{"id":3632,"date":"2006-08-18T12:00:00","date_gmt":"2006-08-18T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/08\/18\/nottingham\/"},"modified":"2006-08-18T12:00:00","modified_gmt":"2006-08-18T10:00:00","slug":"nottingham","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/08\/18\/nottingham\/","title":{"rendered":"Nottingham"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19470\" target=\"_blank\">Nottingham<\/a><\/h2>\n<p style=\"font-style: italic\">reviewed by Aaron Haag<\/p>\n<p>Uwe Rosenberg is known for excellent card games like &#8220;Bohnanza&#8221; and its variants or<br \/>\n&#8220;Mamma Mia!&#8221; and &#8220;Sole Mio&#8221;. These games have in common that they are set<br \/>\ncollection games combined with a portion of memory mechanic.<\/p>\n<p>The designer&#8217;s latest offering continues this pattern. This time the setting is in the<br \/>\ncounty of Nottinghamshire, where the Sheriff&#8217;s deputies are tasked to collect overdue taxes to<br \/>\nraise money to support the Sheriff&#8217;s re-election. The deputies are represented by the players,<br \/>\nwhose task it is to collect sets of identical cards of the seven different kinds of valuables. On<br \/>\ntheir turn players draw one card from a face down draw pile and reveal it to all players. They may<br \/>\nthen add the card to their hand cards. If they now have three or more cards of the same kind in<br \/>\ntheir hand, they may place these openly in front of them to score victory points.<\/p>\n<p>Alternatively, players may collect cards to fulfil special assignments. These range from<br \/>\ncollecting three or four pairs or five of a kind to one of each kind. Fulfilling such a task is<br \/>\nagain performed by playing the card openly in front and collecting the assignments victory point<br \/>\nallotment.<\/p>\n<p>The game would offer nothing new or exciting if it were left at this. But Uwe Rosenberg added<br \/>\nthe additional concept of stealing and dealing to the game. Instead of collecting a card drawn<br \/>\nplayer may also decide to steal a card from another player or deal the card with another player.<br \/>\nEach kind of card therefore offers a special ability that can be used instead of adding to card to<br \/>\none&#8217;s hand. These abilities are:<\/p>\n<ul>\n<li>Stealing a card blindly from another player,\n<\/li>\n<li>Stealing a card from the open hand of a player,\n<\/li>\n<li>Stealing a card from the hand of a player that must be displayed to all players,\n<\/li>\n<li>Buying a card from another player,\n<\/li>\n<li>Trading one to two cards with another player,\n<\/li>\n<li>Laying an ambush.<\/li>\n<\/ul>\n<p>Except for laying an ambush all action result in receiving one or two cards from a player in<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/nottingham_b1.jpg\" align=\"left\" width=\"360\" height=\"181\" border=\"0\" alt=\"board\"\/>return for the card just drawn from the pile. The ambush is the special case of a<br \/>\n&#8220;delayed&#8221; theft, which can be executed when another player plays a collected set. In this<br \/>\ncase one of the set&#8217;s cards is exchanged for the card with the ambush ability thereby possibly<br \/>\ndestroying the set.<\/p>\n<p>A good memory helps in playing the game as all cards except the initial three hand cards any<br \/>\ncards drawn from a player&#8217;s hand are known to all players. So keeping track of the cards in the<br \/>\nother player&#8217;s hands helps a lot in deciding whether it is worthwhile to use a card&#8217;s<br \/>\nspecial ability and if so, against which player.<\/p>\n<p>My experience with the game varied considerably depending on the group of players I played with.<br \/>\nPlayed with a group of experienced gamers the game had little to none player interaction in terms<br \/>\nof communication. Game play was rather mechanically and repetitive as the options a player had or<br \/>\ndecisions to take were all too obvious to generate any real challenges. One&#8217;s turn boiled down<br \/>\nto deciding on the best possible move to make based on the card just drawn and the knowledge of the<br \/>\nother players&#8217; hand cards. With some players this may even cause the game to drag. Obviously,<br \/>\nthe luck of the drawn plays a considerable role here.<\/p>\n<p>The scene changed completely when I played the game with a group of teenagers. Here the<br \/>\ninteraction between the players was pretty high most of the time, mainly because of regular<br \/>\n&#8220;take that!&#8221; attempts towards the assumed leader. Pondering about the best possible move<br \/>\nwas much more seldom, which sped up the game considerably.<\/p>\n<p>Overall, &#8220;Nottingham&#8221; does not offer the qualities of earlier Rosenberg games in terms<br \/>\nof replay value. Seasoned gamers will find it rather uninspiring, while occasional gamers may find<br \/>\nit too much dependent on the luck of the draw.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nottingham reviewed by Aaron Haag Uwe Rosenberg is known for excellent card games like &#8220;Bohnanza&#8221; and its variants or &#8220;Mamma Mia!&#8221; and &#8220;Sole Mio&#8221;. These games have in common that they are set collection games combined with a portion of memory mechanic. The designer&#8217;s latest offering continues this pattern. This time the setting is in &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/08\/18\/nottingham\/\" class=\"more-link\"><span class=\"screen-reader-text\">Nottingham<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3632","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3632","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3632"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3632\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3632"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3632"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3632"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}