{"id":3590,"date":"2005-10-20T12:00:00","date_gmt":"2005-10-20T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/havoc-the-hundred-years-war\/"},"modified":"2005-10-20T12:00:00","modified_gmt":"2005-10-20T10:00:00","slug":"havoc-the-hundred-years-war","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/havoc-the-hundred-years-war\/","title":{"rendered":"Havoc\n&#8211; The Hundred Years War"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19267\" target=\"_blank\">Havoc<br \/>\n&#8211; The Hundred Years War<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>Out of the blue (or out of a sunny river, one might say) comes a very enjoyable card<br \/>\ngame that probably also rides on the wave of the recent poker revival, but is so much<br \/>\nmore\u2026.<\/p>\n<p>As any poker player will attest, poker is very often battle-like in structure. Like<br \/>\nZhukov or Patton or Wallenstein you let the enemy in doubt about your actual strength,<br \/>\nand when it&#8217;s time to strike you reveal your full power. Some give up before it comes<br \/>\nto this moment, and some bluff their way to victory and some win with a simple pair,<br \/>\ncomparable to the victory of the 300 Spartans.<\/p>\n<p>The Hundred Years War is the perfect setting for a battle-like poker game, as it was a<br \/>\ntime of constant upheaval, short periods of peace followed by another outbreak of<br \/>\nviolence. A series of battles is played to complete a full game of &#8220;Havoc&#8221;;<br \/>\neach battle gives different amounts of victory points to the victor and the players on<br \/>\n2nd or 3rd or even 4th place, while giving additional benefits to the player who actually<br \/>\nstarted the war (usually drawing more cards than anybody else). The player cards are<br \/>\nnumbered 1-18 (when playing with less players the number of cards will be reduced) and<br \/>\ncome in different colours and with beautiful illustrations taken from original art from<br \/>\nthe time period of the game.<\/p>\n<p>After the &#8220;peacekeeper&#8221; (or starting player) is determined by an ingenious<br \/>\ndevice, a rotating finger that soon will be geek item no.1, players take turns either<br \/>\ntaking cards from the pile (a selection of open and face-down cards) or declaring<br \/>\n&#8220;havoc&#8221; and starting a poker battle round. The problem is that the longer peace<br \/>\nendures the more the peacekeeper will profit from it, as he will keep his cards after two<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/havoc_b1.jpg\" align=\"left\" width=\"350\" height=\"101\" border=\"0\" alt=\"cards\"\/>full turns, whereas the other players have to discard one of their cards in<br \/>\nhand. The battle card will then be discarded (if there&#8217;s peace there is no battle,<br \/>\nobviously). But this happens rarely, more likely the cry of &#8220;havoc&#8221; is heard at<br \/>\nsome point and the game of poker begins. Each player now has to place two of his cards on<br \/>\nthe table or pass, if s\/he passes, s\/he can take two cards but is out of the round. If<br \/>\nyou stay in the game you have to play another card in front of you (up to a maximum of 6)<br \/>\nor fold. All cards played are lost\u2026 usually, but there are also &#8220;dogs of<br \/>\nwar&#8221; cards, which prove to be very useful. They can either retrieve cards played in<br \/>\na battle (up to a maximum of 2) or be part of a winning hand (number 0). They also help<br \/>\nwhen drawing cards &#8211; two dogs can be exchanged for any card in the discard pile, and one<br \/>\ndog can be exchanged for any open card.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/havoc_b3.jpg\" align=\"left\" width=\"250\" height=\"156\" border=\"0\" alt=\"cards\"\/><\/p>\n<p>The rank of a played hand follows standard poker rules with 6 cards, first come pairs,<br \/>\nthen simple flushes, then triples etc., up to a 6 card straight flush, the best combo.<br \/>\nAlthough 6 cards are the limit that one can play in a battle, additional dogs of war can<br \/>\nbe played to increase the number of cards up to 8, theoretically.<\/p>\n<p>After the battle the victors get the spoils of war and a new round begins, with the<br \/>\nwinner of the battle becoming the new peacekeeper. The final battle is a special affair,<br \/>\nas it begins directly after the last battle, with only limited ways to improve your hand.<br \/>\nNot surprisingly the final battle gives the most VP&#8217;s as well\u2026<\/p>\n<table class=\"gbackgrr\" border=\"1\" align=\"right\" cellspacing=\"1\" cellpadding=\"3\" width=\"350\">\n<tr>\n<th colspan=\"2\">Characteristics<\/th>\n<\/tr>\n<tr>\n<td class=\"inset\">Playing time:<\/td>\n<td>very much depending on the number of players &#8211; anything from 45-70 minutes when<br \/>\nplaying the &#8220;full&#8221; game<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Explaining the rules:<\/td>\n<td>10 minutes, basic poker knowledge required, otherwise a bit longer<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Brain:<\/td>\n<td>is used<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Luck:<\/td>\n<td>plays a role, but not overly, as there are always plenty of cards to choose from<\/td>\n<\/tr>\n<tr>\n<td class=\"inset\">Strategy\/Tactics:<\/td>\n<td>required<\/td>\n<\/tr>\n<\/table>\n<p>In this excellent card game players are not playing a simple poker game, they play<br \/>\nthree poker games at once. For a start it is not always a good idea to participate in<br \/>\nevery battle or to give your best when doing so. You always have to consider how your<br \/>\nhand will look AFTER you play the battle, not only winning the battle itself. This means<br \/>\nthat your hand (which is unlimited in number of cards) is in constant flux: it is a<br \/>\nresult of former battles fought, of what is involved in a present battle and what you<br \/>\nwill have to save for future battles. This makes for interesting decisions, even<br \/>\nsometimes resulting in very weakly fought battles as every player holds back his best<br \/>\ncards. But if you fight too weakly somebody will win the day with a meagre pair, so you<br \/>\nconstantly have to look out for the hand management of other players. If you have played<br \/>\n3 cards from a 5 card set should you actually play the other two cards as well to win<br \/>\nsafely (if you can) or should you instead play two dogs to retrieve at least two of them<br \/>\nat the end of the battle and prepare a 4 card set for next round, but then perhaps giving<br \/>\nanother player the ultimate victory? The victory points &#8220;schedule&#8221; of battles<br \/>\nwill also influence your decision &#8211; if only the first place gets points you probably have<br \/>\nto either fold immediately or give all, but if there are several tiers of victory you<br \/>\nmight have to try to always be involved with at least a pair for some easy VPs. As often<br \/>\ncard draws will be from the row of open cards you will also be able to outguess other<br \/>\nplayers&#8217; plans, also something missing from &#8220;normal&#8221; poker.<\/p>\n<p>Whatever your tastes in card games are, you will find &#8220;Havoc&#8221; to be a<br \/>\nchallenging and clever game on its own that you will want to play again and again. There<br \/>\nis even an in-game expansion that adds more options and abilities to cards, if you ever<br \/>\nshould get bored or want to try out something new.<\/p>\n<p>In my opinion &#8220;Havoc&#8221; was one of the best new card games of Essen 2005, and<br \/>\ncan wholeheartedly be recommended to anyone, even if they HATE poker (like me).<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Havoc &#8211; The Hundred Years War reviewed by Moritz Eggert Out of the blue (or out of a sunny river, one might say) comes a very enjoyable card game that probably also rides on the wave of the recent poker revival, but is so much more\u2026. As any poker player will attest, poker is very &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/20\/havoc-the-hundred-years-war\/\" class=\"more-link\"><span class=\"screen-reader-text\">Havoc<br \/>\n&#8211; The Hundred Years War<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3590","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":7,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3590","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3590"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3590\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3590"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3590"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}