{"id":3697,"date":"2005-01-30T12:00:00","date_gmt":"2005-01-30T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/30\/diegaerten-der-alhambra\/"},"modified":"2005-01-30T12:00:00","modified_gmt":"2005-01-30T11:00:00","slug":"diegaerten-der-alhambra","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/30\/diegaerten-der-alhambra\/","title":{"rendered":"Die\nG\u00e4rten der Alhambra"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16253\" target=\"_blank\">Die<br \/>\nG\u00e4rten der Alhambra<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>This game has been published under the title &#8220;Karat&#8221; a couple of years ago,<br \/>\nand Queen Games has used the recent success of &#8220;Alhambra&#8221; to<br \/>\npublish this game again with beautiful artwork reminiscent of its &#8220;sister&#8221;<br \/>\ngame. But game wise this has little to do with &#8220;Alhambra&#8221;, in fact &#8220;Die<br \/>\nG\u00e4rten&#8230;&#8221; is a truly abstract tile laying game.<\/p>\n<p>The large game board is filled with empty, semi-octagonal spaces that surround square<br \/>\nbuilding spaces of different numerical (VP) value. These buildings are placed at random,<br \/>\nbut the values are open from the start. Each player now in turn plays one of the<br \/>\noctagonal tiles that are designed in a way that 4 of them surround a building space.<\/p>\n<p>Each octagon has flowers on each side, in equal quantity, but in different orders. The<br \/>\nflowers represent the player&#8217;s &#8220;influence&#8221; on the various buildings. If a<br \/>\nbuilding is surrounded by 4 octagons it is immediately scored, and the player with the<br \/>\nhighest number of flowers adjacent to the building wins the points. In the (often<br \/>\noccurring) situation that two players have the same amount of flowers present, the player<br \/>\nwith the next highest number of flowers gets full points, and the others nothing. This<br \/>\ncan even mean that a player with NO flowers present can get points (if the three other<br \/>\nplayers cancel each other out that is).<\/p>\n<p>These are, not even in a nutshell, the complete rules of &#8220;Die G\u00e4rten der<br \/>\nAlhambra&#8221;. <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/alhambragarten\/garten_b1.jpg\" align=\"left\" width=\"160\" height=\"296\" border=\"0\" alt=\"G\u00e4rten der Alhambra board\"\/>Game play is not as easy, as the board becomes cluttered very quickly,<br \/>\nand it is easily overlooked what repercussions each play has. The buildings at the rim of<br \/>\nthe board are attractive as they can be quickly scored, but these plans are also easily<br \/>\nfoiled by making playing a matching numbered tile easier. You can have two kinds of tiles<br \/>\nin your hand &#8211; if you draw a high one you will try to bolster your expected scoring<br \/>\nbuildings, if you have a low one you might use it to score a building by making a play<br \/>\nsafe for you but bad for the other players. Rarely you&#8217;ll have the exact tile that<br \/>\nyou need or want!<\/p>\n<p>The game ends after all tiles have been placed, a running score is tallied and one<br \/>\nplayer wins.<\/p>\n<p>The game, although physically attractive, holds one big caveat for the ambitious<br \/>\nplayer, and that lies in the fact that you are &#8220;played&#8221; by the placement of the<br \/>\nother players. In fact up to three quaters of your VP will be achieved through actions no<br \/>\nat all your doing!. As each player first of all cares for him\/herself, the placement of<br \/>\nyour own coloured flowers will very often be what you want. However, in which order the<br \/>\nOTHER 3 flower colours are placed on the tile and which players will profit from their<br \/>\nplacement is very often a result of pure chance, even if you might achieve one or two<br \/>\nnaughty and damaging plays. This is especially true in the endgame, when open spaces<br \/>\nbecome rare and tiles are simply played as they come. In the several games we played the<br \/>\nwinner was always the player who profited most from this undirected placement, in fact<br \/>\nyou could have thrown the dice instead of playing the game in a way. But it is probably<br \/>\neasy to devise variants. The game offers two: In the first variant each player has three<br \/>\navailable tiles (which gives your play a bit more of direction), in the second two<br \/>\nplayers play with each having TWO colours. The latter variant can actually be very<br \/>\nchallenging and can be full heartedly recommended to the pro-gamer, whereas the<br \/>\n&#8220;normal&#8221; game is probably more fit as a &#8220;relaxed&#8221; family game, for<br \/>\nwhich it&#8217;s easy rules make it work well.<\/p>\n<p>The game can be explained in less than 5 minutes, actual playing time is 45 minutes to<br \/>\nan hour.<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Die G\u00e4rten der Alhambra reviewed by Moritz Eggert This game has been published under the title &#8220;Karat&#8221; a couple of years ago, and Queen Games has used the recent success of &#8220;Alhambra&#8221; to publish this game again with beautiful artwork reminiscent of its &#8220;sister&#8221; game. But game wise this has little to do with &#8220;Alhambra&#8221;, &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/01\/30\/diegaerten-der-alhambra\/\" class=\"more-link\"><span class=\"screen-reader-text\">Die<br \/>\nG\u00e4rten der Alhambra<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3697","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":7,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3697","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3697"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3697\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3697"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3697"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3697"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}