{"id":3656,"date":"2004-11-05T12:00:00","date_gmt":"2004-11-05T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/11\/05\/struggle-of-empires\/"},"modified":"2004-11-05T12:00:00","modified_gmt":"2004-11-05T11:00:00","slug":"struggle-of-empires","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/11\/05\/struggle-of-empires\/","title":{"rendered":"Struggle of Empires"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16093\" target=\"_blank\">Struggle of Empires<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>The &#8220;master&#8221; (Martin Wallace) has struck again &#8211; fresh from Essen we played<br \/>\nhis new labour of love, the ambitious &#8220;Struggle Of Empires&#8221;. In this game,<br \/>\nWallace tries to meld some ideas from his earlier games and form a larger whole, and he<br \/>\nis, to keep it short, mostly successful.<\/p>\n<p>&#8220;Struggle Of Empires&#8221; is a simulation of the Victorian Age, an age of<br \/>\nconquest and increasing European domination of the planet. The players play the Empires<br \/>\nof Britain, Prussia, Spain etc. and battle it out for world domination (=VP). The<br \/>\nrelatively small board (for the amount of counters) depicts literally the whole world: We<br \/>\nfind Europe and the &#8220;Colonies&#8221;, Africa, the Americas, East Indies&#8230; all<br \/>\ndivided into a relatively small number of &#8220;areas&#8221;. The game is played in three<br \/>\n&#8220;wars&#8221;, consisting of up to six player &#8220;phases&#8221; which consist of up<br \/>\nto two actions. At the beginning of each &#8220;war&#8221; (and they are rightfully called<br \/>\nlike that, because players will find it necessary to use their military force to win the<br \/>\ngame) 10 country counters are drawn, which represent &#8220;opportunities&#8221; in the<br \/>\ndifferent areas. Some of them can be won over by war (which involves dice rolling and the<br \/>\nelimination of the counter, to be replaced by a &#8220;control token&#8221;), some can be<br \/>\nwon by other means (the &#8220;slave&#8221; counter can be exchanged into a control token<br \/>\nif the player has a fleet in Africa, for example). Control tokens can in turn be attacked<br \/>\nby other players, which will certainly happen after opportunities become sparse at the<br \/>\nend of the a &#8220;war&#8221;.<\/p>\n<p>The heart of the game is the ingenious &#8220;alliance&#8221; system, which bases<br \/>\nalliances on a bidding mechanic at the beginning of each round. Basically, two<br \/>\n&#8220;sides&#8221; are determined, and you can never attack your ally once these sides are<br \/>\ndetermined. In the first &#8220;war&#8221; these alliances are of less importance than at<br \/>\nthe end of the game, where it really helps to be on the same side as your worst<br \/>\nenemy\/competitor. However, you will have to pay for being on his side!<\/p>\n<p>The simple system works nicely as an anti-kingmaker mechanism. A clever player can<br \/>\nmake it virtually impossible to suffer from &#8220;bash-the-leader&#8221; attacks in the<br \/>\nendgame, but at the same time he has to weigh the amount of cash he spends for this<br \/>\nprivilege. Players can take unlimited cash, but they pay for it (and for the loss of<br \/>\narmies) with &#8220;Unrest&#8221; markers, which can only be lost by expending extra<br \/>\nactions. In addition, a certain number of &#8220;unrest&#8221; makes you lose the game in<br \/>\nthe end, and the players with the highest unrest at the end will suffer VP penalties.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/struggleofemp_b1.jpg\" align=\"left\" width=\"260\" height=\"239\" border=\"0\" alt=\"Struggle of Empires board\"\/>The &#8220;meat&#8221; of the game is the<br \/>\n&#8220;upgrade tiles&#8221;, though. If you thought &#8220;Princes of the Renaissance&#8221;<br \/>\nwas daunting in this respect, the possibilities (and number of different upgrades) will<br \/>\noverwhelm you in this game. Even our dauntless group went very silent in our first game,<br \/>\nwhile we desperately studied various playing aids with tiny writing. Everybody felt that<br \/>\none would try out different combos in the next game, which is a good sign.<\/p>\n<p>At the end of each &#8220;war&#8221; victory points are awarded for majorities in areas<br \/>\nin typical Wallace fashion (if both players have the same number of control tokens, each<br \/>\ngets the full amount of VP). After three &#8220;wars&#8221; the game ends.<\/p>\n<p>The Warfrog rulebook is &#8211; as always &#8211; an eternal mystery. While you read the only 2-4<br \/>\npages the rules usually have you think &#8220;hey, this is not too complex&#8221;, but when<br \/>\nyou get to actually play the game one is always surprised at the sudden complexities and<br \/>\nabstract handling of certain aspects. Wallace tends to be a minimalist in his rules &#8211;<br \/>\nthere is not one superfluous sentence in any of the rules &#8211; each sentence states<br \/>\nsomething very essential to the game, so that you often overlook the details. Whereas<br \/>\n&#8220;Euro&#8221; rules tend to be very verbose and filled with examples recently, even if<br \/>\nthe rules are simple, Wallace takes exactly the opposite approach.<\/p>\n<p>His games are also always full of unique mechanics, which often need a bit of getting<br \/>\nused to while usually making a lot of sense. But also here the Wallace fan (and I would<br \/>\ncount myself as being one) recognizes certain elements, like the VP distribution.<\/p>\n<p>The final question is if there is enough novelty here to demand a buy. I personally<br \/>\nfind the not-too-recent &#8220;Princes of the Renaissance&#8221; more to my taste, but one<br \/>\nwould be hard-pressed not to admit that &#8220;Struggle of Empires&#8221; is an excellent<br \/>\ngame in its own right. It is one of Wallace&#8217;s more aggressive and bleaker games,<br \/>\nwhich has to do with the theme. Interestingly there has been no attempt to avoid certain<br \/>\nissues like the depiction of slavery for the sake of political correctness. The cover<br \/>\neven has a naked, sad-looking black slave on it &#8211; will it be published like this in the<br \/>\nUS, I wonder? I can already see the discussions at &#8220;boardgamegeek&#8221; shift from<br \/>\nthe silly anger about the brown colour of the population markers in &#8220;Puerto<br \/>\nRico&#8221; to discussions about this game. Hey, it was even supposed to be called<br \/>\n&#8220;Birth of a Nation&#8221; once!<\/p>\n<p>There is no question that players of this game have to play &#8220;evil&#8221; to win &#8211;<br \/>\njust like their historical counterparts, they exploit the world for their own devious<br \/>\nmeans, and the game has no intention to hide this sad historical fact about the history<br \/>\nof Europe.<\/p>\n<p>If you can get along with that, you will be in for an intense gaming experience.<br \/>\nHowever, do not complain if you are backstabbed &#8211; it will happen!<\/p>\n<div align=\"right\">\n<form><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/form>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Struggle of Empires reviewed by Moritz Eggert The &#8220;master&#8221; (Martin Wallace) has struck again &#8211; fresh from Essen we played his new labour of love, the ambitious &#8220;Struggle Of Empires&#8221;. In this game, Wallace tries to meld some ideas from his earlier games and form a larger whole, and he is, to keep it short, &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/11\/05\/struggle-of-empires\/\" class=\"more-link\"><span class=\"screen-reader-text\">Struggle of Empires<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3656","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3656","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3656"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3656\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3656"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3656"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3656"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}