{"id":3620,"date":"2006-03-30T12:00:00","date_gmt":"2006-03-30T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/03\/30\/magic-realm\/"},"modified":"2006-03-30T12:00:00","modified_gmt":"2006-03-30T10:00:00","slug":"magic-realm","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/03\/30\/magic-realm\/","title":{"rendered":"Magic Realm"},"content":{"rendered":"<p><\/p>\n<table align=\"right\" border=\"0\" cellpadding=\"0\" cellspacing=\"5\">\n<tr>\n<td align=\"center\"><a href=\"https:\/\/www.westpark-gamers.de\/GotM\/gemtable_e.html\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/gemotm.gif\" width=\"80\" height=\"80\" border=\"0\" alt=\"Gem Of The Month list\"\/><br \/>\n<b><i>March 2006<\/i><\/b><\/a><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/magicrealm_t.jpg\" width=\"260\" height=\"296\" border=\"0\" alt=\"cover\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">Richard Hamblen<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.avalonhill.com\/\" target=\"_blank\">Avalon Hill Game Company<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">1979<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">1-16<\/td>\n<\/tr>\n<tr>\n<td>Playing Time<\/td>\n<td align=\"right\">4+ hours<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td align=\"center\">\n<form>\n<p><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/p>\n<\/form>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/2130\" target=\"_blank\">Magic Realm<\/a><\/h2>\n<p style=\"font-style: italic\">reviewed by Moritz Eggert<\/p>\n<p>Although &#8220;Magic Realm&#8221; is sometimes viewed as the &#8220;Advanced Squad Leader&#8221; of Fantasy<br \/>\nGames, it is probably not played as much as ASL, which actually still has a big fan base. Very often<br \/>\n&#8220;MR&#8221; is on the receiving side of jokes, many consider it to be one of the big flops of Avalon Hill,<br \/>\nand there are legendary stories about it&#8217;s reception, like the university professor that wrote Avalon<br \/>\nHill that he was considered a person with a really high IQ and a successful scientist but STILL couldn&#8217;t<br \/>\nget the &#8220;Magic Realm&#8221; rules.<\/p>\n<p>And many of these legends are true. Yes, the rulebook IS huge, actually comparable to the large tomes of<br \/>\nmany Fantasy Role Playing Games, and the first two editions of the game were very obscure, with many passages<br \/>\nrequiring several readings to understand them, and even then you couldn&#8217;t be sure. And yes, setup is a<br \/>\ndrag, taking around 45 minutes, with all the different treasure and spell cards to be shuffled and placed<br \/>\nawkwardly on a too small mat, and that is before you even start to create the board itself.<\/p>\n<p>But one thing is also sure: Anybody, and I really mean anybody, who has ever made an honest effort to play<br \/>\nand understand this game, and has not been frustrated by it or given up, is &#8211; and there is no doubt about<br \/>\nthat &#8211; in love with this game. Because it is, after all things Talisman, Runebound, Warcraft and what-not<br \/>\nhave been said and done, the best, most lovingly developed and complete fantasy game ever created. And<br \/>\nastonishingly enough: one of the most PLAYABLE.<\/p>\n<p>Yes, I think that &#8220;Magic Realm&#8221; is more playable then Talisman or Runebound, I am absolutely<br \/>\nsure of that. Playing a complete game of &#8220;Magic Realm&#8221; can be done in 2-3 hours when people play<br \/>\nwho know what they are doing. And it can be played by a large number of players (actually up to 16) without<br \/>\nthe game ever bogging down, thanks to a very ingenious system of written simultaneous orders. And in contrast<br \/>\nto most fantasy games out there it is a game where luck doesn&#8217;t play an all-overpowering role; instead it<br \/>\nrewards strategy and planning. The combat system is extremely clever and extremely unforgiving. If you take<br \/>\nup combat with a monster that&#8217;s more powerful than you, you won&#8217;t have a chance. There won&#8217;t be a<br \/>\nlucky roll, there won&#8217;t be an event card that saves you. You will die. And that&#8217;s how it should be in<br \/>\nany system that realistically portrays a fantasy world (Of course you will be allowed to start a new<br \/>\ncharacter). But in contrast to most games that make monsters appear chaotically by drawing an adventure card<br \/>\nor something monsters in &#8220;MR&#8221; don&#8217;t just pop up, they appear in certain places where they<br \/>\nusually make their home. You can EXPECT them there, but you never will be sure if they WILL be there.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/magicrealm_b1.jpg\" align=\"left\" width=\"260\" height=\"217\" border=\"0\" alt=\"board\"\/><\/p>\n<p>The world of &#8220;MR&#8221; is made up of various terrain hexes that are placed at the beginning of the<br \/>\ngame and always make for a new world. Each tile has a normal and an &#8220;enchanted&#8221; side, sometimes<br \/>\nwith different road connections. Navigating this &#8220;maze&#8221; of paths is one of the most interesting<br \/>\naspects of the game. On each hex there are &#8220;alarm&#8221; chits, which are randomly placed at the<br \/>\nbeginning of the game. Each of these chits corresponds to a certain group of monsters on the ingenious<br \/>\nmonster matrix, so you never know what monster exactly will appear, but you have a good idea that walking in<br \/>\nto the mountain caves will have a high chance of you encountering a dragon, for example. One of the<br \/>\nchallenges of &#8220;MR&#8221; is knowing what monsters you should avoid with your character and therefore plan<br \/>\nyour path through the realm. Of course there is always the &#8220;hide&#8221; action, which enables even weak<br \/>\ncharacters to navigate through dangerous tiles, but with a risk involved.<\/p>\n<p>Characters act and fight through the use of chits. Each action like moving, swinging a sword or doing a<br \/>\nspell comes in Light, Medium, Heavy or Tremendous versions. Depending on the character you play these chits<br \/>\nhave one or two stars, limiting their use or forcing you to exhaust chits if you overstrain yourself. This<br \/>\nfour tiers system corresponds with everything you do in the game, and is actually very logical and easily<br \/>\nunderstood. To wear an armour which is defined as &#8220;heavy&#8221; you need to play a &#8220;heavy&#8221;<br \/>\nmovement chit, otherwise you won&#8217;t be able to don it. Easy, isn&#8217;t it? Actually the game is far from<br \/>\nobscure or difficult once you play it, and there are no myriad exceptions or special rules like in ASL. The<br \/>\nbest way to learn &#8220;Magic Realm&#8221; is have someone teach it to you. I have yet to find somebody who<br \/>\nfinds the game too complicated when I taught it to them, because it actually plays very fluidly and logical.<br \/>\nYes, if you do the &#8220;full Monty&#8221;, and include all advanced and optional rules you will have a lot to<br \/>\nread, but the &#8220;full game&#8221; also simulates an absolutely complete and logical fantasy world with<br \/>\nseasons, days and nights, weather, warring factions of natives that act realistically, buy your items or sell<br \/>\nyou items, can be hired, move around, monsters that have their own life, players that interact in complicated<br \/>\nways and each have completely different and interesting goals, a fully fledged magic system that is by far<br \/>\nthe most interesting of any Fantasy RPG&#8217;s, in short: the world of &#8220;Magic Realm&#8221; really<br \/>\n&#8220;lives&#8221; in the best sense of the world, it has a flawless internal logic to it that is far more<br \/>\nrealistic than the event-card driven games of the &#8220;Talisman&#8221; school, but can still surprise you at<br \/>\nany moment. Although I have played the game really often I still have yet to use every possible spell<br \/>\ncombination or every available magic item, so many possibilities does the game offer. In addition each of the<br \/>\n16 available characters does not only have 2 special abilities, but also a completely different set of<br \/>\nmovement, magic and battle chits, which makes each character totally unique and forces players to develop<br \/>\ndifferent strategies for each of them.<\/p>\n<p>Another nice aspect of the game is the graphical design &#8211; there is a uniqueness to the monster icons, the<br \/>\ntile design, the character portraits, which can only be compared to the legendary &#8220;Titan&#8221; game,<br \/>\nwhich also profits from a particularly artistic design. The only less successful bit is the combat mat, which<br \/>\nlooks like an Excel chart.<\/p>\n<p>If you are a fan of fantasy games and want to play the grandmother of all these games, a game that has<br \/>\nactually influenced a lot more games than many people think (among them &#8220;Settlers of Catan&#8221;,<br \/>\n&#8220;MR&#8221; was the first game to use large terrain hex tiles), give &#8220;MR&#8221; a try. There is still<br \/>\na sizeable scene of players out there, with electronic boards available in many mediums, among them Vassal<br \/>\nand Cyberboard. There is even a standalone computer version in the works which is half functional, but<br \/>\nunfortunately does not work with my Windows XP 64 machine. If you check out the &#8220;MR&#8221; entry at<br \/>\n<a href=\"http:\/\/www.boardgamegeek.com\/game\/22\" target=\"_blank\">Boardgamegeek<\/a> you will find many links<br \/>\nthat lead you to interesting places, among them many fan-made variants of the game and a third edition of the<br \/>\nrules that has been done by fans together with legendary designer Richard Hamblen.<\/p>\n<p>Therefore it is only fitting that &#8220;Magic Realm&#8221; becomes our first new format GEM OF THE MONTH,<br \/>\nand a tribute to Richard Hamblen, one of the great underrated designers of many of Avalon Hill&#8217;s finest<br \/>\ngames (Merchant of Venus and Gunslinger among them).<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>March 2006 Designer Richard Hamblen Publisher Avalon Hill Game Company released 1979 Players 1-16 Playing Time 4+ hours Magic Realm reviewed by Moritz Eggert Although &#8220;Magic Realm&#8221; is sometimes viewed as the &#8220;Advanced Squad Leader&#8221; of Fantasy Games, it is probably not played as much as ASL, which actually still has a big fan base. &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/03\/30\/magic-realm\/\" class=\"more-link\"><span class=\"screen-reader-text\">Magic Realm<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3620","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":8,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3620"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3620\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3620"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}