{"id":3674,"date":"2006-11-25T12:00:00","date_gmt":"2006-11-25T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2006\/11\/25\/yspahan\/"},"modified":"2006-11-25T12:00:00","modified_gmt":"2006-11-25T11:00:00","slug":"yspahan","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2006\/11\/25\/yspahan\/","title":{"rendered":"Yspahan"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19901\" target=\"_blank\">Yspahan<\/a><\/h2>\n<p style=\"font-style: italic\">reviewed by Peter Riedlberger<\/p>\n<p>&#8220;Yspahan&#8221; is a German-style board game produced by Ystari. This may already vouchsafe<br \/>\nfor its quality since Ystari delivered only excellent games so far. Fortunately,<br \/>\n&#8220;Yspahan&#8221; is no exception to this rule.<\/p>\n<p>As most full-blown board games, &#8220;Yspahan&#8221; is about victory points. How do you get<br \/>\nthem? Those numerous, little coloured wooden cubes and the game board, which features a city map<br \/>\nlayout, might suggest a majority mechanism like we had so often since &#8220;El Grande&#8221; times &#8211;<br \/>\nbut far from it.<\/p>\n<p>The city is divided into four quarters, and those quarters again in neighbourhoods. After seven<br \/>\nturns (&#8220;a week&#8221;), victory points are scored for every completed neighbourhood. Once you<br \/>\nstart a neighbourhood (i.e. you put the first cube into a house of a neighbourhood in a quarter),<br \/>\nno other player is allowed to put their cubes into houses of this particular neighbourhood. So, the<br \/>\nchallenge is not to get more houses than other players, but to complete the neighbourhood before<br \/>\nscoring takes place.<\/p>\n<p>How do you get your cubes into the city? This takes us to the most interesting novelty of<br \/>\n&#8220;Yspahan&#8221;, the dice board. At the start of each turn, the starting player rolls 9 dice.<br \/>\nHe groups them according to the number they show, and accordingly, he ends up with 1-6 different<br \/>\ngroups.<\/p>\n<p>First, all dice showing the lowest number are placed onto the first spot. Then, all dice showing<br \/>\nthe highest number are put onto the last spot. Those two spots represent camels and money,<br \/>\nrespectively. Within the framework of this game, think of camels just as another currency, just as<br \/>\nuseful as money. Some things are paid with camels, others with gold, a few require both.<\/p>\n<p>Let&#8217;s image that there were two 1s and three 6s. The first player could now choose either to<br \/>\ntake two camels, or three coins. Got the idea?<\/p>\n<p>However, there are of course six different spots, and the four others represent the four<br \/>\nquarters. Every die on such a spot means you may place one cube into the respective quarter.<\/p>\n<p>Once a player chooses an action, he takes all the dice from the spot he chose. The next player<br \/>\nmust do something different. Therefore, in each turn, only one player may put cubes in any one<br \/>\nquarter. This is exactly why it may get difficult to get your neighbourhood full before scoring<br \/>\nday.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/yspahan_b1.jpg\" align=\"left\" width=\"300\" height=\"193\" border=\"0\" alt=\"board\"\/><\/p>\n<p>There is another, statistical challenge. Rolling six dice, one usually does not end up with<br \/>\nevery number from 1 to 6 in the result, meaning that one or more quarters will not be accessible<br \/>\n(and those quarters are the ones, which offer the most victories points, of course). The starting<br \/>\nplayer can do something about it: Play up to 3 coins, and add up to 3 dice. Those dice are only<br \/>\nuseable for him, and they often tip the scale and make all neighbourhoods available.<\/p>\n<p>My review is already getting long, and I&#8217;ve only explained a mere third of game play.<br \/>\nI&#8217;ll try to catch up. Instead of taking the coins\/camels associated with a spot, or placing the<br \/>\ncubes, a player may always choose one of two other actions: Taking a special card (well, the usual<br \/>\nstuff: &#8220;free camels&#8221;, &#8220;change camels and coins as you like&#8221;, &#8220;get victory<br \/>\npoints for coins\/camels&#8221; etc.) or moving the supervisor.<\/p>\n<p>The supervisor is a token you move on the game board. The cube in the house in front of which<br \/>\nthe supervisor stops gets kicked out and is put on the caravan. Sounds pretty aggressive, huh? In<br \/>\nfact, it&#8217;s not. The caravan is another game mechanism for earning victory points but it works<br \/>\nobviously according to different rules. This means you almost always kick out your own cubes, not<br \/>\nthose of your fellow players.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/yspahan_b2.jpg\" align=\"left\" width=\"260\" height=\"318\" border=\"0\" alt=\"board\"\/>There is a third and last way to earn victory points: At the end of each of their individual<br \/>\nturns, players may buy developments (e.g. &#8220;every time you collect camels, you get one<br \/>\nadditional camels&#8221;, &#8220;every time you put a cube in the caravan, you get a card for<br \/>\nfree&#8221; or &#8220;every time you score for neighbourhoods, get an additional 2 VPs for each<br \/>\ncompleted neighbourhood&#8221;). These developments do not only offer those special powers but add<br \/>\nsome VP as well.<\/p>\n<p>The most important strategy hint is that you need to buy those developments that match your<br \/>\nstrategy. If you want to win by neighbourhood majorities, go for &#8220;place one extra cube every<br \/>\ntime you place cubes&#8221; and &#8220;get 2 VPs more when scoring&#8221;. For caravan gaming, you<br \/>\nneed &#8220;move the supervisor up to three places for free&#8221; and &#8220;get a free card every<br \/>\ntime you send a cube to the caravan&#8221;.<\/p>\n<p>This is, basically, the rule set of &#8220;Yspahan&#8221;. It allows for carefully planning<br \/>\ndifferent strategies. Yet at the same time, a player whose turn it is does not have an overwhelming<br \/>\nnumber of choices. Accordingly, &#8220;Yspahan&#8221; can be played with an appropriate amount of<br \/>\ntime, and even deep thinking players will not annoy their fellow players for too long while making<br \/>\ntheir choices.<\/p>\n<p>&#8220;Yspahan&#8221; should be as enjoyable to casual gamers as it is to real buffs. In my eyes<br \/>\nit is one of the best games of the 2006 vintage.<\/p>\n<p>G\u00fcnther provides more information for finding a good strategy <a href=\"bericht230ge.html\">here<\/a>.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yspahan reviewed by Peter Riedlberger &#8220;Yspahan&#8221; is a German-style board game produced by Ystari. This may already vouchsafe for its quality since Ystari delivered only excellent games so far. Fortunately, &#8220;Yspahan&#8221; is no exception to this rule. As most full-blown board games, &#8220;Yspahan&#8221; is about victory points. How do you get them? Those numerous, little &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2006\/11\/25\/yspahan\/\" class=\"more-link\"><span class=\"screen-reader-text\">Yspahan<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3674","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":16,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3674","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3674"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3674\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3674"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3674"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3674"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}