{"id":3711,"date":"2007-09-16T12:00:00","date_gmt":"2007-09-16T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2007\/09\/16\/galaxytrucker\/"},"modified":"2007-09-16T12:00:00","modified_gmt":"2007-09-16T10:00:00","slug":"galaxytrucker","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2007\/09\/16\/galaxytrucker\/","title":{"rendered":"Galaxy\nTrucker"},"content":{"rendered":"<p><\/p>\n<table style=\"float:right\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td><a href=\"dispgame.php?&amp;gameid=643\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/galaxytrucker_t.jpg\" width=\"260\" height=\"358\" border=\"0\" alt=\"cover\"\/><\/a><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>author<\/td>\n<td align=\"right\">Vlaada Chv\u00e1til<\/td>\n<\/tr>\n<tr>\n<td>publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.czechgames.com\/\" target=\"_blank\">Czech Games Edition<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">2007<\/td>\n<\/tr>\n<tr>\n<td>players<\/td>\n<td align=\"right\">2-4<\/td>\n<\/tr>\n<tr>\n<td>playing time<\/td>\n<td align=\"right\">60 Minuten<\/td>\n<\/tr>\n<tr>\n<td>rating<\/td>\n<td align=\"right\"><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/><br \/>\n<img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/><br \/>\n<img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/><br \/>\n<img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" alt=\"pic\"\/><\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">\n<div style=\"text-align: center\">\n<form>\n<p><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/p>\n<\/form>\n<\/div>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/21090\" target=\"_blank\">Galaxy<br \/>\nTrucker<\/a><\/h2>\n<p style=\"font-style: italic\">previewed by Aaron Haag<\/p>\n<p>Games using a sci-fi theme are usually not considered to be mainstream products and sometimes<br \/>\nonly cover a niche market. In the past games like &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/393\" target=\"_blank\">Merchant of Venus<\/a>&#8221; by<br \/>\nRichard Hamblen, &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/2881\" target=\"_blank\">Buck Rogers<\/a>&#8221; by Jeff Grubb or &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1991\" target=\"_blank\">2038<\/a>&#8221; by Tom Lehmann<br \/>\nwere definitely well received as gamers&#8217; games but never managed to (or intended to?) enter the<br \/>\nmass market. Recent publications like &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/9538\" target=\"_blank\">Die Sternenfahrer von<br \/>\nCatan<\/a>&#8221; or &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19993\" target=\"_blank\">Space Dealer<\/a>&#8221; tried to translate well-known elements into a sci-fi setting or<br \/>\ncombined new game mechanics with trusted ones using a sci-fi theme as the background.<br \/>\nInterestingly, those endeavours did not benefit from their heritages and I dare to say that their<br \/>\nsuccess has at least been hampered by the sci-fi theme.<\/p>\n<p>These were the thoughts when we unpacked &#8220;Galaxy Trucker&#8221;, a new game by Vlaada<br \/>\nChv\u00e1til also known for his games &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19983\" target=\"_blank\">Graenaland<\/a>&#8221; and<br \/>\n&#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/19985\" target=\"_blank\">Through The<br \/>\nAges<\/a>&#8220;. &#8220;Galaxy Trucker&#8221; will be released by the new publisher Czech Games Edition in<br \/>\ntime for Essen 2007.<\/p>\n<p>The rules and the components of the game immediately triggered memories of both<br \/>\n&#8220;Sternenfahrer&#8221; and &#8220;Space Dealer&#8221;. Two to four players have the task to build<br \/>\nspaceships and then explore outer space in search for valuable goods they can sell at the end of<br \/>\ntheir journey. The game starts with a shipbuilding phase where all players simultaneously try to<br \/>\nbuild a well-functioning and safe spaceship using ship part tiles from a common pile. The duration<br \/>\nof this phase is controlled by a timer, creating time pressure for the players when building their<br \/>\nships. This time pressure uses a clever mechanic that is fair and adaptive to the speed of the<br \/>\nplayer group. An hourglass may be moved along a track by the players whenever is runs out, and is<br \/>\nturned over again. Ingeniously, the player shifting the timer to the last space on the track must<br \/>\ncease building when he\/she does so. Once the timer has run out on the final space of the track all<br \/>\nshipbuilding must stop immediately. Moving the hourglass is optional, therefore players have it in<br \/>\ntheir hands how long the building phase lasts, while still guaranteeing a minimum building<br \/>\ntime.<\/p>\n<p>When reading this rule we became a little worried about how this would work in practice,<br \/>\nactually expecting a lot of chaotic grabbing of ship tiles and a general mess in the middle of the<br \/>\ntable. Real play then showed that this is by no means the case. Despite the time pressure building<br \/>\nwas carried out controlled and organized and became only a little hectic when the timer had been<br \/>\nturned for the final run.<\/p>\n<p>The reasons why shipbuilding is controlled rather than chaotic are manifold. First, the ship<br \/>\npart tiles are all face down when the ship building phase commences. Only tiles returned to the<br \/>\npile because players render them unsuitable for their ship are turned face up. So there is no<br \/>\njumping on that e.g. &#8220;best engine&#8221; tile because nobody knows where it is. Instead<br \/>\neverybody grabs a tile and tries to determine if and how it can extend ones ship in a suitable way.<br \/>\nSecondly, ship part tiles come in different types (engines, guns, shields, cargo bays, crew cabins,<br \/>\nuniversal connection modules) and connection styles so that players need to spend some time on<br \/>\nfinding out if a tile fits their needs.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/galaxytrucker_b1.jpg\" align=\"left\" width=\"310\" height=\"182\" border=\"0\" alt=\"ship\"\/><\/p>\n<p>Once the timer has run out on the final track space and all shipbuilding has stopped players<br \/>\nbegin to check each other&#8217;s spaceships for validity. Any part not properly connected according<br \/>\nto the rules must be removed from the ship, sometimes disconnecting additional structures from the<br \/>\nmain body of the ship, which then also need to be removed. In our game we did not manage a single<br \/>\nround of the game without at least one player having to remove tiles. This gives an indication that<br \/>\nit is not too easy to build ships under time pressure.<\/p>\n<p>When all ships have been checked the second phase of the game starts: the space mission. The<br \/>\nmotor of this phase are event cards laid out in four stacks. The spaceships, represented by pawns<br \/>\nin the players&#8217; colours, are placed on the &#8220;flight board&#8221; showing a race track for<br \/>\nthe intergalactic mission. The initial sequence in which the spaceships are positioned is<br \/>\ndetermined by the order in which the players completed their shipbuilding, with the first player to<br \/>\ncomplete his\/her ship being the first to select his\/her starting position. Once the ships are all<br \/>\nlined up the player of the leading ship draws an event card from any one of the four stacks. Being<br \/>\nthe owner of the leading ship and thereby being able to select the stack to draw from has a<br \/>\ndistinct advantage: during the shipbuilding phase players are allowed to inspect any one of three<br \/>\nstacks, the fourth remains secret to all players. This way players are able to build their ship<br \/>\naccording to the events that will happen during the mission and they even know which event are in<br \/>\nwhich stack, with of course a bit of uncertainty about what evil might lure in the undisclosed<br \/>\nfourth stack.<\/p>\n<p>Events come in three general types: they either provide an opportunity to collect goods or they<br \/>\npose a threat to the ship and may destroy parts of it, or they represent empty space where the ship<br \/>\ntravels forwards in the race track according to its engine power.<\/p>\n<p>Once the last event card has been drawn and executed the space mission is over and the players<br \/>\ncollect credits for the goods they have on board and the position they hold on the flight board.<br \/>\nThen a bonus is paid to the player with the best-looking ship.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/galaxytrucker_b2.jpg\" align=\"right\" width=\"310\" height=\"199\" border=\"0\" alt=\"track\"\/><\/p>\n<p>The game is played in three rounds with each additional round increasing the size of the<br \/>\nspaceship that can be built while at the same time increasing the number and severity of events<br \/>\nthreatening the ships. Sometimes in the second and third round ships may be damaged so severely<br \/>\nthat they have only a minute chance to finish the mission. The rules cover this situation quite<br \/>\nwell by allowing a player to abort the ship&#8217;s travel and still collect credits for the goods<br \/>\ntransported, although only half of their value is paid in this case. Our experience is that such a<br \/>\nsituation happens rather often and it is therefore a good idea to know what event cards are still<br \/>\nto appear in order to be able to evaluate one&#8217;s odds of survival.<\/p>\n<p>Although we did not receive the final production version of the game we can already say that the<br \/>\ncomponents&#8217; quality, print and graphics are of excellent quality and support the sci-fi theme<br \/>\nvery well. The only minor quarrel we have is that the players colours and goods are identical in<br \/>\nour version, something which could easily be avoided.<\/p>\n<p>We enjoyed playing &#8220;Galaxy Trucker&#8221; very much and all of us agreed that it offers a<br \/>\nlot of replay value. Building a good ship that matches the threats of the upcoming space mission is<br \/>\ndefinitely a challenge and fun at the same time. The time control of the building phase is truly<br \/>\ningenious and works excellently. Luck certainly plays a role in the game, but it is not predominant<br \/>\nand players always have the feeling to be in control. In those cases where the events cards are<br \/>\njust too disastrous to one&#8217;s ship players may briefly think to be hit by bad luck but quickly<br \/>\nrealize that their ship had an unnecessary structural weakness, which they will avoid in the next<br \/>\nround. As the game only lasts about one hour (once all players know the rules) there is plenty of<br \/>\nchance to improve ones shipbuilding abilities. And I am sure that players long for a revenge after<br \/>\njust one game played.<\/p>\n<p>&#8220;Galaxy Trucker&#8221; is a very enjoyable game and definitely one of the best sci-fi games<br \/>\nI have played since a long time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>author Vlaada Chv\u00e1til publisher Czech Games Edition released 2007 players 2-4 playing time 60 Minuten rating Galaxy Trucker previewed by Aaron Haag Games using a sci-fi theme are usually not considered to be mainstream products and sometimes only cover a niche market. In the past games like &#8220;Merchant of Venus&#8221; by Richard Hamblen, &#8220;Buck Rogers&#8221; &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2007\/09\/16\/galaxytrucker\/\" class=\"more-link\"><span class=\"screen-reader-text\">Galaxy<br \/>\nTrucker<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3711","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":3,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3711"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3711\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}