{"id":3616,"date":"2005-07-30T12:00:00","date_gmt":"2005-07-30T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/07\/30\/louisxiv\/"},"modified":"2005-07-30T12:00:00","modified_gmt":"2005-07-30T10:00:00","slug":"louisxiv","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/07\/30\/louisxiv\/","title":{"rendered":"Louis\nXIV"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16367\" target=\"_blank\">Louis<br \/>\nXIV<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>This new game by Alea was the buzz at last year&#8217;s Essen fair. There was only one<br \/>\nprototype to play with, but even then, it already appeared on many &#8220;Top Games&#8221;<br \/>\nlists. Unfortunately, I was not able to try it out, so it seemed a must to give the now<br \/>\npublished game a go.<\/p>\n<p>Alea has certainly come up with a hefty tome as a rulebook this time, but<br \/>\nunderstanding the game is not as difficult as it seems at first glance, as the rules are<br \/>\nextremely logical and leave little doubts once you have understood the signs on the<br \/>\ncards.<\/p>\n<p>Players are nobles who work out intrigues at the court of the king, but this is not as<br \/>\nstrong an apparent theme as one would hope for, as this is a rather abstract, albeit<br \/>\nextremely clever game of action management. It plays a little like an advanced version of<br \/>\n&#8220;El Grande&#8221; with many original and new ideas on offer.<\/p>\n<p>Twelve nobles are on display as tiles, each using nice original portraits of the<br \/>\nperiod. Players go through four rounds, which consist of several phases. Each player<br \/>\nmanages a handful of influence pawns that are placed on the various portraits for various<br \/>\nbenefits if you have the majority (and also if you don&#8217;t). One can acquire<br \/>\n&#8220;symbols&#8221; that come in handy when fulfilling &#8220;missions&#8221; (more on that<br \/>\nlater). Or &#8220;intrigue&#8221; cards, that enable a player to add to his own number of<br \/>\ninfluence pawns AFTER all pawns are placed. Or additional &#8220;influence cards&#8221;,<br \/>\nthat give you an extra go at the end of the 4 turn influence round (as you can imagine in<br \/>\na game about majorities placing last is a BIG advantage). Or one can &#8220;beam&#8221;<br \/>\ninfluence pawns to somewhere else, either before or after they are &#8220;counted&#8221;<br \/>\n(it is possible to leave pawns for the next round, thereby already having a majority<br \/>\nwhich might discourage other players). Or &#8220;insignias&#8221;, which count as 1 VP and<br \/>\nmight reap additional VP&#8217;s at the end of the game. Last but not least you can go for<br \/>\nmoney only (also important). All Tiles fall in three &#8220;counting&#8221; categories.<\/p>\n<ol start=\"1\" type=\"a\">\n<li>&#8220;1st place tiles&#8221;. These tiles are the trickiest, as only the player who<br \/>\ntruly has the most pawns will win the prize; the others go home empty handed.<\/p>\n<\/li>\n<li>&#8220;Exchange tiles&#8221;. These are safe but costly; placing the necessary number<br \/>\nof pawns brings you the benefit without worrying about majorities.<\/p>\n<\/li>\n<li>&#8220;Money Tiles&#8221;. If you have the most pawns you get the prize for free, the<br \/>\nothers can also get the prize, but have to pay for it.<\/li>\n<\/ol>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/louis14\/louis_b1.jpg\" align=\"left\" width=\"310\" height=\"256\" border=\"0\" alt=\"board\"\/><\/p>\n<p>Players work with two piles of influence pawns, like in &#8220;El Grande&#8221;. One is<br \/>\n&#8220;your own&#8221; and active, the other is the reserve. Moving the pawns from the<br \/>\nreserve to your court counts as an action. Winning a prize means that the pawns you use<br \/>\nwander into the reserve, but if you buy or trade prizes, your pawns will be immediately<br \/>\nactive again, so sometimes it is actually desirable to be second place. There is also a<br \/>\nmoving &#8220;Louis&#8221; figure, which means that being first in the designated tile<br \/>\nenables you to reap additional prizes.<\/p>\n<p>All this sounds complicated at first and needs some getting used to, but it plays very<br \/>\nlogically. Placing pawns brings in a tactical element: You play influence cards that<br \/>\ncorrespond to tiles. Only there can you place your pawns and &#8220;move&#8221; them on the<br \/>\n&#8220;board&#8221; via diagonal connections. Usually you place 3 pawns, and each move<br \/>\nmeans you have to leave one pawn there, so the maximum of tiles you can<br \/>\n&#8220;influence&#8221; is usually 3 per card played (playing jokers means you only get 2<br \/>\npawns).<\/p>\n<p>After the influence round is over the tiles are &#8220;counted&#8221; in numerical<br \/>\norder, giving prizes to each player in turn. After you reap the prizes, the most<br \/>\nimportant phase begins: fulfilling missions. Each player has two mission cards (in three<br \/>\ncategories: easy, 1 defined and 1 &#8220;any&#8221; symbol, medium two defined symbols, and<br \/>\nhard, 2 equal symbols). Fulfilling the missions means expending the prizes (symbols) you<br \/>\nmanaged to get. To fulfil one mission per turn is a must, fulfilling two or more is<br \/>\nideal. Each mission gives five VP at the end of the game, so these make up the majority<br \/>\nof VPs at the end, but more importantly, they give you special abilities that give<br \/>\nadditional benefits like extra pawn placement or insignia income. The harder missions<br \/>\ngive better benefits of course, but the game only has 4 turns, so going for the one-time<br \/>\nbenefit of a hard mission in the last turn might not be a good idea.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/louis14\/louis_b2.jpg\" align=\"right\" width=\"310\" height=\"332\" border=\"0\" alt=\"board\"\/><\/p>\n<p>After the final turn, the insignias (who come in various designs) come into play when<br \/>\ncounting VPs. Now a majority in each design gives an extra VP, so a player collecting<br \/>\nlots of insignias can make many points more through such majorities. This was perceived<br \/>\nas the weakest part of the rules, as there is no way to influence the majority in<br \/>\ninsignias during the game, it is just pure luck of the draw. In a game which mainly<br \/>\nconsists of careful planning this jars a little, but one can easily leave away this<br \/>\nrule.<\/p>\n<p>&#8220;Louis XIV&#8221; is a very challenging game that lends itself to many strategies.<br \/>\nGoing for insignia is sometimes easier than going for missions, but gives less VPs and no<br \/>\nspecial abilities. But neglecting any aspect means failure, you carefully have to balance<br \/>\nwhat you expect to gain and act accordingly. The turn order is important (the starting<br \/>\nplayer changes, of course). If you come late, you can go for the risky prizes, if you go<br \/>\nearly or first you should plan a failsafe move, preferring &#8220;money&#8221; or<br \/>\n&#8220;exchange&#8221; spaces. It is especially gratifying to place last when some tiles<br \/>\nare still completely empty, actually this can happen quite easily if the other players<br \/>\nare not careful. Nevertheless, &#8220;Louis XIV&#8221; is far from being a multiplayer<br \/>\nsolitaire game. Although it is impossible to hurt other players in unfair ways like<br \/>\nstealing pawns or moving them around, it is very much possible to place them in a very<br \/>\nannoying way. But the complexity of the calculations and interactions makes kingmaking<br \/>\nvery difficult, and also undesirable in a way.<\/p>\n<p>Our judgment? We were very impressed with this new Alea game and applaud R\u00fcdiger Dorn<br \/>\nfor another great design. While certainly not a game creating a funny beer-and-pretzel<br \/>\natmosphere it will keep you engrossed throughout, a true gamer&#8217;s game.<br \/>\nRecommended!<\/p>\n<p>Explaining the Rules (carefully): \u00bd hour<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Louis XIV reviewed by Moritz Eggert This new game by Alea was the buzz at last year&#8217;s Essen fair. There was only one prototype to play with, but even then, it already appeared on many &#8220;Top Games&#8221; lists. Unfortunately, I was not able to try it out, so it seemed a must to give the &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/07\/30\/louisxiv\/\" class=\"more-link\"><span class=\"screen-reader-text\">Louis<br \/>\nXIV<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3616","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3616","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3616"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3616\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3616"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3616"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3616"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}