{"id":3659,"date":"2004-04-09T12:00:00","date_gmt":"2004-04-09T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/09\/thehaunting-house\/"},"modified":"2004-04-09T12:00:00","modified_gmt":"2004-04-09T10:00:00","slug":"thehaunting-house","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/09\/thehaunting-house\/","title":{"rendered":"The\nHaunting House"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/15762\" target=\"_blank\">The<br \/>\nHaunting House<\/a><\/h2>\n<p>&#8220;Twilight Creations&#8221; stays close to its horror roots and presents this easy<br \/>\nbut also somehow disappointing game of explorers trapped in a maze-like haunted mansion<br \/>\nmade up of square corridor tiles which look very dull. As many reviewers have already<br \/>\nnoted, this game&#8217;s theme has been thinly applied &#8211; what we have is in fact a variant<br \/>\nof &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/281\" target=\"_blank\">Das<br \/>\nverrueckte Labyrinth<\/a>&#8220;, with more randomness and probably less fun.<\/p>\n<p>Each player starts at the same &#8220;entrance&#8221; to the haunted mansion (which &#8211;<br \/>\napart from some ghostly drawings on some of the tiles &#8211; is totally devoid of any monsters<br \/>\nor horrific encounters), and tries to reach the exit (on the other side). The problem is:<br \/>\nhalf of the game you are played instead of being the player, and all tiles can be moved,<br \/>\nINCLUDING the exit.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/haunting_b1.jpg\" align=\"left\" width=\"259\" height=\"241\" border=\"0\" alt=\"The Haunting House\"\/><\/p>\n<p>Each player has his own hand of cards: at the beginning of a round 4 are randomly<br \/>\nselected and carried out, step-by-step, like in <a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1489\" target=\"_blank\">Robo Rallye<\/a>.<br \/>\nYou can decide where you move if you move, but most of the time there is only one way.<br \/>\nThere are also cards which let you trade places with other players (very often this is<br \/>\nforced on you, as there is only one adjacent player you can trade places with) or cards<br \/>\nthat let you &#8220;miss a step&#8221; (probably because you encountered something<br \/>\nhorrible). Other cards let you miss out a turn, or let you exchange\/turn tiles without a<br \/>\nplayer on them.<\/p>\n<p>Then follows a deliberate round, where you play 4 cards to your liking, in a<br \/>\n&#8220;programmed&#8221; way &#8211; sans the &#8220;white cards&#8221; which move the exit or let<br \/>\nyou pass. Here the starting player (who changes every round) has a clear advantage, as he<br \/>\ncan be pretty sure that his orders can be carried out.<\/p>\n<p>First who reaches the exit wins.<\/p>\n<p>We played the game three times in a row &#8211; and invariably the game went exactly the<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/haunting_b2.jpg\" align=\"left\" width=\"309\" height=\"209\" border=\"0\" alt=\"The Haunting House\"\/>same way: In the first round everybody maneuvered roughly into<br \/>\nthe center of the house which is isn&#8217;t very big really), in the next round the<br \/>\nstarting player would invariably win IF the round before no &#8220;move the exit&#8221;<br \/>\ncard had been accidentally drawn. If it was drawn, the next starting player got his<br \/>\nchance, as it was usually possible to prevent the former starting player from using the<br \/>\nexit if &#8220;move exit&#8221; was drawn in the random round. Only in the last of the 3<br \/>\ngames there was a chance that one other player instead of the starting player could have<br \/>\nwon, and only if this player got lucky with his card play (in fact there was simply a<br \/>\n50\/50 chance).The first 2 games lasted exactly 2 rounds, the third game 3 rounds, and the<br \/>\nstarting player always won. Not very interesting if you think about it. There might be a<br \/>\nlittle more variation if you play this often, but frankly: don&#8217;t expect too much.<\/p>\n<p>This is very light fare, like &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/13094\" target=\"_blank\">Zombies!!!<\/a>&#8220;, if there is one redeeming trait about this game it is the<br \/>\nfact that it is easy to play with non-gamers, and doesn&#8217;t last very long. But<br \/>\nthat&#8217;s about it. For more brainwork you might still fare better with the now old,<br \/>\ncertainly not perfect but still much more interesting &#8220;Das verrueckte<br \/>\nLabyrinth&#8221;.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Haunting House &#8220;Twilight Creations&#8221; stays close to its horror roots and presents this easy but also somehow disappointing game of explorers trapped in a maze-like haunted mansion made up of square corridor tiles which look very dull. As many reviewers have already noted, this game&#8217;s theme has been thinly applied &#8211; what we have &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/04\/09\/thehaunting-house\/\" class=\"more-link\"><span class=\"screen-reader-text\">The<br \/>\nHaunting House<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3659","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":2,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3659"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3659\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}