{"id":3645,"date":"2006-12-16T12:00:00","date_gmt":"2006-12-16T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/12\/16\/quest-for-thedragonlords-2nd-edition\/"},"modified":"2006-12-16T12:00:00","modified_gmt":"2006-12-16T11:00:00","slug":"quest-for-thedragonlords-2nd-edition","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/12\/16\/quest-for-thedragonlords-2nd-edition\/","title":{"rendered":"Quest for the\nDragonlords &#8211; 2nd Edition"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/19440\" target=\"_blank\">Quest for the<br \/>\nDragonlords &#8211; 2nd Edition<\/a><\/h2>\n<p style=\"font-style: italic\">reviewed by Moritz Eggert<\/p>\n<p>Quest for the Dragonlords has been around for some time now. What has started as a completely<br \/>\nindependent attempt to produce an &#8220;epic&#8221; fantasy game has continued to grow and to<br \/>\nmature, which is credit to the extreme creativity and devotion to the game shown by its main<br \/>\ncreator, Robert Johannessen and a growing community of worldwide fans.<\/p>\n<p>If I would describe QFTDL (the common abbreviation of its also epic name) the simplest<br \/>\ndescription I could think of is &#8220;it&#8217;s a cross between Risk and Talisman&#8221;.<\/p>\n<p>QFTDL tries to give it&#8217;s players- in a short time as possible and avoiding the deadlocks and<br \/>\npitfalls of the aforementioned classics &#8211; a &#8220;Dolby surround game&#8221; version of a huge<br \/>\nfantasy war that pits Orcs, Barbarians, Elves and Dwarves against each other. The main goal of each<br \/>\nplayer is to expand his own kingdom and to overthrow the other player&#8217;s monarchs. To achieve<br \/>\nthis one has not only to build armies but also heroes and wizards. The latter help in combat, but<br \/>\nthey also are the only units able to safely explore the wasteland, which holds untold riches and<br \/>\ntreasures, but also the key to winning the game: the possibility to acquire Dragonlords.<\/p>\n<p>Dragonlords are incredibly powerful units that turn the endgame into a series of deadly air<br \/>\nattacks on the fortresses of your enemies. These either persevere desperately with their armies or<br \/>\nhold against you by acquiring their own dragonlords.<\/p>\n<p>In addition there are also spells, artefacts and countless adventures in the ruins of an ancient<br \/>\ncivilization thrown into the colourful mix.<\/p>\n<p>In short: everything that is needed for a whopping fantasy campaign game is found in the box of<br \/>\nthis game, so much that it nearly bursts from the inside from all its imagination and colourful<br \/>\ndetail.<\/p>\n<p>The main fascination that this game has is its elegant combination of two different styles of<br \/>\ngames: the adventure game and the wargame. In film the analogy would be a double feature for the<br \/>\nprice of one film.<\/p>\n<p>Both parts of the game have been streamlined that they interlock beautifully, without overdosing<br \/>\nthe players on rules or chrome. This is even more apparent in the new edition of the game, which<br \/>\nintroduces some subtle changes to the still sound and quick-to-grasp system.<\/p>\n<p>Basically each player manages his armies and economy by conquering territory, and especially<br \/>\n&#8220;gold&#8221; territory. The mechanics of the wargame will not be foreign to anybody who has<br \/>\never played &#8220;Risk&#8221; or &#8220;Axis and Allies&#8221;. Units have a T.A.S. (total attack<br \/>\nstrength) that they have to roll under to achieve hits. But of course the fantasy theme demands<br \/>\nlots of chrome: there are powerful spells and special abilities thrown into the mix, among them for<br \/>\nexample the deadly sneak attack of the Elves.<\/p>\n<p>The Quest game on the other hand reminds a little of Talisman, albeit much less involved (which<br \/>\nwould lengthen the game too much). Basically players send little adventuring parties composed of<br \/>\narmies and heroes (the armies are mostly cannon fodder here) into the Wasteland. There are certain<br \/>\nspaces where these parties can buy resources, and like in any good adventure game there are items<br \/>\nthat can come in handy in dire straits, like torches or pickaxes. But mostly parties will explore<br \/>\nthe &#8220;Quest Spaces&#8221;, which are handled by turning over a large card with three possible<br \/>\noutcomes and by throwing a fate die that has 3 results: Blessed, ignored, cursed. The flair text<br \/>\nthat has to be read for these adventures just adds that extra essence of atmosphere without bogging<br \/>\ndown the game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/qftdl2nd_b1.jpg\" align=\"left\" width=\"260\" height=\"235\" border=\"0\" alt=\"board detail\"\/>In addition prophecy cards and companion cards add more variety to the quest game.<br \/>\nOne of the main differences from the first edition is that the quest part of the game has been made<br \/>\neven more interesting by introducing these new concepts and also by making the wastelands the<br \/>\ncentral area of the gaming board, thereby increasing player interaction and competition (in the<br \/>\noriginal first addition there were two separate wastelands at each rim of the board, which resulted<br \/>\nin certain players never meeting each other while questing there).<\/p>\n<p>Another new feature of the new game board is that it folds on itself, which means that there is<br \/>\na connection from the outermost spaces to the spaces on the other side of the board.<\/p>\n<p>The &#8220;building an invincible wall&#8221; strategy known to every Risk player doesn&#8217;t work<br \/>\nhere at all, as once the Dragonlords enter the game practically every space on the board can be<br \/>\nreached, and even before that, through the use of teleport spells. But this also means that the<br \/>\ngame doesn&#8217;t become an endless slugfest after the balance of power has long been established, a<br \/>\nproblem that always plagues Risk-like games.<\/p>\n<p>Fitting for a fantasy game the game comes with an illustrated rulebook, many colourful cards and<br \/>\na new revamped gameboard, but also &#8211; most importantly &#8211; with a horde of miniatures (and finally the<br \/>\nElves are green, not red, something that bothered me in the first edition). The miniatures are<br \/>\ngreat for an independently produced game and certainly do the job of creating a vast landscape of<br \/>\nbattling armies. In addition great care has been taken to fill the rulebook with extensive examples<br \/>\nand also many variants that make the game longer or shorter or more fitting to personal tastes. One<br \/>\ncan tell that the world of QFTDL has been playtested extensively, and this results in the 2nd<br \/>\nedition being even more accessible than the first.<\/p>\n<p>All in all QFTDL can only be recommended heartily to any fantasy or wargame fan. Of course the<br \/>\nproducers can&#8217;t compete with the marketing machine of the Hasbro monster, but in sheer<br \/>\ncreativity and commitment they have certainly surpassed them.<\/p>\n<p>Dice rolls of course play a role, and a crooked strategist will find that his best plans are<br \/>\noften foiled by the turn of fate, but then he will also find many unforgettable stories in this<br \/>\ngame that demands repeated playing.<\/p>\n<p>Until we meet again &#8211; in the Wastelands!<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Quest for the Dragonlords &#8211; 2nd Edition reviewed by Moritz Eggert Quest for the Dragonlords has been around for some time now. What has started as a completely independent attempt to produce an &#8220;epic&#8221; fantasy game has continued to grow and to mature, which is credit to the extreme creativity and devotion to the game &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/12\/16\/quest-for-thedragonlords-2nd-edition\/\" class=\"more-link\"><span class=\"screen-reader-text\">Quest for the<br \/>\nDragonlords &#8211; 2nd Edition<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3645","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":9,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3645","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3645"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3645\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3645"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3645"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3645"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}