{"id":3572,"date":"2001-06-15T12:00:00","date_gmt":"2001-06-15T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2001\/06\/15\/evo\/"},"modified":"2001-06-15T12:00:00","modified_gmt":"2001-06-15T10:00:00","slug":"evo","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2001\/06\/15\/evo\/","title":{"rendered":"Evo"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/evo_t.jpg\" align=\"right\" width=\"314\" height=\"227\" border=\"0\" alt=\"Evo\"\/><\/p>\n<h2>Evo<\/h2>\n<p><b>Publisher<\/b>: EuroGames<\/p>\n<p><b>Author<\/b>: Philippe Keyvaerts<\/p>\n<p><b>Game tested<\/b>: German Edition, 2001<\/p>\n<p><b>Tester<\/b>: Moritz Eggert<\/p>\n<p><b>Scenario<\/b>: 6 million years B.C. (take or give some): A huge (or small, depending<br \/>\non the number of players) island with various landscape types. An ever-changing climate<br \/>\nthat makes some of these areas inhabitable, some of them barely inhabitable, some of them<br \/>\ndeadly for everybody. A comet threatening to extinguish everybody (=ending the game). And<br \/>\nbefore we forget it: Some weird pelted one-legged dinosaurs with umbrellas (really!) that<br \/>\nare going to kick each others butts &#8211; and no Raquel Welch in sight&#8230;<\/p>\n<p><b>The Game<\/b>: Every player starts with one dinosaur, trying to survive and multiply<br \/>\nas effectively as possible, as at the end of each round surviving dinosaurs give victory<br \/>\npoints. The climate changes through a directional random table, so all dinosaurs are<br \/>\nforced to constantly change their position on the board to survive (the problem being<br \/>\nthey can initially only move ONE space). Sometimes this makes for interesting tactical<br \/>\ndecisions (what move will give me the best options next turn?) and of course may also<br \/>\nresult in bloody confrontations with other dinosaurs (that are resolved through a simple<br \/>\ndice roll).<\/p>\n<p>Of course nobody has a chance surviving this ordeal without&#8230;.genes (with a tip of<br \/>\nthe hat to God, and Doris &amp; Frank, the designers of Ursuppe). Every round a number of<br \/>\ngenes equal to the number of players is drawn. Each player, in an ingenious and<br \/>\ninteresting victory point &#8211; bidding system that forces players to bid non-sequentially,<br \/>\ncan acquire one gene per round, that will give all of his dinosaurs special abilities,<br \/>\nlike more movement (feet), more biting power (horns), quickness (tail), more reproduction<br \/>\n(eggs) and the like. As a little side note one should mention that one gene is very funny<br \/>\nin play, as the German word for &#8220;tail&#8221; (Schwanz) can also mean&#8230;.ehm&#8230;.the<br \/>\nmale reproductive organ. And as the length of this very trait decides who will be first<br \/>\nin a given round the game table booms with discussions who has the longest&#8230;.whatever.<br \/>\nOf course this detail might be lost in other translations&#8230;. The only really chaotic<br \/>\ngene is the event card gene, that enables one to draw additional cards from a deck that<br \/>\nmesses with play considerably, especially with the weather. This is actually the biggest<br \/>\nluck element in the game, as some cards are much more useful than others (for example<br \/>\ngiving surprise victory points at the end of the game). Knowing these cards is part of<br \/>\nthe skill in repeated playing &#8211; for example there is one card (flood) that kills most of<br \/>\nthe dinosaurs on a shore hex &#8211; you&#8217;ll not stay on the shore if you experience this<br \/>\ncard once (otherwise there is no real reason to wander landwards). But the first time<br \/>\nplaying this card will greatly annoy you, I tell you!<\/p>\n<p>Most of the time dinosaurs will evade each other quite peacefully, battles only occur<br \/>\nat the end of the game, or if a dinosaur has no chance of surviving at all if not<br \/>\nattacking a certain area. The game has a preset basic length, depending on the number of<br \/>\nplayers. After that the chance that the comet ends the game increases every round<br \/>\n(depending on a d6 roll), but you won&#8217;t be able to calculate it exactly. The<br \/>\ndinosaur&#8230;eh..player with the most victory points wins.<\/p>\n<p><b>Playing Time<\/b>: Explaining the rules probably not longer than 15 minutes. Playing<br \/>\nthe game should take 1 \u00bd hours, maximum 2. Different from other Euro-Game-editions this<br \/>\ntime the rules are clear and crisp. I should mention one possible confusion, though. A<br \/>\nGerman game magazine correctly noted in it&#8217;s review that about 50% of players<br \/>\nwon&#8217;t grasp the climate changing system, although it is not complex at all. Or is it?<\/p>\n<p>This is how it works: There are four zones, from left to right: Yellow (desert), green<br \/>\n(plains), hills (brown) and mountains (grey).The climate pawn, which moves randomly,<br \/>\nshows which coloured region will be mild (ideal), the directly adjacent regions are<br \/>\neither cold (if to the right) or warm (if to the left). A region that is 2 or 3 spaces<br \/>\naway from the climate pawn is either too cold or too warm to live in. But the left<br \/>\ndirection of the board is always the &#8220;warm&#8221; direction (as the right is always<br \/>\nthe &#8220;cold&#8221; one)- the board is not a circle! Some people intuitively perceive<br \/>\nthe board as a kind of mobius strip, which gets them all confused in the head, you see&#8230;<br \/>\nThis is how it really works: If the pawn rests on the grey\/mountain space (the far right)<br \/>\nfor example, there will be no &#8220;colder&#8221; space, as grey is already the<br \/>\n&#8220;coldest&#8221; possible space. And the hills will be &#8220;warm&#8221;, whereas the<br \/>\nplains and desert will be too hot. If the pawn sits on &#8220;plains&#8221; (2nd from the<br \/>\nleft), the desert (yellow) will be warm, and the hills\/brown will be cold. The mountains<br \/>\nwill be too cold now. Easy, huh? Now that I try to explain it it sounds very confusing,<br \/>\nalbeit it is very simple. Well &#8211; it&#8217;s in the genes to &#8220;get it&#8221;, I<br \/>\nguess&#8230;<\/p>\n<p><b>Similar Games<\/b>: <a href=\"http:\/\/doris-frank.de\/Ursuppe.html\" target=\"_blank\">Ursuppe<\/a>, <a href=\"http:\/\/faidutti.free.fr\/jeux\/mammouths\/mammouths.html\" target=\"_blank\">La vall\u00e9e des mammouths<\/a><\/p>\n<p><b>Westpark Gamer&#8217;s Opinion<\/b>: Although this is only the second game he<br \/>\npublished in Germany, a certain style of Philippe Keyvaerts is already transpiring:<br \/>\ntaking a good idea (like &#8220;History of the world&#8221; for his excellent<br \/>\n&#8220;Vinci&#8221;), streamlining and simplifying it, bringing in a pinch of really good<br \/>\nnew ideas, and making it interesting for the casual or die-hard gamer alike. So<br \/>\n&#8220;Evo&#8221; is much simpler than it&#8217;s &#8220;foremother&#8221;, the also highly<br \/>\nenjoyable &#8220;Ursuppe&#8221;, but in a way more elegant and accessible in it&#8217;s<br \/>\nmechanics. Having said this I found that the games we played tended to be similar in<br \/>\ndevelopment, much more than &#8220;Vinci&#8221; with it&#8217;s countless variations of<br \/>\ncultures. The dinosaur genes are pretty straightforward, and there are less interesting<br \/>\npossibilities to explore than in Ursuppe (where players strove to find the<br \/>\n&#8220;ideal&#8221; combination of genes). But then ,&#8221;Evo&#8221; is much shorter than<br \/>\nUrsuppe, and in a way more tactical as movement is even more limited than in<br \/>\n&#8220;Ursuppe&#8221;. And it is never boring one minute (although it CAN be frustrating,<br \/>\nlike &#8220;Vinci&#8221;). A good game, not a classic, but very good indeed.<\/p>\n<p>The victory point table (called the &#8220;Kramer-Leiste&#8221; in Germany out of<br \/>\naffection for the game designer who first used it prominently) is WAY to small, though<br \/>\n(the markers are 3 times as big as the positions you put them on). Bummer, we thought<br \/>\nEuro Games had good it right this time! But Keyvaerts is a guy to watch, that&#8217;s for<br \/>\nsure.<\/p>\n<p><b>Moritz&#8217; Rating<\/b>: 7 (out of 10)<\/p>\n<p><b>Westpark Gesamtbewertung<\/b>: 7.5<\/p>\n<table>\n<tr>\n<td><b>Links to further informationen:<\/b><\/td>\n<td>Bruno Faidutti&#8217;s <a href=\"http:\/\/faidutti.free.fr\/jeux\/articles\/evo\/evo.html\" target=\"_blank\">opinion about Evo<\/a>.<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>A <a href=\"http:\/\/spotlightongames.com\/list\/dinosaur.html\" target=\"_blank\">list of<br \/>\nDinosaur and Evolution Games<\/a>.<\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Evo Publisher: EuroGames Author: Philippe Keyvaerts Game tested: German Edition, 2001 Tester: Moritz Eggert Scenario: 6 million years B.C. (take or give some): A huge (or small, depending on the number of players) island with various landscape types. An ever-changing climate that makes some of these areas inhabitable, some of them barely inhabitable, some of &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2001\/06\/15\/evo\/\" class=\"more-link\"><span class=\"screen-reader-text\">Evo<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3572","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":7,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3572","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3572"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3572\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3572"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3572"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3572"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}