{"id":3577,"date":"2005-01-30T12:00:00","date_gmt":"2005-01-30T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/30\/frantic-frankfurt\/"},"modified":"2005-01-30T12:00:00","modified_gmt":"2005-01-30T11:00:00","slug":"frantic-frankfurt","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/30\/frantic-frankfurt\/","title":{"rendered":"Frantic Frankfurt"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16314\" target=\"_blank\">Frantic Frankfurt<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>From time to time, a game comes along that tries to approach &#8220;real time&#8221;<br \/>\ngaming, i.e. games that play in a frantic hurry, like the early &#8220;Zaster&#8221; or<br \/>\n&#8220;Falling&#8221; by Cheapass Games. In these games there is not a strict turn order in<br \/>\nwhich each player patiently awaits what the others are doing, instead everybody plays at<br \/>\nonce.<\/p>\n<p>This is especially true of &#8220;Frantic Frankfurt&#8221;, a new offering of<br \/>\n&#8220;Kronberger Spiele&#8221;. The game plays like a collective patience, each player has<br \/>\nto get rid of his\/her cards as quickly as possible. Each player has 4 decks of various<br \/>\ncards in front of him\/her of which only the upper one can be seen. One important element<br \/>\nis that each player plays with only ONE hand (the other presumably holding a mobile phone<br \/>\nto buy stocks), so one has to play a card before looking at the next card. Players play<br \/>\non open decks on the table, with only two rules: if you play a different coloured card,<br \/>\nit has to be higher than the card you play it on, and if you play an equal coloured card<br \/>\nit has to be even if the card below is odd, or vice versa.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/franticff\/frantic_b1.jpg\" align=\"left\" width=\"160\" height=\"358\" border=\"0\" alt=\"Frantic Frankfurt cards\"\/><\/p>\n<p>One would be astonished how difficult it is to follow these two easy rules during<br \/>\nactual play. In fact, each player experiences what I would call a<br \/>\n&#8220;player&#8217;s&#8221; block often, being completely paralyzed for the moment because<br \/>\nthe others hectic play foils all your plans or simply overwhelms you. As the first four<br \/>\ncards in front of you are open, the first plays can be planned pretty well, but after<br \/>\nthat chaos reigns.<\/p>\n<p>Players will fall in two categories: Those who are slow and play their cards<br \/>\ncorrectly, or those who simply play the cards as they come without correcting mistakes.<br \/>\nAnd herein lies the big problem of the game &#8211; as everything happens simultaneously (to<br \/>\nthe extent that cards AND hands might get damaged in the process) mistakes do happen and<br \/>\nit cannot always be reconstructed who the culprit was. In fact it is a valid, even<br \/>\nsuccessful strategy to play your cards very quickly without any care before anybody can<br \/>\nreact. In the worst case, somebody else notices it and then both you and s\/he spend some<br \/>\ntime arguing while somebody else wins instead. This would work as a computer game if<br \/>\ntheir is an infallible neutral instance, but as a multiplayer game this game mechanic<br \/>\nmight be questionable at best, especially because the game doesn&#8217;t really use any<br \/>\nkind of punishment for discovered mistakes (like stopping the game and drawing an extra<br \/>\ncard, for example).<\/p>\n<p>In Essen the person who presented the game simply said to me &#8220;The moment you<br \/>\nthink about playing a card wrongly you already lose time&#8221;. In our experience sloppy<br \/>\nplay was thoroughly rewarded, as the game played so quickly (one round can last under a<br \/>\nminute) that it is nigh impossible to keep track of the mistakes of your fellow<br \/>\nplayers.<\/p>\n<p>Nevertheless, the game created some enjoyment and excitement at the game table,<br \/>\nalthough one simply gives up after a while, as it is too much for the brain to handle.<br \/>\nThe unsuccessful graphics evoke some kind of stock market frenzy, but luckily, the game<br \/>\nplays too fast for you to really bother looking at the cards. After one play the cards<br \/>\nalready showed some sign of damage, although one should think that for a game like this<br \/>\nthey should have been designed sturdier.<\/p>\n<p>&#8220;Frantic Frankfurt&#8221; can be frantically explained in under 5 minutes, a<br \/>\nseries of games (several rounds) plays in 10-15 minutes.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Frantic Frankfurt reviewed by Moritz Eggert From time to time, a game comes along that tries to approach &#8220;real time&#8221; gaming, i.e. games that play in a frantic hurry, like the early &#8220;Zaster&#8221; or &#8220;Falling&#8221; by Cheapass Games. In these games there is not a strict turn order in which each player patiently awaits what &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/30\/frantic-frankfurt\/\" class=\"more-link\"><span class=\"screen-reader-text\">Frantic Frankfurt<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3577","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3577","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3577"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3577\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3577"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3577"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3577"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}