{"id":3610,"date":"2004-12-15T12:00:00","date_gmt":"2004-12-15T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/15\/westpark-review-king-arthur\/"},"modified":"2004-12-15T12:00:00","modified_gmt":"2004-12-15T11:00:00","slug":"westpark-review-king-arthur","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/15\/westpark-review-king-arthur\/","title":{"rendered":"Westpark Review &#8211; King Arthur"},"content":{"rendered":"<h3><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/14469\" target=\"_blank\">King<br \/>\nArthur<\/a><\/h3>\n<p>This game was eagerly expected, as we are big fans of games like &#8220;<a href=\"bericht29.html#game1\">Legend of Zagor<\/a>&#8220;. There is something about a game that<br \/>\ntalks to you, although of course the novelty wears off quickly\u2026<\/p>\n<p>Knizia is a surprising author for a game like this &#8211; One can imagine that Ravensburger<br \/>\nfirst developed the idea, and then thought about which famous game designer to<br \/>\nask\u2026<\/p>\n<p>Opening the huge box first impressions are very good &#8211; the game material looks very<br \/>\nnice, there is even a big plastic sword which sticks in the plastic stone that hides the<br \/>\nCPU of the game. It was a huge disappointment when I learned that the sword fulfils no<br \/>\nfunction at all!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/kingarthur_b1.jpg\" align=\"left\" width=\"264\" height=\"233\" border=\"0\" alt=\"King Arthur board\"\/><\/p>\n<p>Playing the game has to be learned physically &#8211; the rules are very simple. Each player<br \/>\nstarts out with an Arthurian knight, travelling the land in search for fame and a better<br \/>\nhorse. The beautiful game board shows several locations the knights can travel too.<br \/>\nAlthough most of the pictures are pretty obvious, it is a shame that the spaces are not<br \/>\ntitled &#8211; to learn where the &#8220;monastery&#8221; is for example has to be looked up in<br \/>\nthe rulebook, as there are several buildings that could be a monastery!<\/p>\n<p>First the knights are presented to the CPU by placing them on the starting space with<br \/>\none hand and pressing (rather touching) a button at the same time with the other hand.<br \/>\nThis causes a small current to run through your body, and the rules actually warn people<br \/>\nwith a pacemaker to play the game &#8211; they might be killed by playing it! Thus the danger<br \/>\nand thrill of Arthurian times is reflected in the game design\u2026<\/p>\n<p>The game recognizes the colours and greets each player. Now we set off in search of a<br \/>\nlance, a horse and armour in the magical lands of mythical Britain. Basically this means<br \/>\nvisiting the three castles and fight some monsters on the way to find fame. Your actual<br \/>\nfame score is not represented physically, but as a number shown on the stone when you ask<br \/>\nit. Which means that very often the game is interrupted when a player wants to check<br \/>\nhis\/her score\u2026.We found that working the electronic aspect of the game was not<br \/>\nalways easy &#8211; sometimes the game doesn&#8217;t recognize your commands although you did<br \/>\neverything by the book (i.e. putting your figure on a space, holding it between the index<br \/>\nfinger and thumb of one hand and touching an action button with the other hand &#8211; which<br \/>\nshould result in actions like &#8220;talk&#8221;, &#8220;flee&#8221; fight&#8221; etc.). Our<br \/>\nfellow player Hans was mostly not recognized by the game, so other players had to do his<br \/>\nmoves which became a bit annoying after a while. Perhaps his body didn&#8217;t conduct as<br \/>\nwell? The rules advise to not use hand cream or anything similar, but this didn&#8217;t<br \/>\nseem to be the reason\u2026The game communicates with different voices &#8211; if you meet a<br \/>\nmaiden it will be a maiden that talks to you (and there is a very annoying one which<br \/>\nalways wants to be saved by you). The sound quality is not very convincing (technology<br \/>\ndoesn&#8217;t seem to have advanced since &#8220;Legend of Zagor&#8221; or &#8220;Dark<br \/>\nTower&#8221;), but there is some attempt at acting and humour. We actually had to laugh<br \/>\nvery hard when a castle inhabitant with an extremely gay voice is eagerly presenting us a<br \/>\n&#8220;wonderfully big lance&#8221; and tells us so repeatedly (well, you have to visit<br \/>\nthese damn castles all the time, as the money you want to give them is never enough &#8211; and<br \/>\nboy, this guy just LOVES his &#8220;big lance&#8221;).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/kingarthur_b2.jpg\" align=\"right\" width=\"264\" height=\"350\" border=\"0\" alt=\"King Arthur board\"\/><\/p>\n<p>But this is not, where the game fails, actually the sounds have been done with a<br \/>\ncertain attention to detail and are mostly quite amusing &#8211; it is the gameplay that<br \/>\ndisappoints. Basically every player tries to accumulate goods to pay for the &#8220;big<br \/>\nlance&#8221; etc.. For this you either visit the villages (the villagers seem eager to<br \/>\ngive you all they have) or have little adventures. The game also constantly declares a<br \/>\nrandom space as the goal of a little race &#8211; whoever reaches them first gets a little<br \/>\nbonus, and a new space is declared. Sometimes there is a little variation when you have<br \/>\nadventures, but the outcomes seem random and don&#8217;t hold your breath for the fight<br \/>\nscenes (the squeaking of the big dragon is especially pitysome &#8211; you would imagine the<br \/>\nsound designers could have come up with something more menacing. Perhaps he is afraid of<br \/>\nour big lance?). Even worse &#8211; very often you don&#8217;t really learn what actually<br \/>\nhappened after a combat, and have to look it up by checking your fame score &#8211; if it is<br \/>\nlower, you have lost! The rules leave some things open deliberately (you are encouraged<br \/>\nto learn the game by doing), so there is some excitement in learning what happens behind<br \/>\nthe scenes. But the longer you play, the more you get the feeling that the same game<br \/>\npresented as a normal board game without the voice gimmick would be incredibly boring and<br \/>\nrepetitive (a la: &#8220;roll the dice: 1-3 the villagers like you and give you<br \/>\nprovisions, 4-6 the villagers ignore you&#8221;). Even worse &#8211; It is quickly clear where<br \/>\nyou have to go and what you have to do after playing for about 20 minutes, and therefore<br \/>\neach game after the first would become old quickly\u2026The influence of master<br \/>\ndesigner Knizia is mostly evident in the very abstract logic behind the game, which<br \/>\nbasically goes like &#8220;find resources &#8211; bring resources to certain key spaces &#8211; the<br \/>\nplayer who does this most efficiently wins the game&#8221;. The game does certainly<br \/>\n&#8220;work&#8221; in this respect, there is no fault to be found in the rules themselves,<br \/>\nbut one gets the feeling that even smaller kids will be bored by this quickly, especially<br \/>\nwhen compared to the snazzy computer games of our time.<\/p>\n<p>Apart of a certain novelty value this is a collector&#8217;s, not a game player&#8217;s<br \/>\nitem &#8211; although I doubt it will acquire cult status in later years\u2026 but still,<br \/>\nthere is the awfully big lance\u2026<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>King Arthur This game was eagerly expected, as we are big fans of games like &#8220;Legend of Zagor&#8220;. There is something about a game that talks to you, although of course the novelty wears off quickly\u2026 Knizia is a surprising author for a game like this &#8211; One can imagine that Ravensburger first developed the &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/15\/westpark-review-king-arthur\/\" class=\"more-link\"><span class=\"screen-reader-text\">Westpark Review &#8211; King Arthur<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3610","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":1,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3610","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3610"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3610\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3610"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3610"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}