{"id":3701,"date":"2005-04-13T12:00:00","date_gmt":"2005-04-13T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2005\/04\/13\/swordand-skull\/"},"modified":"2005-04-13T12:00:00","modified_gmt":"2005-04-13T10:00:00","slug":"swordand-skull","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2005\/04\/13\/swordand-skull\/","title":{"rendered":"Sword\nand Skull"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/16134\" target=\"_blank\">Sword<br \/>\nand Skull<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>The expectation for the new AH&#8217;s first pirate-themed game was enormous, but many a<br \/>\ngamer felt slightly puzzled when looking at the back box of the published game, clearly<br \/>\ndepicting a game that looks like a hybrid of &#8220;Monopoly&#8221; and<br \/>\n&#8220;Talisman&#8221; instead of an updated and playable &#8220;Blackbeard&#8221;.<\/p>\n<p>After reading the rules of and playing the game it is evident that this is anything<br \/>\nbut a typical AH game, rather something that Parker or MB could have published (even<br \/>\nunder Hasbro the line has tried to maintain a certain &#8220;gamer&#8221; status, but the<br \/>\npowers-that-be seem to want to change this in the future with baser offerings).<br \/>\n&#8220;Sword and Skull&#8221; is mainly a family game, and perhaps one has to judge it not<br \/>\nby playing it with gamers but with kids and family. But then nobody is looking for a<br \/>\nfamily game when purchasing an AH brand game. This dichotomy is the crux of the problem<br \/>\nthat I have with &#8220;Sword and Skull&#8221;.<\/p>\n<p>The game material is up to AH&#8217;s new standards, each player gets two nice<br \/>\nfigurines, an officer and a pirate. Both try to retrieve a stolen ship from the evil<br \/>\npirate king (i.e. find the crown of command, for &#8220;Talisman&#8221; fans). To achieve<br \/>\nthis they move around the board in clockwise fashion, a roll of two dice gives two<br \/>\nchoices of movement points, and only one of both figures can be moved. If you roll<br \/>\ndoubles, BOTH figures move forcedly (sometimes to unwanted effect), and if you roll a<br \/>\ndouble naught you can teleport a figure to any space on the outer track. At first glance<br \/>\nthis seems to give more options for movement than in &#8220;Talisman&#8221;, but actually<br \/>\nthis is not so, because of the one-direction-only movement. Moreover, doubles are common<br \/>\nwith two dice! The spaces consist of mainly &#8220;settlements&#8221;, these work exactly<br \/>\nas in &#8220;Monopoly&#8221;, you get &#8220;shares&#8221; (for free though) that represent<br \/>\narmed personnel that is accompanying you. Some bolster your pirate, some your officer.<br \/>\nYou can also go for personnel with money symbols (1 is normal, 2 is maximum). Owning them<br \/>\nforces player that land on the same settlement space later on to pay &#8220;mortgage&#8221;<br \/>\nto you. You even get money when you pass &#8220;Go&#8221;, sorry, &#8220;Start&#8221; on your<br \/>\nway around the board.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/swordskull\/swordskull_b1.jpg\" align=\"left\" width=\"310\" height=\"235\" border=\"0\" alt=\"board\"\/><\/p>\n<p>Some spaces let you buy equipment, which works very much like in &#8220;Talisman&#8221;,<br \/>\nthere are also gold hexes that constantly replenish themselves (and therefore bring more<br \/>\nand more money into the continuum, actually a good idea). You can also fight combats<br \/>\nagainst creatures, but this is actually a less important factor in the game, although the<br \/>\nrewards are sometimes high. Much more often, you will fight your fellow players,<br \/>\nespecially with 4 or 5 players. The outer track around the pirate&#8217;s cove has actually<br \/>\nvery few spaces, and as each player has TWO pawns it is practically impossible to tread<br \/>\nsomewhere without landing on another players pirate or officer&#8217;s feet, forcing you to<br \/>\nfight battle after tedious battle. Like in &#8220;Talisman&#8221;, combat is handled by<br \/>\ndice. Losing is not severe, but it is possible to steal &#8220;shares&#8221; from other<br \/>\nplayers, which somehow leads the whole &#8220;Monopoly&#8221; business ad absurdum. Imagine<br \/>\nplaying &#8220;Monopoly&#8221; &#8211; already an awful game &#8211; and players could STEAL your<br \/>\nshares by rolling higher in combat! This happens so often that it is actually useless to<br \/>\nfollow any money strategy, which first presents itself when reading the rules (you can<br \/>\nbribe the pirate king instead of fighting him to win the game).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/swordskull\/swordskull_b2.jpg\" align=\"right\" width=\"310\" height=\"236\" border=\"0\" alt=\"cover\"\/><\/p>\n<p>Trying to end the game is even worse: to find the pirate king, players have to enter a<br \/>\none-way path that is not even an advanced form of &#8220;Snakes and Ladders&#8221;, it IS<br \/>\n&#8220;Snakes and Ladders&#8221;. No matter how prepared you are, rolling the wrong number<br \/>\nwill kick you back to starting space, quite literally. One space in the middle<br \/>\naccumulates gold like hell; the first player landing there (by pure luck of course) will<br \/>\nmost likely win by money. Otherwise, you could try to beat the pirate king and his<br \/>\nhenchman by combat.<\/p>\n<p>Regardless of what &#8220;strategy&#8221; you follow, you will have to roll many dice<br \/>\nand wait a long time until the game finally grinds to an end. Playing time is certainly<br \/>\nshorter than in &#8220;Monopoly&#8221;, but still a bit to long to enjoy this purely as a<br \/>\nquick, silly diversion. We had some fun playing though, the theme is handled well and<br \/>\npresent throughout, and there is lots of Schadenfreude as you see other players lose what<br \/>\nthey have accumulated so far. There are also several mechanics that are designed to bring<br \/>\nback players who fall behind, also a nice touch. When we stopped playing (because of the<br \/>\nlast train back home), no player could be said to be the clear winner.<\/p>\n<p>A winner this game certainly ain&#8217;t, though, simply through addressing a misjudged<br \/>\naudience. It is an okay little family game, and nobody would bother had it been published<br \/>\nlike that, but presenting it under the AH label is a kind of strange insult. Although one<br \/>\nhas to admit that the old AH has published worse in their time &#8211; &#8220;Global<br \/>\nSurvival&#8221; or &#8220;Assassin&#8221; anyone? Compared to these heinous miscreations<br \/>\n&#8220;Sword and Skull&#8221; could indeed be called a masterpiece. Decide for yourself, if<br \/>\nthis game is for you for its pure fun factor only, we were slightly disappointed to be<br \/>\nhonest. Take my bloody word fer it, matey. Ahoi!<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sword and Skull reviewed by Moritz Eggert The expectation for the new AH&#8217;s first pirate-themed game was enormous, but many a gamer felt slightly puzzled when looking at the back box of the published game, clearly depicting a game that looks like a hybrid of &#8220;Monopoly&#8221; and &#8220;Talisman&#8221; instead of an updated and playable &#8220;Blackbeard&#8221;. &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2005\/04\/13\/swordand-skull\/\" class=\"more-link\"><span class=\"screen-reader-text\">Sword<br \/>\nand Skull<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3701","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":10,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3701"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3701\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}