{"id":3649,"date":"2004-01-28T12:00:00","date_gmt":"2004-01-28T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/01\/28\/rumis\/"},"modified":"2004-01-28T12:00:00","modified_gmt":"2004-01-28T11:00:00","slug":"rumis","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/01\/28\/rumis\/","title":{"rendered":"Rumis"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/13830\" target=\"_blank\">Rumis<\/a><\/h2>\n<p>&#8220;<i>A building game with tricky stones<\/i>&#8221; &#8211; this is how &#8220;Murmel<br \/>\nGames&#8221; describe their game &#8220;Rumis&#8221; &#8211; &#8220;rumis&#8221; being the Inca word<br \/>\nfor stone. And that&#8217;s what it is. The game contains 4 sets of 11 &#8220;stones&#8221;<br \/>\nmade up of between 2 and 4 wooden cubes plus 4 game boards with different layouts of<br \/>\n&#8220;Maya&#8221; temples. In clockwise order players place one of their stones on the<br \/>\nboard, carefully observing three conditions:<\/p>\n<ol start=\"1\" type=\"1\">\n<li>a stone must touch a previously placed stone of one&#8217;s own color (except for the<br \/>\nfirst round, where a stone must touch a previously placed stone of any color),<\/li>\n<li>the height of the resulting building must not exceed the limit indicated on the board<br \/>\nat this location,<\/li>\n<li>overhangs are not allowed.<\/li>\n<\/ol>\n<p>If a player cannot place a stone according to these conditions s\/he passes for the<br \/>\nrest of the game. Once all have passed the final score is calculated by counting the<br \/>\nnumber of cubes of each color visible looking <u>at the top<\/u> of the building and<br \/>\nsubtracting the number of stones of that color, which could not be placed. The player<br \/>\nwith the most points wins the game.<\/p>\n<p>That&#8217;s all there is in terms of rules. Explained in two minutes.<\/p>\n<p>While the rules are simple the game itself is very challenging. There are a lot of<br \/>\nconditions that need to be constantly monitored and evaluated the players:<\/p>\n<ol start=\"1\" type=\"i\">\n<li>Where to best place a stone to maintain sufficient degrees of freedom for the next<br \/>\nround?<\/li>\n<li>What stone are left in one&#8217;s own stock in comparison to the stock of the other<br \/>\nplayers?<\/li>\n<li>Are there any safe stones to play which will count victory points at the end?<\/li>\n<li>Is there a possibility to lock out another player?<\/li>\n<\/ol>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/rumis_b1.jpg\" class=\"blurpl\" width=\"341\" height=\"170\" border=\"0\" alt=\"Rumis\"\/><\/p>\n<p>As in any good game you are left with many things you want to do in your turn and the<br \/>\ndifficult decision about what is best in the long run. Especially the balance between<br \/>\nmaintaining &#8220;freedom&#8221; for your own stones and locking in other players needs<br \/>\ncareful consideration. As it is not too difficult to determine the current leader, this<br \/>\nbalance easily tips towards playing against the leader only to find yourself locked in by<br \/>\nthe next turn.<\/p>\n<p>The key to Rumis is a good amount of 3D perception. Being able to determine and<br \/>\nanticipate the possible positions of the remaining stones in play definitely helps to<br \/>\nwin. This is particularly important in a 2-player game, which is a pure tactical<br \/>\nplacement game similar to Sogo, only more difficult to grasp. With 4 players the game can<br \/>\nbe quite dry if played by 4 &#8220;thinkers&#8221;, which want to consider all possible<br \/>\ncombinations before making their move. This is when a game will last 45 minutes as stated<br \/>\non the box. However, a mixed group with a good deal of three-dimensional perception will<br \/>\nbe able to complete a game within 15 to 20 minutes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/rumis_b2.jpg\" align=\"right\" width=\"300\" height=\"220\" border=\"0\" alt=\"Rumis\"\/>The box contains four boards with different levels of difficulty asking<br \/>\nfor different tactics. In addition, Murmel Games made a <a href=\"http:\/\/www.murmel.ch\/rimac_pi.pdf\" target=\"_blank\">new map<\/a> available for download on<br \/>\ntheir homepages. This provides an excellent replay value of the game.<\/p>\n<p>This leaves us with the task to compare &#8220;Rumis&#8221; with &#8220;<a href=\"bericht60.html#game2\">Pueblo<\/a>&#8220;. Both games use a board and &#8220;tricky&#8221;<br \/>\nstones that need to be placed on it. &#8220;Rumis&#8221; is a sort of &#8220;Pueblo<br \/>\nlight&#8221; in the best sense &#8211; it is faster, it uses less rules and it is more<br \/>\n&#8220;constructive&#8221; than &#8220;Pueblo&#8221; thereby making it more suitable as a<br \/>\nfamily game.<\/p>\n<p>Rumis was nominated for &#8220;Spiel des Jahres 2003&#8221; as well as being runner up<br \/>\nin the 2001 <a href=\"http:\/\/www.hippodice.de\/\" target=\"_blank\">Hippodice<\/a> Award. So it<br \/>\nmay not come as a surprise that we selected Rumis as our &#8220;<a href=\"https:\/\/www.westpark-gamers.de\/GotM\/gametable_e.html\">Game of the Month<\/a>&#8221; in February 2004.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rumis &#8220;A building game with tricky stones&#8221; &#8211; this is how &#8220;Murmel Games&#8221; describe their game &#8220;Rumis&#8221; &#8211; &#8220;rumis&#8221; being the Inca word for stone. And that&#8217;s what it is. The game contains 4 sets of 11 &#8220;stones&#8221; made up of between 2 and 4 wooden cubes plus 4 game boards with different layouts of &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/01\/28\/rumis\/\" class=\"more-link\"><span class=\"screen-reader-text\">Rumis<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3649","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":3,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3649","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3649"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3649\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}