{"id":3587,"date":"2004-12-22T12:00:00","date_gmt":"2004-12-22T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/22\/grossegeschaefte-mall-world\/"},"modified":"2004-12-22T12:00:00","modified_gmt":"2004-12-22T11:00:00","slug":"grossegeschaefte-mall-world","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/22\/grossegeschaefte-mall-world\/","title":{"rendered":"Grosse\nGesch\u00e4fte \/ Mall World"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/16358\" target=\"_blank\">Grosse<br \/>\nGesch\u00e4fte \/ Mall World<\/a><\/h2>\n<p><i>reviewed by Aaron Haag<\/i><\/p>\n<p>Remember your last visit to your favourite shopping mall? Plenty of shops, outlets,<br \/>\nand restaurants cleverly located under one roof and aligned in perfect order to persuade<br \/>\nthe unsuspecting target groups to spend their money. This is what &#8220;Grosse<br \/>\nGesch\u00e4fte&#8221; claims to be about.<\/p>\n<p>Permission has been granted to build a new shopping mall and you and the other players<br \/>\nare managers deciding about the location of shops in the mall and later in the game to<br \/>\nwhom they lease a particular shop. Of course, it&#8217;s all about money in &#8220;Grosse<br \/>\nGesch\u00e4fte&#8221; and successful deals will provide a healthy income, appropriately<br \/>\ntransferred to your Swiss bank account. Every now and then, a bit of slush money changes<br \/>\nhands in order to ease the signing of contracts or permissions.<\/p>\n<p>Sounds like an interesting business game, doesn&#8217;t it? Reading the rulebook<br \/>\ncertainly makes you believe this as the concepts described and the elements used are just<br \/>\nwhat I have described above. But once you&#8217;ve come to the end of the rules you&#8217;re<br \/>\nmost likely pretty puzzled and start reading over again. It is not because the rules are<br \/>\nwritten poorly; in fact, they are quite good with examples provided whenever necessary,<br \/>\nbut you probably didn&#8217;t get the idea about the shop contracts, permissions and target<br \/>\ngroups. Why is that? Because the game is a very abstract tile placing game with a theme<br \/>\ngrafted on top, which neither conveys a certain atmosphere nor does it help understanding<br \/>\nthe game principles. I hope the designer, Andrea Meyer, will forgive me that I<br \/>\ndescribe the game principles here in more abstract terms rather than using the shopping<br \/>\nmall scenario.<\/p>\n<p>The board setup is semi-variable by placing one or two (depending on the number of<br \/>\nplayers) blocking tiles together with one tile of each of the four colours randomly on<br \/>\nthe board. Tiles come in two versions, rhombus shaped normal tiles and round upgrade<br \/>\ntiles. Further game components are: contracts showing combinations of two tiles,<br \/>\nplacement permissions for tiles, bribes for contracts, and slush money for bidding on<br \/>\nplacement permissions.<\/p>\n<p>It is the players&#8217; goal to fulfil contracts, which are combinations of tiles on<br \/>\nthe board. Fulfilled contracts earn money at the end of a round. Three rounds are played<br \/>\nin total and the player with the largest amount of money wins the game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/mallworld\/mallworld_b1.jpg\" align=\"right\" width=\"310\" height=\"391\" border=\"0\" alt=\"Grosse Gesch\u00e4fte board\"\/><\/p>\n<p>Each round consists of several phases:<\/p>\n<ul>\n<li>A player may buy one of the openly available contracts and put it in his hand.\n<\/li>\n<li>Next, the player may either\n<ul>\n<li>confirm a contract by placing it in front of him and either receiving or paying a<br \/>\nbribe for doing so (early contract confirmations are sweetened by receiving a<br \/>\nbribe),<\/li>\n<li>or by putting a maximum of three placement permissions up for auction. All<br \/>\npermissions are auctioned off using slush money rather than money from the Swiss account.<br \/>\nTile placement is performed immediately when a permission card is acquired.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>Now, the player may draw up to two new permission cards provided he has not reached<br \/>\nhis hand limit of eight cards.<\/p>\n<\/li>\n<li>And finally, any money in the slush fund is distributed evenly between all players<br \/>\n(rounded down).<\/li>\n<\/ul>\n<p>A round ends once six or ten (round 3) contracts have been confirmed.<\/p>\n<p>&#8220;Grosse Gesch\u00e4fte&#8221; is a game full of player dilemmas. Since contracts are<br \/>\nbought openly, the other players will try to prevent one from completing the contract, at<br \/>\nleast they will prevent a multiple completion at several different locations. Next, the<br \/>\ncontract cards in the deck are arranged in such a way that early contracts are not using<br \/>\nupgrade tiles while later contracts use them. This forces players to confirm contracts<br \/>\nwithout upgrades early in the game to rake in money for them because upgrade tiles<br \/>\ninvalidate those combinations (by the way, this mechanism is required to force players to<br \/>\nconfirm contracts during the first round). Correct timing here is vital for winning the<br \/>\ngame.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/mallworld\/mallworld_b3.jpg\" align=\"left\" width=\"310\" height=\"204\" border=\"0\" alt=\"Grosse Gesch\u00e4fte board\"\/><\/p>\n<p>In any case players are always faced with the dilemma to either confirm a contract or<br \/>\nauction placement permissions, when in fact they would like to do both (which is only<br \/>\npermitted during the final third round).<\/p>\n<p>Chance does not play a big role in the game. The only hidden information is the<br \/>\n&#8220;special contract&#8221; dealt to each player when the game commences and it is hard<br \/>\nto prevent the other players from correctly deducing your special contract combination (a<br \/>\ncombo of two normal tiles plus 2 upgrades) once you are in round two.<\/p>\n<p>&#8220;Grosse Gesch\u00e4fte&#8221; plays fast with three or four players and tries to<br \/>\ninvolve all players most of the time, so downtime is rather low. In the five player<br \/>\nversion downtime is of course higher and player control is reduced a little because<br \/>\nrather a lot is happening on the board before your next turn, but you still feel in<br \/>\ncontrol. A minor quibble is the increasing downtime in round three because players can<br \/>\nnow calculate the pros and cons of their moves almost exactly. We even experienced a<br \/>\nkingmaker effect during the last turn, as it is possible for a third player to exchange<br \/>\nthe position of the two leading players without any harm to his own position.<\/p>\n<p>If you are interested in games that transmit their theme nicely and provide more than<br \/>\nan abstract flair, &#8220;Grosse Gesch\u00e4fte&#8221; will not appeal to you. However, if you<br \/>\nlike abstract tile laying games (&#8220;Einfach genial&#8221; comes to mind here) and want<br \/>\nto see some new game mechanics that foster player interaction and provide player dilemmas<br \/>\nthis is the game for you.<\/p>\n<p>WPG Rating: 6.0<\/p>\n<div align=\"right\">\n<form><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/form>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Grosse Gesch\u00e4fte \/ Mall World reviewed by Aaron Haag Remember your last visit to your favourite shopping mall? Plenty of shops, outlets, and restaurants cleverly located under one roof and aligned in perfect order to persuade the unsuspecting target groups to spend their money. This is what &#8220;Grosse Gesch\u00e4fte&#8221; claims to be about. Permission has &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/22\/grossegeschaefte-mall-world\/\" class=\"more-link\"><span class=\"screen-reader-text\">Grosse<br \/>\nGesch\u00e4fte \/ Mall World<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3587","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":7,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3587","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3587"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3587\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3587"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3587"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3587"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}