{"id":3583,"date":"2005-12-14T12:00:00","date_gmt":"2005-12-14T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/12\/14\/giza\/"},"modified":"2005-12-14T12:00:00","modified_gmt":"2005-12-14T11:00:00","slug":"giza","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/12\/14\/giza\/","title":{"rendered":"Giza"},"content":{"rendered":"<p><\/p>\n<table align=\"right\" border=\"0\" cellpadding=\"0\" cellspacing=\"5\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/giza_t.jpg\" width=\"260\" height=\"210\" border=\"0\" alt=\"cover\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">Nikki Lim<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.funfactorygames.biz\/\" target=\"_blank\">Fun Factory Games<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">2005<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">2-6<\/td>\n<\/tr>\n<tr>\n<td>Playing Time<\/td>\n<td align=\"right\">30 minutes<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\">\n<form>\n<p><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/p>\n<\/form>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19080\" target=\"_blank\">Giza<\/a><\/h2>\n<p style=\"font-style: italic\">reviewed by Moritz Eggert<\/p>\n<p>Asia in general has had a huge boardgaming boom in recent years &#8211; somehow gaming goes well with Asian<br \/>\nmentality, and anybody who has ever seen a huge Mah-jongg gaming hall with hundreds of people intensely<br \/>\nplaying will understand that Asians are as avid players as anybody on this planet, perhaps even more so. It<br \/>\nis therefore not surprising that there are also more and more high quality games from Asia.<\/p>\n<p>Fun Factory, a new company from Singapore, has already produced one other big game, &#8220;Dividends&#8221;<br \/>\n(which we reviewed on this site as well), &#8220;Giza&#8221; is their &#8220;small&#8221; game, catering more for<br \/>\nthe &#8220;family game&#8221; market instead of the &#8220;gamer geek&#8221; market. As &#8220;Dividends&#8221;<br \/>\nthis is a high production quality game, with a small box packed to the rim with tiles, boards, a very good<br \/>\nrulebook with illustrations and a nice bag to draw tiles from.<\/p>\n<p>&#8220;Giza&#8221; has players try to build pyramids. Each player has three building &#8220;sites&#8221; on<br \/>\nhis\/her tile board, and a fourth building site for building a sphinx. Players take turns drawing building<br \/>\ntiles that can be placed constructively on your own tile board or destructively on other players&#8217; tile<br \/>\nboards. Pyramids, much like in &#8220;Tikal&#8221; (but there they are excavated), are built from the bottom<br \/>\nup, but you can decide on which level you start a pyramid. &#8220;5&#8221; is the lowest level and<br \/>\n&#8220;1&#8221; the highest. Each of these tiles comes in negative (e.g. &#8220;-5&#8221;) and positive<br \/>\n(&#8220;+5&#8221;) versions. You can only place &#8220;higher&#8221; tiles on &#8220;lower&#8221; tiles, so you<br \/>\ncould place a 1, 2, 3 or 4 (negative or positive) on a 5 tile, but not a 5. The Sphinx consists of three<br \/>\ndefined tiles of which one is negative (the first one) and two are positive. Very lucrative are<br \/>\n&#8220;treasure&#8221; tiles which can only be placed on the same level. Of course there are also some special<br \/>\ntiles: The &#8220;demolition&#8221; tile destroys the uppermost tile of a stack, and the Scarab tile closes off<br \/>\na stack and can only be removed by basically sitting out a turn.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/giza_b1.jpg\" align=\"left\" width=\"414\" height=\"225\" border=\"0\" alt=\"board\"\/><\/p>\n<p>Once a pyramid is &#8220;topped off&#8221; with a 1 tile it is considered finished. The first player who<br \/>\nfinished his three pyramids ends the game; another ending condition is the exhaustion of the draw stock.<\/p>\n<p>This is a VERY quick game. Even with the maximum number of six players one can expect to finish a game in<br \/>\n30 minutes maximum. The turn angst basically comes down to: &#8220;Do I play an evil tile on another<br \/>\nplayer&#8221; or &#8220;do I further the construction of my own pyramids&#8221;. Doing the former creates an<br \/>\nenemy and might even be a kingmaking decision, doing the latter creates envy and lures other players into<br \/>\ndumping bad tiles on you. The choices are limited each turn, as the selection of playable tiles is relatively<br \/>\nsmall, sometimes you won&#8217;t even be able to play a legal tile, which kind of takes the decision away from<br \/>\nyou.<\/p>\n<p>If this sounds dull it does not necessary mean it is a dull game. The question is rather with WHOM you are<br \/>\ngoing to play this game. The luck element is doubtlessly high, although the designer has gone to great<br \/>\nlengths to create a stochastically solid selection of tiles that make some moves dumber than others when you<br \/>\nthink about probabilities and look at what tiles the other players have already used. With a round of<br \/>\n&#8220;statisticians&#8221; this can actually lead to some pondering, much like the higher tiers of<br \/>\n&#8220;Carcassonne&#8221; play also demand that you know the selection and probability of certain tiles<br \/>\nappearing quite well to win against a seasoned opponent. But Giza is much lighter than Carcassonne, and the<br \/>\nmathematical demands are not as high.<\/p>\n<p>I personally enjoy it, while some seasoned gamers find it too light and random, especially when the<br \/>\nkingmaking element of who attacks whom really kicks in. With families it becomes an ideal gateway game,<br \/>\nthough, which can be played with adults and youngsters alike, and also with non-gamers who find the usual<br \/>\nEuro game fare &#8220;too heavy&#8221; for their tastes. If you like this game will therefore depend very much<br \/>\non the kind of groups you play in; it might be very successful in one group, and less in another.<\/p>\n<p>It was a design decision to keep this game very short, actually the number of turns is rather low. If the<br \/>\ngame was longer and included a huger variation of tiles it would be more of a &#8220;gamer&#8217;s&#8221; game,<br \/>\nas then some building strategy would become more important than in the current incarnation of the game. But I<br \/>\ndon&#8217;t see anything wrong with creating a quick game with simple rules and lots of interaction that can be<br \/>\nplayed by virtually everybody, or is there?<\/p>\n<table class=\"gbackgrl\" align=\"left\" border=\"1\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing the game:<\/td>\n<td>30 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>5 minutes<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Graphic design:<\/td>\n<td>excellent<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Production Values:<\/td>\n<td>very high, nice looking solid tiles<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Travel ability:<\/td>\n<td>the game travels well, with a small and sturdy box<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Egyptian Theme:<\/td>\n<td>apparent<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Interaction:<\/td>\n<td>high, but sometimes you might be frustrated by the tiles available to you<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Naughtiness factor:<\/td>\n<td>high, some players might feel &#8220;picked on&#8221;<\/td>\n<\/tr>\n<\/table>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designer Nikki Lim Publisher Fun Factory Games released 2005 Players 2-6 Playing Time 30 minutes Giza reviewed by Moritz Eggert Asia in general has had a huge boardgaming boom in recent years &#8211; somehow gaming goes well with Asian mentality, and anybody who has ever seen a huge Mah-jongg gaming hall with hundreds of people &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/12\/14\/giza\/\" class=\"more-link\"><span class=\"screen-reader-text\">Giza<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3583","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":12,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3583","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3583"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3583\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3583"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3583"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3583"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}