{"id":3580,"date":"2005-11-05T12:00:00","date_gmt":"2005-11-05T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/11\/05\/fruitbandits\/"},"modified":"2005-11-05T12:00:00","modified_gmt":"2005-11-05T11:00:00","slug":"fruitbandits","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/11\/05\/fruitbandits\/","title":{"rendered":"Fruit\nBandits"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19059\" target=\"_blank\">Fruit<br \/>\nBandits<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>This game might be overlooked by some, as it has &#8211; sorry Ian &#8211; some of the ugliest<br \/>\ncard graphics I&#8217;ve ever seen in a game. The drawings seem to come from a time way<br \/>\nback when one &#8211; as a 12-year old &#8211; assembled little ugly drawings with the mouse in the<br \/>\nfirst ever graphics programs on the old Commodore 64, pixellated and shaky lines<br \/>\nincluded. Even worse, a really cheap inkjet colour printer has been used for the original<br \/>\nlayouts, which makes some colours appear differently on each card. Finally the decision<br \/>\nto use violet and purple as different (I&#8217;m not kidding!) player colours is close to<br \/>\nMonty-Pythonesque madness\u2026.<\/p>\n<p>On the good side it has to be noted that<\/p>\n<ol start=\"1\" type=\"a\">\n<li>the cards are rather sturdy,<\/li>\n<li>the game is quite cheap,<\/li>\n<li>the drawings evoke a certain kind of computer nostalgia (at least with one player in<br \/>\nour group, Peter), and<\/li>\n<li>\u2026the game is rather good!<\/li>\n<\/ol>\n<p>Actually Fruit Bandits is a nice little bluffing\/guessing game that plays at a brisk<br \/>\npace and doesn&#8217;t outstay its welcome. Each player randomly draws one of 9 different<br \/>\n&#8220;yield&#8221; cards (numbered 2-10) to determine the possible harvest, placing it<br \/>\nopenly in front of him\/her. Now each player has up to 4 possibilities: s\/he can<\/p>\n<ol start=\"1\" type=\"a\">\n<li>Harvest peacefully. If no other player steals from his\/her fruit, the full quota of<br \/>\nthe card is gained in VP&#8217;s (which have to be recorded somehow).<\/p>\n<\/li>\n<li>Steal from one of the OTHER players (up to 4, as a game is played by a maximum of<br \/>\nplayers). For this s\/he plays a bandit card in the same colour as the player to be stolen<br \/>\nof.<\/li>\n<\/ol>\n<p>Note: The player, who plays the violet card, can steal from the violet OR the blue<br \/>\nplayer, if he can convince them. Only kidding.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/fruitband_b1.jpg\" align=\"left\" width=\"260\" height=\"165\" border=\"0\" alt=\"card\"\/><\/p>\n<p>Each yield card has several numbers on it. Basically the full amount is divided<br \/>\nequally between bandit and harvester if the owning player harvests and only one player<br \/>\nsteals. If two players steal, the booty is divided only between the thieves, the<br \/>\nharvester gets nothing. If three players steal, nobody gets anything as the fruit is<br \/>\n&#8220;squashed&#8221;.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/fruitband_b2.jpg\" align=\"right\" width=\"173\" height=\"260\" border=\"0\" alt=\"card\"\/><\/p>\n<p>It is important to note that the thieves only get the fruits if there actually is a<br \/>\nharvest card played by the owning player. This is very clearly stated in the rules, but<br \/>\nfor some reason we completely overlooked this rule and played the game wrong! The funny<br \/>\nthing is that in my opinion this actually works a little better than the original game,<br \/>\nas the element of bluff is still maintained but the possible card plays can be foreseen a<br \/>\nlittle better (but never completely). Each combo of cards (the random yield card draw is<br \/>\na very important design element in the game, as it makes for new combinations each round)<br \/>\ncreates a new puzzle each time, especially when looking at the current VP&#8217;s of each<br \/>\nplayer. It should also be noted that there are two special yield cards that spice things<br \/>\nup. One gives thieves and harvesters an equal share, even if there are two thieves, and<br \/>\nthe booty is not divided but always the same. The other card gives the player who<br \/>\ndoesn&#8217;t harvest but steals instead a bonus of 2 VP&#8217;s.<\/p>\n<table class=\"gbackgrl\" border=\"1\" align=\"left\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing time:<\/td>\n<td>20 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>3 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Brain:<\/td>\n<td>medium, high if you try to mathematically calculate all possible outcomes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Luck:<\/td>\n<td>medium (in bluffing games, luck always plays a role)<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Artwork:<\/td>\n<td>grating on the eye, makes you feel you&#8217;re colour-blind<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Fun:<\/td>\n<td>high<\/td>\n<\/tr>\n<\/table>\n<p>Using our unwittingly &#8220;optional&#8221; rule or not, this is a light and fun game.<br \/>\nIt might profit from more &#8220;special&#8221; cards like the ones described above, but as<br \/>\na light and quick filler game with content this is a winner.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fruit Bandits reviewed by Moritz Eggert This game might be overlooked by some, as it has &#8211; sorry Ian &#8211; some of the ugliest card graphics I&#8217;ve ever seen in a game. The drawings seem to come from a time way back when one &#8211; as a 12-year old &#8211; assembled little ugly drawings with &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/11\/05\/fruitbandits\/\" class=\"more-link\"><span class=\"screen-reader-text\">Fruit<br \/>\nBandits<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3580","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3580"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3580\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}