{"id":3754,"date":"2004-12-14T12:00:00","date_gmt":"2004-12-14T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/14\/questfor-the-dragonlords-the-advanced-game-expansion\/"},"modified":"2004-12-14T12:00:00","modified_gmt":"2004-12-14T11:00:00","slug":"questfor-the-dragonlords-the-advanced-game-expansion","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/14\/questfor-the-dragonlords-the-advanced-game-expansion\/","title":{"rendered":"Quest\nFor The Dragonlords: The Advanced Game Expansion"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14388\" target=\"_blank\">Quest<br \/>\nFor The Dragonlords: The Advanced Game Expansion<\/a><\/h2>\n<p><i>reviewed by Moritz Eggert<\/i><\/p>\n<p>Two years ago the independent game designer Robert Johannessen from Canada<br \/>\nsingle-handedly revived the grand epic risk-style wargame-cum-adventure fantasy game<br \/>\ngenre (lying dormant since &#8220;Battlemist&#8221; from Fantasy Flight) with his major<br \/>\neffort &#8220;Quest For The Dragon Lords&#8221;, a beautifully produced game with lots of<br \/>\nfigurines and cards in a sturdy box packed to the rim with goodies. The game found many<br \/>\nfriends (including me) and so it was no surprise that last year saw the &#8220;Crystals of<br \/>\nPower&#8221; expansion, which made 5 and 6 player games possible.<\/p>\n<p>With the &#8220;Advanced Game Expansion&#8221; Dragonlords gets it&#8217;s first<br \/>\n&#8220;real&#8221; expansion, which adds additional rules to make the game more varied. It<br \/>\ncan be used with or without the &#8220;Crystals of Power&#8221; expansion.<\/p>\n<p>&#8220;Dragonlords&#8221; is one of the few games that combine &#8220;Talisman&#8221;<br \/>\nstyle fantasy adventure with epic battles. It has relatively simple rules and a<br \/>\nreasonably short playing time (for such games), making it possible to play a full game in<br \/>\nan evening. This does not really change with the expansion, but players should be well<br \/>\nfamiliar with the original game to fully enjoy the new rules.<\/p>\n<p>What does the expansion change?<\/p>\n<p>First of all the battle rules have been changed for the third time (after streamlining<br \/>\nthem a little in the &#8220;Crystals of Power&#8221;) and an all new battleboard is<br \/>\nintroduced, which is reminiscent of &#8220;Axis&amp;Allies&#8221;-type games. The main<br \/>\nreason for the battleboard is to make large battles easier to play and keep track of (it<br \/>\nis actually not necessary to use the board in the many smaller battles the game usually<br \/>\nsees), but it also shines by introducing some new tactical options which spice things up<br \/>\nconsiderably. These include rules for flanking and a revised magic system.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen2\/qftdl\/advexp_b1.jpg\" align=\"left\" width=\"310\" height=\"463\" border=\"0\" alt=\"QFTDL Expansion Set\"\/><\/p>\n<p>The second major change is the introduction of buildings and a tech tree. As an<br \/>\nalternative to buying the &#8220;ordinary&#8221; units players can now invest in the<br \/>\ndevelopment of more powerful offensive or defensive units and abilities through the<br \/>\nplacement of buildings, which gives the game a totally new dynamic. The tech tree is kept<br \/>\nrelatively simple to keep it playable, but the options it gives the players will result<br \/>\nin more varying strategies than before. There are also some buildings that only work with<br \/>\ncertain races &#8211; the formerly weak dwarves especially profit from this as they now can<br \/>\nbuild mighty cannons with the alchemists lab for example. Wizards can now research and<br \/>\nbuy spells at a temple, not necessarily having to travel to the Wastelands as before. The<br \/>\ngame comes with beautiful pewter figures to represent the new units, there are also<br \/>\nslightly boring looking counters that one can use in addition. The new units all bring<br \/>\ndifferent advantages, but as so often in games of this type it is the well-mixed army,<br \/>\nwhich will be most successful.<\/p>\n<p>One can also fortify additional spaces now, which makes the introduction of Siege<br \/>\nrules necessary. The Siege rules actually drive the game forward, as laying siege to a<br \/>\nspace can majorly affect the production abilities of your opponent and can even lead to a<br \/>\nquick victory if handled the right way.<\/p>\n<p>All these rules combined make for a deeper but also, as could be expected, slightly<br \/>\n&#8220;slower&#8221; experience of Dragonlords. QFTDL is still not a deeply strategic game-<br \/>\npart of the fun comes from the all-out chaos reigning on the board, but the expansion set<br \/>\nis a major attempt to give players with good &#8220;empire building&#8221; skills a certain<br \/>\nedge and a more rewarding gaming experience.<\/p>\n<p>It is especially nice to see that Johannessen and his crew are clearly dedicated to<br \/>\nkeep the game alive and interesting. If you talk to him, he is certainly full of<br \/>\nenthusiasm and interesting ideas that he wants to try out to satisfy the fans of the<br \/>\ngame. And it is already clear that the development of &#8220;Dragonlords&#8221; has not<br \/>\nstopped with this effort. This dedication to increasing perfection is certainly a nice<br \/>\nchange in a scene, which is increasingly dominated by people trying to make a quick buck<br \/>\nwith half-baked designs that soon end up as unfinished torsos. Therefore I can fully<br \/>\nrecommend the game to fantasy enthusiasts &#8211; don&#8217;t expect the game to be perfect, it<br \/>\nstill need some tweaks here and there (and Johannessen is working on it), but the sheer<br \/>\nenthusiasm for the project makes it stand out from a lot of mediocrity in the genre.<br \/>\nCompared to the products of the big player game companies QFTDL is still like a slightly<br \/>\nwild grunge band, but it has something that others don&#8217;t have &#8211; the heart is<br \/>\ndefinitely in it!<\/p>\n<div align=\"right\">\n<form><input style=\"font-weight:bold\" type=\"button\" value=\"discuss in our forum\" onclick=\"location.replace('..\/PBLang\/index.php')\"\/><\/form>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Quest For The Dragonlords: The Advanced Game Expansion reviewed by Moritz Eggert Two years ago the independent game designer Robert Johannessen from Canada single-handedly revived the grand epic risk-style wargame-cum-adventure fantasy game genre (lying dormant since &#8220;Battlemist&#8221; from Fantasy Flight) with his major effort &#8220;Quest For The Dragon Lords&#8221;, a beautifully produced game with lots &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/12\/14\/questfor-the-dragonlords-the-advanced-game-expansion\/\" class=\"more-link\"><span class=\"screen-reader-text\">Quest<br \/>\nFor The Dragonlords: The Advanced Game Expansion<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3754","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3754","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3754"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3754\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3754"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3754"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3754"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}