{"id":3713,"date":"2007-09-30T12:00:00","date_gmt":"2007-09-30T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2007\/09\/30\/league-ofsix\/"},"modified":"2007-09-30T12:00:00","modified_gmt":"2007-09-30T10:00:00","slug":"league-ofsix","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2007\/09\/30\/league-ofsix\/","title":{"rendered":"League of\nSix"},"content":{"rendered":"<p><\/p>\n<table style=\"float:right\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td><a href=\"dispgame.php?&amp;gameid=644\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/leagueofsix_t.jpg\" width=\"260\" height=\"198\" border=\"0\" alt=\"cover\"\/><\/a><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"255\">\n<tr>\n<td>designer<\/td>\n<td align=\"right\" width=\"180\">Vladim\u00edr Such\u00fd<\/td>\n<\/tr>\n<tr>\n<td>publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.czechgames.com\/\" target=\"_blank\">Czech Games edition<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">2007<\/td>\n<\/tr>\n<tr>\n<td>number of players<\/td>\n<td align=\"right\">3-5<\/td>\n<\/tr>\n<tr>\n<td>playing time<\/td>\n<td align=\"right\">60 minutes<\/td>\n<\/tr>\n<tr>\n<td>Rating<\/td>\n<td align=\"right\"><img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/><br \/>\n<img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/><br \/>\n<img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_red.gif\" alt=\"pic\"\/><br \/>\n<img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" alt=\"pic\"\/> <img decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/star_gray.gif\" alt=\"pic\"\/><\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\">\n<div style=\"text-align: center\">\n<form action=\"location.replace('..\/PBLang\/index.php')\">\n<p><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/p>\n<\/form>\n<\/div>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/21091\" target=\"_blank\">League of<br \/>\nSix<\/a><\/h2>\n<p style=\"font-style: italic\">previewed by Aaron Haag<\/p>\n<p>At the time of the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Hussite_Wars\" target=\"_blank\">Hussite<br \/>\nWars<\/a> in Bohemia six towns of the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Lusatia\" target=\"_blank\">Upper Lusatia<\/a> region allied in order to protect themselves against the robbing knights<br \/>\nand to retain their wealth and the stability of Lusatia during the times of war.<\/p>\n<p>The game &#8220;League of Six&#8221; uses this setting and three to five players take the role of<br \/>\ntax collectors for King Sigismund. Their task is to attain the highest favor at the court of the<br \/>\nking of Germany and Hungary by delivering valuable goods to the king&#8217;s stores while<br \/>\nsimultaneously gaining the support of the civic leaders.<\/p>\n<p>The game is played over six rounds, each representing one year. In every round all players use<br \/>\ntheir tax collector to visit one of the towns and select which goods are to be paid as taxes. Then<br \/>\nthey transport these goods as fast as possible into the royal stores or the stores of the civic<br \/>\nleaders.<\/p>\n<p>What sounds like one of the many well-known resources management and route optimization games &#8211;<br \/>\n&#8220;Notre Dame&#8221; or &#8220;Thurn and Taxis&#8221; come to mind here &#8211; is a completely new,<br \/>\nrefreshingly coherent game due to some surprisingly innovative game mechanics. Let&#8217;s look at<br \/>\nsome of them in more detail.<\/p>\n<h4>The Countryside Board<\/h4>\n<p>At the beginning of the game the six town tiles are places around the countryside board in a<br \/>\nrandom order. <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/sechsstaedteb_b1.jpg\" align=\"left\" width=\"310\" height=\"305\" border=\"0\" alt=\"\"\/>A circular road on the board connects the six towns. It is used by the tax<br \/>\ncollectors to travel to a town of their choice to collect the taxes. On the countryside board we<br \/>\nfind two important features: a movement order track used to define the order in which players<br \/>\nselect the town they want to visit with their tax collector and a bidding track for each of the<br \/>\ntowns.<\/p>\n<p>Players indicate on the bidding track how many guards &#8211; the &#8220;currency&#8221; in the game &#8211;<br \/>\nthey are willing to pay to be allowed to stay in the town and collect taxes. If a player enters a<br \/>\nstill vacant town, he places the tax collector pawn on the &#8220;zero&#8221; field of the bidding<br \/>\ntrack of that town; thus initially paying nothing. As soon as another player enters an already<br \/>\noccupied town, the newcomer must offer a higher amount as already indicated by the current occupant<br \/>\nin order to be allowed to remain in the town. The two players concerned increase their bids until<br \/>\none player passes. This player then receives the amount of guards bid by the other player, then<br \/>\nleaves the town and immediately enters another one, paying a distant dependent fee for traveling on<br \/>\nthe circular road. Here, the bidding process starts over if the town is already occupied by another<br \/>\nplayer.<\/p>\n<p>As the towns offer different kinds and quantities of goods some towns are more valuable than<br \/>\nothers. This is where the movement order track comes into play as it specifies which player may<br \/>\nfirst select a town to travel to. Those players who paid fewer guards in the previous round are now<br \/>\nthe first to select a town. This elegant mechanism most of the time ensures that the player with<br \/>\nthe least attractive town in the current round will select first in the next round.<\/p>\n<p>The whole bidding phase needs careful consideration by the players as it offers sufficient<br \/>\npossibilities to waste money by careless travel and bidding. With some experience players will be<br \/>\nable to use a multi-hop approach to their target town by traveling to intermediate towns first in<br \/>\norder to save on road fees while at the same time collecting sufficient guards to win the bidding<br \/>\nin their preferred target town. We found this part of the game design very challenging and one of<br \/>\nthe best parts of the game.<\/p>\n<h4>The Town Tiles<\/h4>\n<p>Each town tile indicates which resources are available in the town. <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/sechsstaedteb_b2.jpg\" align=\"right\" width=\"210\" height=\"224\" border=\"0\" alt=\"\"\/>Basically, each town offers up to four different types of resources:<\/p>\n<ul>\n<li>Goods (of four types), which can be collected as taxes,\n<\/li>\n<li>Horses for fast transportation into the storage halls,\n<\/li>\n<li>Guards as the &#8220;currency&#8221;,\n<\/li>\n<li>Support of the civic leaders.<\/li>\n<\/ul>\n<p>The availability of the town&#8217;s resources varies between rounds, so that a city&#8217;s<br \/>\nattractiveness varies too, depending upon the round played and the tactics chosen.<\/p>\n<h4>The Tax Tiles<\/h4>\n<p>The variation in resource availability is created by the tax tiles, which indicate the<br \/>\ncombinations of the available goods that can be collected. The tax collector in the town has the<br \/>\nchoice of turning the tax tile to a position of his liking thereby selecting one of the possible<br \/>\nresource combinations.<\/p>\n<p>The tiles permit the selection of only three to up to five groups of the goods offered in the<br \/>\ntown. Therefore it can happen that a town which yielded a lot of resources in the previous round<br \/>\nmay be not so attractive in the current round if the new tax tile only allows the collection of a<br \/>\nfew resources.<\/p>\n<p>This beautiful element prevents permanently good positions on the game board but at the same<br \/>\ntime represents a potential problem when determining which of the towns provides the best value in<br \/>\nthe current round and how much it is worth to bid on is a lengthy analysis process. This may result<br \/>\nin excessive playing time and a lot of idle time for the players. However, the analysis is so<br \/>\ncomplex that even our &#8220;professional analyst&#8221; decided to play mainly by using his<br \/>\n&#8220;gut feeling&#8221;. <a href=\"https:\/\/www.westpark-gamers.de\/Artikel\/bad_luck.html\">Player interaction<\/a>, i.e. the<br \/>\nincalculability of the other players, also contributes so that players will often refrain from a<br \/>\ncomplete analysis of identifying the absolutely optimal town.<\/p>\n<h4>Transport into the Stores<\/h4>\n<p>This is probably the most surprising new element in &#8220;League of Six&#8221;. <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/sechsstaedteb_b3.jpg\" align=\"left\" width=\"360\" height=\"205\" border=\"0\" alt=\"\"\/>The<br \/>\norder by which players may deliver their collected goods to the stores is determined by the number<br \/>\nof horses the tax collector has acquired in the town, i.e. the player with most horses may select<br \/>\nand supply first.<\/p>\n<p>The delivery sequence is of crucial importance for winning the game, because the player<br \/>\ndelivering first has the full selection in both stores and shelves and each shelf requires<br \/>\ndifferent goods to be filled completely. Beginning with the active tax collector the players in<br \/>\nturn fill the selected shelf with the goods they have collected until the shelf is either full or<br \/>\nthere are no more matching goods. Then the second-fastest tax collector selects a store and a shelf<br \/>\nto be supplied, and so on.<\/p>\n<p>The correct selection of the store and the shelf is crucial because each player, not only the<br \/>\nactive tax collector, receives points of favor (king&#8217;s store) or support (civic leaders&#8217;<br \/>\nstore) for goods supplied. And the same goods on different shelves offer different points. In<br \/>\naddition, the active tax collector receives points of favor or support, if a shelf is completely<br \/>\nfilled.<\/p>\n<p>Again, a careful analysis of the situation is required here to make a good choice. Often enough<br \/>\nit makes sense to select a shelf, which one cannot fill alone or even one for which one does not<br \/>\nhave any goods at all, as long as it is guaranteed that the shelf is completely filled and one<br \/>\nreceives the extra points. Also here finding the optimal choice is not easy, but since the goods of<br \/>\nall players are displayed openly one can quickly acquire sufficient experience to make fast<br \/>\ndecisions.<\/p>\n<h4>The Hussite Siege<\/h4>\n<p>There are many ways to properly balance a game for a varying number of payers, often the game<br \/>\nboard or the number of resources is modified depending on player numbers. In &#8220;League of<br \/>\nSix&#8221; this adaptation for varying player numbers is reached by the Hussite cards, which in each<br \/>\nround lay siege to a number of towns. Towns under siege are not available for tax collection. The<br \/>\nnumber of towns not under siege is identical to the number of players; therefore every player is<br \/>\nable to place his\/her tax collector into one town. The Hussite cards are drawn randomly at the<br \/>\nbeginning of a round.<\/p>\n<h4>Elements of Luck<\/h4>\n<p>From what I have described by now it becomes clear that luck plays some role in &#8220;League of<br \/>\nSix&#8221; Apart from the variable start position there are:<\/p>\n<ul>\n<li>besieged and thus not playable towns,\n<\/li>\n<li>tax tiles, which limit the possible resource combinations of a town,\n<\/li>\n<li>stores, whose need changes from round to round.<\/li>\n<\/ul>\n<p>It is important to note that these elements of luck exist but do not create a major impact.<br \/>\nPlayers always feel that they are in control of the game and that all decisions they make have a<br \/>\ndirect influence on their chance to win. The elements of luck have been very carefully integrated<br \/>\ninto the game design and they create just the right amount of dynamics when tactics need to be<br \/>\nadapted to the changing eco system.<\/p>\n<h4>Conclusion<\/h4>\n<p>Like all good games &#8220;League of Six&#8221; leaves players spoilt for choice when deciding<br \/>\nbetween several different possible moves and tactics. Quite interestingly, playing the game<br \/>\nintuitively seems to be equally promising as analytical play, which anyway has its limits. Time and<br \/>\nmore game plays will tell if in the end the thorough optimizer has a better chance of winning the<br \/>\ngame than the more intuitively playing gamer.<\/p>\n<p>The indicated playing time of 60 to 90 minutes, thus 10 to 15 minutes per round, is realistic<br \/>\nand surprisingly short for a game of this complexity. Our initial fear that playing the game would<br \/>\ndegenerate into tedious and repetitive analytical work did not materialize at all. Instead<br \/>\n&#8220;League of Six&#8221; is an organic combination of new and well-known game mechanics with just<br \/>\nthe right amount of luck involved to make it a very well balanced and highly attractive whole.<br \/>\nHighly recommended!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>designer Vladim\u00edr Such\u00fd publisher Czech Games edition released 2007 number of players 3-5 playing time 60 minutes Rating League of Six previewed by Aaron Haag At the time of the Hussite Wars in Bohemia six towns of the Upper Lusatia region allied in order to protect themselves against the robbing knights and to retain their &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2007\/09\/30\/league-ofsix\/\" class=\"more-link\"><span class=\"screen-reader-text\">League of<br \/>\nSix<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3713","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3713","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3713"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3713\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3713"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3713"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3713"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}