{"id":3617,"date":"2005-10-26T12:00:00","date_gmt":"2005-10-26T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/26\/luccacitt\/"},"modified":"2005-10-26T12:00:00","modified_gmt":"2005-10-26T10:00:00","slug":"luccacitt","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/26\/luccacitt\/","title":{"rendered":"Lucca\nCitt\u00e1"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19236\" target=\"_blank\">Lucca<br \/>\nCitt\u00e1<\/a><\/h2>\n<p><i>reviewed by Aaron Haag<\/i><\/p>\n<p>The quiet Italian town of Lucca just north of Pisa sees an annual international<br \/>\nconvention called &#8220;Lucca Games &amp; Comics&#8221;. Comic artists, illustrators and<br \/>\ngame designers present works here and every year the &#8220;Gioco Inedito Award&#8221; is<br \/>\ngiven to the best unpublished game of the year. This award includes the publication of<br \/>\nthe game sponsored by the city of Lucca. Last year&#8217;s award had the theme &#8220;Cities<br \/>\nand Walls&#8221; and the winner, &#8220;Lucca Citt\u00e1&#8221; by Alessandro Zucchini, has now<br \/>\nbeen published by daVinci Editrice.<\/p>\n<p>Because of the theme of the award it does not come as a surprise that &#8220;Lucca<br \/>\nCitt\u00e1&#8221; is mainly about cities and walls, or more precisely palazzos (palaces),<br \/>\ntowers and city walls. However, as with many card games this theme is only vaguely<br \/>\nvisible in this, in essence, abstract game.<\/p>\n<p>Players build &#8220;palazzos&#8221; by collecting cards of the same colour by selecting<br \/>\none of the rows of cards of an open display (there&#8217;s always one more row than the<br \/>\nnumber of players in the game). The player may then place them openly in front of him\/her<br \/>\nand as soon the correct amount of cards have been collected (e.g. three in a five-player<br \/>\ngame) the palazzo is completed and yields victory points. The victory points of a palazzo<br \/>\nare determined by the number of windows printed on the cards comprising the palazzo.<\/p>\n<p>There are six differently coloured sets of 16 palazzo cards and a player may only<br \/>\nbuild one palazzo of each colour per game. Each card besides its colour contains three<br \/>\ntypes of information: a number (0 to 3) of windows, a number of shields (0 to 3, always<br \/>\nmaking the sum of windows and shield equal to 3) and a street number of the palazzo. The<br \/>\nstreet numbers are unique and range from 1 to 16 for the brown cards up to 81 to 96 for<br \/>\nthe blue ones and are used as tiebreaker when determining the players&#8217; sequence of a<br \/>\nround.<\/p>\n<p>Palazzos yield victory points for a second time when a player decides to<br \/>\n&#8220;open&#8221; an already completed palazzo. Opening palazzos is voluntarily and<br \/>\nhappens as the first action in a players turn. When a palazzo is opened the number of<br \/>\nvictory points is determined by the number of palazzos\/cards of the same colour of the<br \/>\nother players which are either being built or completed but not yet opened.<\/p>\n<p>At the end of the game victory points are awarded for &#8220;walls&#8221; and<br \/>\n&#8220;towers&#8221; built by each player. Whenever a player takes a row of cards from the<br \/>\nopen display s\/he may decide to play them as part of a palazzo (if that colour has not<br \/>\nyet been completed) or play them face down as a wall or discard it. The catch is that<br \/>\nwalls need support at the end of the game to yield VPs (other than the towers, which are<br \/>\nspecial cards in the deck). Wall support is provided by the shields of the palazzos still<br \/>\nunder construction and only if there are twice as many shields on the cards of these<br \/>\npalazzos does every wall and tower provide an extra 2 VPs for each opened palazzo. And<br \/>\nfinally, there is a bonus\/malus given to the players with the highest\/lowest street<br \/>\nnumber in their palazzo stack.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/luccacitta_b1.jpg\" align=\"left\" width=\"250\" height=\"201\" border=\"0\" alt=\"cards\"\/><\/p>\n<p>The rules may sound more complicated than they really are. During their turn, players<br \/>\nhave a choice of opening completed palazzos, then take a card set from the open display,<br \/>\ndistribute them amongst their palazzos, wall stack and discard pile. The decisions to<br \/>\nmake however add a considerable complexity to the game as timing is the essence here:<\/p>\n<p>You want to have a good selection of cards in the open display, hence you want to be<br \/>\nfirst or second player in a round. However, your position is determined by the cards of<br \/>\nthe previous round forcing you to think one round ahead when selecting your card set.<br \/>\nAnother problem is the timing of palazzo completion. Here you want to complete palazzos<br \/>\nas quickly as possible as there are not too many rounds to do so (e.g. five in a five<br \/>\nplayer game). And the sooner you have completed palazzos the more options you have when<br \/>\nopening them. On the other hand, completed palazzos do not provide support for your<br \/>\nwalls, so keeping the correct amount of palazzos unfinished is vital, too.<\/p>\n<p>So again timing is important as opened palazzos will not provide VPs to other players<br \/>\nwho complete their palazzo of the same colour. At the same time they will provide VPs to<br \/>\nyou depending on the number of cards and completed palazzos of the same colour of the<br \/>\nother players, while possibly depriving you of VPs in the final calculation.<\/p>\n<p>&#8220;Lucca Citt\u00e1&#8221; for me has the problem that on the one hand if you want to<br \/>\nconsider all your options to make the best possible move at any given time there is a lot<br \/>\nof calculation and thinking ahead involved, causing the game to drag along. If you just<br \/>\nplay &#8220;as you please&#8221; using your &#8220;gut feeling&#8221; the game speed will<br \/>\nincrease considerably but so will the luck factor. Here, memories of the second game of<br \/>\nMr. Zucchini &#8220;Palatinus&#8221; come to mind, which suffers from a similar<br \/>\nproblem.<\/p>\n<p>Talking about luck: I found the element of luck a bit too high for my liking,<br \/>\nparticularly the dependency on playing order and the random card set display. And the<br \/>\nfinal VP calculation of supported walls and towers plays a too big a role in the final<br \/>\nresult and the fact that if you have insufficient support for ALL your walls results in<br \/>\nyour not getting ANY VPs (not even for the supported number of walls) adds to the<br \/>\n&#8220;being played&#8221; feeling. Played with the right group of people, either a group<br \/>\nof brooders or a group of gamblers, the game can be fun just as well.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lucca Citt\u00e1 reviewed by Aaron Haag The quiet Italian town of Lucca just north of Pisa sees an annual international convention called &#8220;Lucca Games &amp; Comics&#8221;. Comic artists, illustrators and game designers present works here and every year the &#8220;Gioco Inedito Award&#8221; is given to the best unpublished game of the year. This award includes &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/10\/26\/luccacitt\/\" class=\"more-link\"><span class=\"screen-reader-text\">Lucca<br \/>\nCitt\u00e1<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3617","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3617"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3617\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}