{"id":3593,"date":"2004-12-29T12:00:00","date_gmt":"2004-12-29T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/29\/westpark-hispania-review\/"},"modified":"2004-12-29T12:00:00","modified_gmt":"2004-12-29T11:00:00","slug":"westpark-hispania-review","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/29\/westpark-hispania-review\/","title":{"rendered":"Westpark Hispania Review"},"content":{"rendered":"<h3><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/2015\" target=\"_blank\">Hispania<\/a><\/h3>\n<p>Hispania is <a href=\"http:\/\/www.mod-games.de\/MODGames\/Steding\/Steding1.html\" target=\"_blank\">Andreas Steding<\/a>&#8216;s <a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/3120\" target=\"_blank\">Britannia<\/a>-clone. Hispania was issued by <a href=\"http:\/\/luding.org\/Skripte\/PublisherData.py\/DEpublisherid\/296\" target=\"_blank\">Azure<br \/>\n   Wish<\/a> in 1994. I&#8217;m not sure whether Azure Wish is still in business. The<br \/>\n   website is is defunct. Hispania is long out of print, but I was able to secure my copy<br \/>\n   at <a href=\"http:\/\/www.spiritgames.co.uk\" target=\"_blank\">Spirit Games<\/a>. Alas, it<br \/>\n   had the rules in an improvable English translation which wasn&#8217;t always<br \/>\n   unambiguous. So we took careful preparations: Each of us, Loredana, Hans, Markus and I<br \/>\n   myself had their own copy of the rules booklet, we all read them beforehand and<br \/>\n   discussed issues by e-mail before we finally met to play the extended version.<\/p>\n<p>And extended it was. When Hans and Markus arrived, the board was already completely<br \/>\nset up and we started at once at 10 am. We finally finished with Loredana winning at 10<br \/>\npm. There were no longer interruptions, no rule discussions, only one short pizza break.<br \/>\nWe all felt rather exhausted but happy. I do no longer have the scorings for the game<br \/>\n(perhaps Moritz or Aaron kept note) but they were all between 7 to 10 points.<\/p>\n<p>Interestingly enough, Markus and I, inveterate Britannia players as we are, scored<br \/>\nlower than Hans and Loredana. This is basically my main point in this review. Hispania is<br \/>\ngood, yes very good indeed, but Britannia (excuse the pun) rules.<\/p>\n<p>I won&#8217;t try to explain the basic mechanics of Britannia-style games. I did this<br \/>\nelsewhere (<a href=\"https:\/\/www.westpark-gamers.de\/Artikel\/riskfaults.html\">link<\/a>), and by the way, every one of<br \/>\nus skips paragraphs which try to explain abstract gaming concepts, don&#8217;t we?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/hispania_b2.jpg\" align=\"left\" width=\"314\" height=\"232\" border=\"0\" alt=\"Old Hispania, prior to the Roman Invasion\" title=\"Old Hispania, prior to the Roman Invasion\"\/><\/p>\n<p>The counters of Hispania are really beautiful, being reproductions of Osprey<br \/>\nMan-at-Arms books. Alas, players in Hispania don&#8217;t use color like in Britannia but<br \/>\nsymbols instead. Colors are in fact much superior. You can distinguish a red marker from<br \/>\na blue marker with one glimpse. Distinguishing a tiny symbol in the upper left is much<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/hisp_counter.jpg\" align=\"right\" width=\"262\" height=\"136\" border=\"0\" alt=\"Hispania counter\"\/>harder. Then, there are those useful words blue,<br \/>\n     red, green, purple to denote the four players in Britannia. In Hispania, there&#8217;s<br \/>\n     the teardrop player, the player with the four rhombs that form a rhomb, the player<br \/>\n     with that gizmo that somewhat resembles that cross on Portuguese Euro coins and<br \/>\n     finally the player with the 3D globe. Why couldn&#8217;t they chose colors, or at<br \/>\n     least cross, triangle, square, teardrop? Even worse: the counters of Omeyyad, most<br \/>\n     powerful people of the teardrop player, have erroneously the Portuguese-cross-like<br \/>\n     thingy printed on it. This adds more misunderstanding to an already confusing<br \/>\n     system. But since we all stayed alert, this whole symbol chaos never turned into a<br \/>\n     real problem.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/hispania_b1.jpg\" align=\"right\" width=\"314\" height=\"239\" border=\"0\" alt=\"Spain after the Vandals rushed through - note the many vacant areas\" title=\"Spain after the Vandals rushed through - note the many vacant areas\"\/>The rest<br \/>\n     of the gaming material is rather cheap, but it perfectly does the job. One of the<br \/>\n     innovations of Hispania is the use of 10 sided dice. They are needed because there<br \/>\n     are much more battle modifiers than in Britannia so 1-6 would be too short a scale.<br \/>\n     I did not like this additional complexity because it lengthens the game (&#8220;Did<br \/>\n     you account for knight modifier?&#8221; &#8220;Err, knight as attacker or<br \/>\n     defender?&#8221;). I prefer the Britannia approach which totally focuses on the<br \/>\n     objectives of each player without too much distraction by too many extra rules.<\/p>\n<p>Hispania has in fact more special rules to consider. It is at the same time fun and<br \/>\nburden to explore them. Like with any Britannia-style game, you always keep thinking<br \/>\n&#8220;Next time, I&#8217;ll do it totally different&#8221;.<\/p>\n<p>I really cannot give a fair estimate whether or not Hispania is fair for all players.<br \/>\nAs with every Britannia-style game, players think that the color (err, symbol) that won<br \/>\nin their particular game has certain advantages (in ours, it was Loredana&#8217;s<br \/>\nteardrops). Thanks to a long Britannia experience I wouldn&#8217;t subscribe to that. Only<br \/>\nlots of replays can show the truth. I am only certain that there is neither a clear favor<br \/>\nnor a handicap for any one color (err, symbol).<\/p>\n<p>There is one thing I really did not like about Hispania. This is that one can<br \/>\nexterminate peoples that are bound to transform into other, mightier peoples, thereby<br \/>\nhamstringing a poor player considerably. Markus and I did this to Hans, and consequently<br \/>\nhe finished last.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/hispania_b3.jpg\" align=\"right\" width=\"264\" height=\"344\" border=\"0\" alt=\"Markus, a seasoned Britannia veteran. Obviously, he plans his own game, to be set in Scandinavia!\" title=\"Markus, a seasoned Britannia veteran. Obviously, he plans his own game, to be set in Scandinavia!\"\/><\/p>\n<p>Final verdict: Well, I repeat myself: Hispania is a very good game. If you don&#8217;t<br \/>\nknow Britannia yet, you better start with that classic because it is easier to play and<br \/>\nslightly better. If you are already a seasoned Britannia veteran, you absolutely should<br \/>\ntry to get hold of one of the few Hispania copies still available. You&#8217;ll enjoy the<br \/>\ngame. And if you don&#8217;t insist on playing the extended version like us, you should get<br \/>\naway with perhaps 7 hours gameplay.<\/p>\n<p>Additional clarifications:<\/p>\n<ul>\n<li>The rules do not state the dice modifiers clearly. They offer merely dice tables.<br \/>\nUsing them seems rather cumbersome, and so Hans wrote a <a href=\"Playing%20Aid%20Hispania.pdf\">playing aid<\/a> with the battle modifiers extracted from<br \/>\nthe tables.<\/p>\n<\/li>\n<li>By doing this, Hans noticed two errors in the official tables. We asked Andreas<br \/>\nSteding, and he confirmed Hans&#8217; finding. They are:<\/p>\n<dl>\n<dt>&#8211; defending Knight vs. Cavalry in mountain: should be +2; in the tables it&#8217;s zero<\/p>\n<\/dt>\n<dt>&#8211; defending Elite vs. Knight in mountain: should be -1; in the tables it&#8217;s<br \/>\n-2.<\/dt>\n<\/dl>\n<\/li>\n<\/ul>\n<p>We had several other questions to Andreas Steding. Some of them might be clear for<br \/>\nsomeone with the German or French rules, but for other victims of the English translation<br \/>\nlet me repeat them all:<\/p>\n<ul>\n<li>If you have a +4 counter, you can save &#8212; even if you cannot build castles yet, or<br \/>\nanymore. So, p. 7, &#8220;A nation with Knight or Castle units can save up to 8 points of<br \/>\nincome&#8221; should be corrected to &#8220;A nation with a +4 counter can save&#8230;&#8221;<\/p>\n<\/li>\n<li>When the Vandals rush through Spain, enemy &#8220;armies&#8221; get a free attack. We<br \/>\nwondered whether &#8220;army&#8221; includes Roman forts &#8212; and yes, it does. Forts can<br \/>\ncast their die.<\/p>\n<\/li>\n<li>There is a +1 stacking bonus during invasions (so +2 counters over limit in one<br \/>\narea). It applies as well to the first as to the second movement of an invasion, not only<br \/>\nto the first movement.<\/p>\n<\/li>\n<li>Byzantium has naval supremacy in turn 9 (rule book). The Byzantium card says 9 and<br \/>\n10, but the 10 is a typo.<\/p>\n<\/li>\n<li>The Omayyad card says for turn 12 &#8220;For each own castle the income value of the<br \/>\narea as points&#8221;. This is hardly understandably. Andreas gave us the German text so<br \/>\nit&#8217;s clear now. Omayyads count victory points at the end of turn (not their turn). In<br \/>\nevery area with castle they get the income value of that area as victory points. They do<br \/>\nnot count victory points for areas with castles of subjected people.<\/p>\n<\/li>\n<li>When Toledo is sacked, castle areas without infantry surrender. We wondered whether<br \/>\nthis applies only to the very moment of the fall of Toledo or is applies to all later<br \/>\ncombats. Correct is the latter, i.e. the condition is not only checked in the very moment<br \/>\nof the fall of Toledo, but from then on always when Omayyads are attacking Visigothic<br \/>\ncastles. Andreas also told us that at least one Omayyad unit has to survive to enter the<br \/>\ncastle. So if Visigothic infantry and Omayyad attackers die at the same time, the castle<br \/>\ndoesn&#8217;t surrender.<\/p>\n<\/li>\n<li>Al Cid disappears in turn 19, in the turn of Valence<\/li>\n<\/ul>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hispania Hispania is Andreas Steding&#8216;s Britannia-clone. Hispania was issued by Azure Wish in 1994. I&#8217;m not sure whether Azure Wish is still in business. The website is is defunct. Hispania is long out of print, but I was able to secure my copy at Spirit Games. Alas, it had the rules in an improvable English &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/29\/westpark-hispania-review\/\" class=\"more-link\"><span class=\"screen-reader-text\">Westpark Hispania Review<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3593","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3593","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3593"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3593\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3593"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3593"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3593"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}