{"id":3623,"date":"2004-01-17T12:00:00","date_gmt":"2004-01-17T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/01\/17\/westpark-review-masquerade\/"},"modified":"2004-01-17T12:00:00","modified_gmt":"2004-01-17T11:00:00","slug":"westpark-review-masquerade","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/01\/17\/westpark-review-masquerade\/","title":{"rendered":"Westpark Review &#8211; Masquerade"},"content":{"rendered":"<h3><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/15670\" target=\"_blank\">Masquerade<\/a><\/h3>\n<p>As I recounted in my Essen 2003 report, this game was basically forced upon me by 2<br \/>\noverly eager Japanese game designers at a neglected and overlooked booth in Essen 2003.<br \/>\nBut somehow I knew this could be something, so I brought it along to our group until an<br \/>\nopportunity arose to try it out.<\/p>\n<p>\u201cMasquerade\u201d is, like the Adlung evergreens \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/9286\" target=\"_blank\">Verr\u00e4ter<\/a>\u201d<br \/>\nand \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/11621\" target=\"_blank\">Meuterer<\/a>\u201d, a boardgame disguising itself as a cardgame. First<br \/>\nimpressions are not overly impressive \u2013 the box is small, filled to the rim with<br \/>\n(extremely sturdy) cards with manga-like pictures and an English rulebook in the dodgy<br \/>\ntranslation that one probably expects. But don\u2019t be deceived \u2013 this game<br \/>\nreally is better than you think!<\/p>\n<p>Players represent weird mythical forces who decide to play a game instead of<br \/>\ndestroying the world (now THAT is an interesting thought for our world leaders!). Each<br \/>\nplayer selects a \u201cmask\u201d which gives him a secret victory bonus \u2013 you<br \/>\ncan decide to reveal it at any time in the game, but you forfeit any VP game from combat,<br \/>\nif you do so (Although it is not clearly stated in the rules, we assumed that you can<br \/>\nalso hide yourself again if you want, but with the disadvantage that the other players<br \/>\nnow know who you are). Usually it is best if other players don\u2019t know your secret<br \/>\nVP bonus, but there are combats whose results are worse for you than keeping a<br \/>\nsecret.<\/p>\n<p>Each player now selects a \u201cdancer\u201d; who represents him in the fantasy<br \/>\nworld. Each dancer has different abilities and strengths \u2013 some let you play spell<br \/>\ncards at a lower cost, some are stronger than others, etc., The turn order is also of<br \/>\nimportance (it is random in the first round, but then players choose another position<br \/>\nthan the one before each turn, an interesting system which works pretty well). If you<br \/>\nwant to go first you won\u2019t get any advantages, but if you are happy to be late in<br \/>\nthe turn order you might get an additional heal for your dancer or draw additional spell<br \/>\ncards.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/masquerade_b1.jpg\" align=\"left\" width=\"300\" height=\"296\" border=\"0\" alt=\"Masquerade cards\"\/>Now each player, in turn, selects a \u201cplace\u201d<br \/>\nwhere he puts his dancer to be active. Each place fulfils a different function: At the<br \/>\narena you challenge other players for combat to gain VP\u2019s, at the library you<br \/>\nreplenish your spells, at the tower you fight a guardian to gain treasure, etc. Each<br \/>\nplace also has a stacking limit which means that if you come late in the turn order you<br \/>\nmight find the place you want to go filled up already.<\/p>\n<p>The spell cards are all important: They are played with a strength cost, meaning you<br \/>\nhave to remove additional spell cards if you cast a stronger spell. Spells are mostly<br \/>\nvery naughty, especially the spell which destroys other player\u2019s spell cards<br \/>\n(usually before they want to use them to fight a guardian monster). You need a lot of<br \/>\nthem, and a regular visit to the spell library is top priority. Interesting is also the<br \/>\nplace where you can gain \u201cevent\u201d cards \u2013 these are chosen and not drawn<br \/>\nrandomly. Most effect cards affect all players, but there are also some devious ones like<br \/>\n\u201cwall flower\u201d (see below), which work as a kind of super spell. Then there<br \/>\nare also the \u201cEmblems\u201d, special VP cards which can change the owner, for<br \/>\nexample the first player who defeats another player at the arena gets the<br \/>\n\u201csword\u201d emblem (worth additional VP if you play a certain mask), the next<br \/>\nplayer who then slays the emblem holder now gets the sword emblem and so forth.<\/p>\n<p>Fighting the guardians gains you treasure \u2013 you compare your dancer\u2019s<br \/>\nstrength to the strength of the monster (the order of monsters to be defeated is not<br \/>\nrandom, so you always know what you\u2019re up against) plus a random spell card draw.<br \/>\nOf course you will use spells to boost yourself up as well!<\/p>\n<p>In fact it is astonishing how many different card types and effects the designers<br \/>\nsqueezed into this small game. Although the basic rules are quite simple, the amount of<br \/>\nvariation and combination in the card effects is staggering\u2026<\/p>\n<p>The game ends when all monsters have been vanquished (did I mention that treasures<br \/>\ngive you additional abilities?), when all event cards have been played, or the spell<br \/>\nstack has been used up a certain number of times (depending on the number of<br \/>\nplayers).<\/p>\n<p>So how does it play? First I must say that this is not a game for everyone, although I<br \/>\npersonally had a lot of fun. Like many other fantasy games this game has many elements<br \/>\nthat will turn off \u201cGerman\u201d gamers &#8211; a generally chaotic development of play,<br \/>\ndepending who plays spells on whom, and a big \u201ckingmaker\u201d effect, as the<br \/>\nplayer in the lead usually gets attacked all the time, and some actions will make another<br \/>\nplayer the winner, instead of really benefiting the player him\/herself. But on the other<br \/>\nhand this game doesn\u2019t have the usual randomness of these games. Monster order is<br \/>\nfixed, and you can select whatever event you want. You can decide which places you want<br \/>\nto visit, which player to attack, and which spells to play. In fact you can plan pretty<br \/>\nwell, (you are not \u201cplayed\u201d by the game) and there are possibilities for some<br \/>\ndevious strategies which aren\u2019t apparent the first time around. You can even push<br \/>\nthe game end through various means, if it fits your plans (some players even get extra<br \/>\npoints if the game ends in a specific way). The masks are more important than one first<br \/>\nthinks, as the margin of VP is usually small \u2013 the winner might win with 7 VP, so 2<br \/>\nextra VP really do make a difference. And achieving that particular VP goal can be an<br \/>\ninteresting thing in itself. Or should you rather reveal your secret identity to get a<br \/>\ncertain win in a combat situation? It isn\u2019t certain if your opponent perhaps does<br \/>\nthe same\u2026<\/p>\n<p>Think \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/3057\" target=\"_blank\">Cosmic Encounter<\/a>\u201d \u2013 although this game is not a copy, it<br \/>\ncertainly has a similar feeling to it. Chaotic? Yes, but you can clearly play it better<br \/>\nor worse &#8211; if you have some grasp of strategy, the outcome will be more likely a win for<br \/>\nyou.<\/p>\n<p>Although the reception of this game at our table was mixed, I personally recommend it<br \/>\nwholeheartedly. There is a lot of game for little bucks here.<\/p>\n<p>One final note: The English card translations are dodgy to say the least. A Japanese<br \/>\nfriend who checked the original also told me that the original Japanese is sometimes<br \/>\nunclear as well!<\/p>\n<p>One card that got us is the event \u201cwall flower\u201d \u2013 In it\u2019s<br \/>\nEnglish wording it can be misunderstood, so here is the definitive translation by a<br \/>\nnative Japanese speaker:<\/p>\n<p>\u201cEach player except the prophet loses 1 life. If one or more of these<br \/>\n(life-losing) players has\/have the most victory points, he\/they lose 1 additional<br \/>\nlife\u201d.<\/p>\n<p>I know \u2013 it still sounds dodgy, but that\u2019s what it says.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Masquerade As I recounted in my Essen 2003 report, this game was basically forced upon me by 2 overly eager Japanese game designers at a neglected and overlooked booth in Essen 2003. But somehow I knew this could be something, so I brought it along to our group until an opportunity arose to try it &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/01\/17\/westpark-review-masquerade\/\" class=\"more-link\"><span class=\"screen-reader-text\">Westpark Review &#8211; Masquerade<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3623","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3623","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3623"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3623\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3623"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}