely governed by luck, so no strategy here as well. Creating a victory condition like this that is<br \/>\ntotally disconnected with what you actually actively DO in the game is a very weird design decision, to say<br \/>\nthe least. But as in &#8220;Kill Dr. Lucky&#8221; the game is decided by the simple fact that the other players<br \/>\nare out of cards preventing your victory this design principle might be something that James Ernest really<br \/>\nlikes, who knows&#8230;<\/p>\n<p>This game is also clearly intended to be a light game to be enjoyed by the above mentioned crowd, and in<br \/>\nthis it might as well succeed, as the drawings are indeed funny, and the tone is light. So if you like it or<br \/>\nnot will depend on what games you play more, role playing games or board games. If you read this review on<br \/>\nthe &#8220;Westpark-Gamers&#8221; or on the Boardgamegeek site you might very probably be one of the latter<br \/>\nones, so perhaps you should avoid it even though others might find this game &#8220;cool&#8221;.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designer Mike Selinker James Ernest Publisher Z-Man Games released 2005 Players 2-5 Playing Time 45 minutes Dungeonville reviewed by Moritz Eggert John Kovalic must be a very busy man. Not only does he draw the successful gamer&#8217;s parody comic &#8220;Dork Tower&#8221;, he also has to practically draw playing cards all the time, as it seems &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/02\/23\/dungeonville\/\" class=\"more-link\"><span class=\"screen-reader-text\">Dungeonville<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3567","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3567"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3567\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}