{"id":3677,"date":"2001-11-25T12:00:00","date_gmt":"2001-11-25T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2001\/11\/25\/muell-money-industrial-waste\/"},"modified":"2001-11-25T12:00:00","modified_gmt":"2001-11-25T11:00:00","slug":"muell-money-industrial-waste","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2001\/11\/25\/muell-money-industrial-waste\/","title":{"rendered":"M\u00dcLL + MONEY (Industrial Waste)"},"content":{"rendered":"<h2>M\u00dcLL + MONEY (Industrial Waste)<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/muell_t.jpg\" align=\"right\" width=\"273\" height=\"201\" border=\"0\" alt=\"M\u00fcll+Money\"\/><\/p>\n<p><b>Publisher<\/b>: Hans im Gl\u00fcck<\/p>\n<p><b>Author<\/b>: Dr. J\u00fcrgen Strohm<\/p>\n<p><b>Tester<\/b>: Aaron Haag<\/p>\n<p><b>Game Tested<\/b>: German edition 2001<\/p>\n<p><b>Scenario<\/b>: Resources, production, innovation, growth and profits and last but<br \/>\nnot least M\u00fcll &#8211; the German word for waste &#8211; are the key ingredientes of this game. Each<br \/>\nplayer tries to max out the interlinked parameters of his production plant by applying<br \/>\nsuitable strategies and tactics.<\/p>\n<p><b>The Game<\/b>: Each player starts with a production plant which needs five work<br \/>\nforce units and five resources to produce and which generates 5 units of waste. The five<br \/>\nwork forces and the first five resources are part of the start set-up. The products of<br \/>\none production cycle sell for initially 14$ million.<\/p>\n<p>At the beginning of each round the start player deals sets of three cards openly<br \/>\ntaking care that a set only contains unique cards (i.e. no duplicate types). The number<br \/>\nof card sets is determined by the number of players plus one. The start player is the<br \/>\nfirst to select a set and the other players follow in clockwise order.<\/p>\n<p>The cards are the motor of the game and when it is a player&#8217;s turn he plays one of<br \/>\nthe cards of his set and executes the corresponding action.<\/p>\n<dl>\n<dt>Resource auction:<\/dt>\n<dd>The player auctions off resources. The number of resources is determined by the<br \/>\namount of resources <b>his<\/b> plant needs for production. The auction starts with the<br \/>\nplayer left to the auctioneer and the auctioneer is the last to bid. If he has the<br \/>\nhighest bid he pays the money to the bank but if any other player bids highest the<br \/>\nauctioneer receives the money instead of the bank.<\/p>\n<\/dd>\n<dt>Production:<\/dt>\n<dd>The plant produces and immediately sells if it has a sufficient amount of resources<br \/>\nand work force units available. The player receives the current production price and<br \/>\nincreases the amount of waste in his waste store by the amount indicated by the waste<br \/>\nmarker of his plant.<\/p>\n<\/dd>\n<dt>Productivity:<\/dt>\n<dd>The player may improve one of his plants productivity indicators by one: work units<br \/>\nrequired to produce, resources required to produce or waste generated when producing.<br \/>\nIncreasing productivity costs $5 million and also increases the number of victory points.<\/p>\n<\/dd>\n<dt>Work force:<\/dt>\n<dd>The player may increase or decrease the number of work forces of his plant.<\/p>\n<\/dd>\n<dt>Income:<\/dt>\n<dd>The player may increase the income of his plant when it produces by $1 million. As<br \/>\nsoon as one player&#8217;s plant reaches an income per production of $20 million the game<br \/>\nfinishes after completing the current round.<\/p>\n<\/dd>\n<dt>Waste removal:<\/dt>\n<dd>The player may decrease the number of waste units in his plant&#8217;s store by one.<\/p>\n<\/dd>\n<dt>Waste trafficking:<\/dt>\n<dd>The player removes one waste unit from his plant&#8217;s store and all other players<br \/>\nmust increase their store by one waste unit.<\/p>\n<\/dd>\n<dt>Consultant:<\/dt>\n<dd>The player may make a &#8220;double action&#8221; playing this card together with any<br \/>\nof his other cards. The corresponding action is performed twice, except for production,<br \/>\nwhich generates an additional profit of $5 million instead. Alternatively, the player may<br \/>\nuse the consultant to repay $10 million of a loan.<\/p>\n<\/dd>\n<dt>Bribe:<\/dt>\n<dd>This card can be used in case of an environmental catastrophe and decreases the<br \/>\ndamages to be paid to $1 million.<\/p>\n<\/dd>\n<\/dl>\n<p>A round continues until no player wants to play any of their cards &#8211; it is allowed<br \/>\nthat a player keeps one of his cards for the next turn. This is particularly useful if<br \/>\none has a bribe card. Playing this card only makes sense during an environmental<br \/>\ncatastrophe which happens immediately once the respective card is drawn when the start<br \/>\nplayer creates the card sets. All player that have excessive waste in their plant&#8217;s<br \/>\nstores must pay damages between $5 million and $10 million. This can be reduced to $1<br \/>\nmillion by playing a bribe card at that point in time. At the end of a round players have<br \/>\nto pay for their work forces (irrespective of whether or not they produced in this round)<br \/>\nand the start player position shifts one position in clockwise direction.<\/p>\n<p>Once the last round of the game has been completed players count their victory points.<br \/>\nIncreases in productivity yield additional victory points as well as increases in the<br \/>\nplants income. Interestingly, the money in player&#8217;s hands only counts half but any<br \/>\nloans reduce the victory points by the full amount.<\/p>\n<p><b>Playing Time<\/b>: Rules are explained in about 15 minutes &#8211; playing time is about<br \/>\n75 minutes.<\/p>\n<p><b>Similar Games<\/b>: <a href=\"http:\/\/sunsite.informatik.rwth-aachen.de\/cgi-bin\/luding\/GameData.py?lang=EN&amp;gameid=329\" target=\"_blank\">Schoko &amp; Co.<\/a> (Yves Hirschfeld, G. Monnet), <a href=\"http:\/\/sunsite.informatik.rwth-aachen.de\/cgi-bin\/luding\/GameData.py?lang=DE&amp;gameid=337\" target=\"_blank\">McMulti (Crude)<\/a>, <a href=\"http:\/\/sunsite.informatik.rwth-aachen.de\/cgi-bin\/luding\/GameData.py?lang=DE&amp;gameid=1000\" target=\"_blank\">Modern Art<\/a> (Reiner Knizia)<\/p>\n<p><b>Westpark Gamers&#8217; Opinion<\/b>: When I played the game for the first time it<br \/>\nreminded me very much of &#8220;Schocko &amp; Co.&#8221;, one of the finalists of the 1988<br \/>\n<a href=\"http:\/\/www.spiel-des-jahres.org\/\" target=\"_blank\">Spiel des Jahres<\/a> award.<br \/>\nThere you also had the task to optimize the various parameters of production so that<br \/>\nincome is maximized. In &#8220;M\u00fcll + Money&#8221; I found it hard to time my actions right<br \/>\nthough, because one&#8217;s options are very dependent on the set of cards available for<br \/>\nselection. If you are sitting right to the start player you are faced with the<br \/>\n&#8220;leftovers&#8221; of all the other players because you are the last to select and<br \/>\nthere are only two remaining sets. On the other hand, next turn you will be the first to<br \/>\nselect your set and you may want to prepare the next move now. Maybe your work force is<br \/>\nstill high and you want to decrease it to save costs. If there is a &#8220;work<br \/>\nforce&#8221; card still available this could be a good point in time to do so. However,<br \/>\nnext round you will need to select a set of cards that contains a<br \/>\n&#8220;productivity&#8221; card in order to adjust your plant productivity accordingly.<br \/>\nReducing the work force before improving productivity is a risky business and should only<br \/>\nbe tried in situations like this unless you do want to become unable to produce.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/muell1.jpg\" align=\"right\" width=\"266\" height=\"203\" border=\"0\" alt=\"M\u00fcll+Money\"\/><\/p>\n<p>In my opinion the resource auctions are the key to winning the game. As with Reiner<br \/>\nKnizia&#8217;s <a href=\"http:\/\/sunsite.informatik.rwth-aachen.de\/cgi-bin\/luding\/GameData.py?lang=DE&amp;gameid=1000\" target=\"_blank\">&#8220;Modern Art&#8221;<\/a> you can generate a lot of money by clever<br \/>\nauctioning. Many times I have seen situations where a player gets resources virtually for<br \/>\nfree by first auctioning a set and cashing in and then buying the next set resources with<br \/>\nexactly the money received from the first auction. This can be exploited by two players<br \/>\nwho work together in two subsequent auctions with one player selling to the other for a<br \/>\npreviously agreed (too) high price. There is nothing the other players can do about this<br \/>\nother than avoiding the situation that these two players both receive auction cards in<br \/>\ntheir sets. So maybe you want to establish a house rule that disallows any negotiations<br \/>\nabout resource prices.<\/p>\n<p>It could be a sound strategy to go for the auctions and productivity cards only, with<br \/>\nthe goal to generate cash and victory points by selling resources to other players and by<br \/>\nincreasing productivity and plant income respectively, leaving production (and costly<br \/>\nwaste generation) to the other players. As an additional benefit you are pushing for an<br \/>\nearly end of the game by quickly moving the plant income marker to the $20 million area<br \/>\nharming those who took an early loan. A similar strategy worked in the first release of<br \/>\n<a href=\"http:\/\/sunsite.informatik.rwth-aachen.de\/cgi-bin\/luding\/GameData.py?lang=DE&amp;gameid=935\" target=\"_blank\">&#8220;Dicke Kartoffeln&#8221;<\/a> by Doris Matth\u00e4us &amp; Frank Nestel<br \/>\nwhere the goal of the game was to generate money by growing and selling potatoes. Here<br \/>\nthe alternative strategy was to grow lots of worms (normally used as fertilizer) and<br \/>\nselling them to the bank or the other players instead of using them on one&#8217;s<br \/>\nfields.<\/p>\n<p>I believe this game has a lot of potential for a wide range of different tactics and<br \/>\nstrategies and it&#8217;s replay value is correspondingly high. The web of interlinked<br \/>\nparameters is big enough to provide ample possibilities for people who like business<br \/>\nsimulations. As usual for <a href=\"http:\/\/www.hans-im-glueck.de\/\" target=\"_blank\">&#8220;Hans im Gl\u00fcck&#8221;<\/a> games the components are of impeccable<br \/>\nquality.<\/p>\n<p>The English version of the game has been published by <a href=\"http:\/\/www.riograndegames.com\/\" target=\"_blank\">Rio Grande Games<\/a> under the name of<br \/>\n&#8220;<a href=\"http:\/\/www.riograndegames.com\/games\/rio191.html\" target=\"_blank\">Industrial Waste<\/a>&#8220;.<\/p>\n<p><b>Aaron&#8217;s Rating<\/b>: 7 (out of 10)<\/p>\n<p><b>Westpark Gamers&#8217; Rating<\/b>: not yet rated<\/p>\n<table>\n<tr>\n<td>\n<p><b>Links to further information:<\/b><\/p>\n<\/td>\n<td>\n<p><a href=\"http:\/\/sunsite.informatik.rwth-aachen.de\/cgi-bin\/luding\/GameData.py?lang=DE&amp;gameid=12908\" target=\"_blank\">Luding Link for M\u00fcll+Money<\/a><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>M\u00dcLL + MONEY (Industrial Waste) Publisher: Hans im Gl\u00fcck Author: Dr. J\u00fcrgen Strohm Tester: Aaron Haag Game Tested: German edition 2001 Scenario: Resources, production, innovation, growth and profits and last but not least M\u00fcll &#8211; the German word for waste &#8211; are the key ingredientes of this game. Each player tries to max out the &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2001\/11\/25\/muell-money-industrial-waste\/\" class=\"more-link\"><span class=\"screen-reader-text\">M\u00dcLL + MONEY (Industrial Waste)<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3677","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":3,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3677","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3677"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3677\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3677"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3677"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3677"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}