{"id":3805,"date":"2004-08-02T12:00:00","date_gmt":"2004-08-02T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2004\/08\/02\/dieverflixte-0\/"},"modified":"2004-08-02T12:00:00","modified_gmt":"2004-08-02T10:00:00","slug":"dieverflixte-0","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2004\/08\/02\/dieverflixte-0\/","title":{"rendered":"Die\nverflixte &#8220;0&#8221;"},"content":{"rendered":"<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/385\" target=\"_blank\">Die<br \/>\nverflixte &#8220;0&#8221;<\/a><\/h2>\n<p>Guenther of our Westpark Gamers is always one who likes to bring along a rare German<br \/>\ngame. &#8220;Die verflixte 0&#8221; is one of these hard to find games, produced by a small<br \/>\nMunich based game company which is now defunct.<\/p>\n<p>This is a game for up to 4 players, each of which gets 6 wooden pins numbered from 0<br \/>\nto 5. The plastic game board consists of 6 rows with 6 holes each. Now each player in<br \/>\nturn places one of his pins face down in the holes of the board (only s\/he knows what<br \/>\nnumber was played). After all players have played their pins all pins are revealed. Now<br \/>\nthe player with the highest added &#8220;line&#8221; of numbers (either diagonal or<br \/>\nhorizontal, interrupted by other pins or not) wins the game (only one line counts). The<br \/>\nhitch is (mentioned in the title which means &#8220;The Accursed Zero&#8221;) that a zero<br \/>\nby ANY player in a line, even your own, nullifies this line completely and makes it<br \/>\nworthless.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/verflixte0_b1.jpg\" align=\"left\" width=\"250\" height=\"211\" border=\"0\" alt=\"Die verflixte 0\"\/><\/p>\n<p>The limited board size makes this mainly a bluffing game. It is pretty obvious to all<br \/>\nif a player tries to build a &#8220;big&#8221; line, basically it is an invitation to play<br \/>\na zero into the line. On the other hand &#8220;joining&#8221; a line made by another player<br \/>\nmight mean playing it safe, you just have to play higher numbers than your opponent. A<br \/>\nsure-fire strategy was discovered in our 4 games that involved playing 3 pins in a<br \/>\ndiagonal row close to the side of the game board (in a line that leaves no room for pins<br \/>\nby other players). If you manage to get three pins in a row like this, most favourably<br \/>\nthe highest pins 3, 4, 5, you usually win the game (as a zero cannot be placed to destroy<br \/>\nthe line once the third pin is played). A more devious strategy involved<br \/>\n&#8220;faking&#8221; a winning line with let&#8217;s say your &#8220;one&#8221; and<br \/>\n&#8220;two&#8221; pin, forcing the other players to play a zero or something else to stop<br \/>\nyou from winning, then play another &#8220;real&#8221; line somewhere else. Of course the<br \/>\nsmall board size doesn&#8217;t exactly make this &#8220;Go&#8221; or &#8220;Chess&#8221;, but<br \/>\nthen this is a relatively light-hearted strategy game that can easily be played in under<br \/>\n10 minutes (and explained in 1 minute), so it works amazingly well as a quick filler. A<br \/>\nvariant (which we didn&#8217;t try) even involves betting on the outcome (so it becomes<br \/>\nless important if you manage a good line or not) and collecting betting chips, so if you<br \/>\nsee these game somewhere you might like to give it a try: It isn&#8217;t half bad!<\/p>\n<p>Westpark-score: 6.25<\/p>\n<p>\n<a name=\"game2\"><\/a><\/p>\n<table align=\"right\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/mausen_t.jpg\" width=\"250\" height=\"170\" border=\"0\" alt=\"Mausen\"\/><\/td>\n<\/tr>\n<tr align=\"right\">\n<td>\n<table class=\"ybackgr\" align=\"center\" border=\"1\" cellspacing=\"0\" cellpadding=\"1\" width=\"230\">\n<tr>\n<td>Designer<\/td>\n<td align=\"right\">Detlef Wendt<\/td>\n<\/tr>\n<tr>\n<td>Publisher<\/td>\n<td align=\"right\"><a href=\"http:\/\/www.abacusspiele.de\/\" target=\"_blank\">Abacus<br \/>\nSpiele<\/a><\/td>\n<\/tr>\n<tr>\n<td>released<\/td>\n<td align=\"right\">2004<\/td>\n<\/tr>\n<tr>\n<td>Players<\/td>\n<td align=\"right\">3 &#8211; 6<\/td>\n<\/tr>\n<tr>\n<td>Playing Time<\/td>\n<td align=\"right\">15+ minutes<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<\/table>\n<h2><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/15648\" target=\"_blank\">Mausen<\/a><\/h2>\n<p>A &#8220;simultaneous&#8221; trick-taking game with a twist &#8211; none, some or all cards<br \/>\nplayed might win a trick, and none, some or all cards played in a trick might stay on the<br \/>\ntable for the next round.<\/p>\n<p>How does it work? Each player gets 4 suits: Elephant, dog, cat and mouse, numbered 1-4<br \/>\nrespectively. Each player plays a card face down, then they are simultaneously revealed.<br \/>\nNow the highest Elephant played takes all dogs on the table (including other dogs played<br \/>\nfor the trick) as a trick, the highest dog takes all cats, the highest cat takes all<br \/>\nmice, and the highest mouse takes all &#8230; Elephants. Cards which haven&#8217;t been taken<br \/>\n(it is rare that all suits are played, as players usually compete for the highest<br \/>\nnumbered cards on the table) stay on the table for the next trick. If two players play<br \/>\nthe same number in a suit, they both cancel each other out, giving the trick to the next<br \/>\nlowest number played. After all cards have been played, each player counts the value of<br \/>\nall his cards and the highest score wins.<\/p>\n<p>Of course this game demands you to think around. If many cats are on the table before<br \/>\na trick, you might be tempted to play a high dog, of course. But the others might think<br \/>\nlikewise, and cancel your card out. Of course the chance that many high dogs will be<br \/>\nplayed means that even a low elephant card will profit from this. SOME dog might take the<br \/>\ncats, but you&#8217;ll get all the high dogs instead with your elephant, and that might be<br \/>\neven better than taking the cats! Of course you can never be sure that the other players<br \/>\nALSO think like you, and somebody might win the cats with a low dog, while several<br \/>\nelephants cancel each other out! Perhaps you should try mice?<\/p>\n<p>So this is mostly a guessing game, not really a tactical card game. You might try to<br \/>\nspare your high cards, but if all players do likewise you won&#8217;t profit from it. A<br \/>\ndistinct strategy is difficult to formulate, it all depends on how well you can read the<br \/>\nminds of your fellow players, which in the end comes down to pure luck.<\/p>\n<p>Here is &#8220;my&#8221; strategy that might or might not work for you (it will<br \/>\ndefinitely NOT work if all players use it)<\/p>\n<ol start=\"1\" type=\"1\">\n<li>Always play the lowest card available in your hand of the suit two levels higher of<br \/>\nthe suit most dominant on the table.<\/p>\n<\/li>\n<li>If you would deplete a suit, switch to the suit one level closer to the suit most<br \/>\ndominant on the table.<\/p>\n<\/li>\n<li>If you would deplete that suit as well, choose any other suit that will not be<br \/>\ndepleted.<\/p>\n<\/li>\n<li>Always save your highest cards for the last rounds.<\/li>\n<\/ol>\n<p>To give you an example: on the table are a &#8220;3&#8221; and a &#8220;4&#8221; dog card,<br \/>\nand a &#8220;4&#8221; mouse card. Dog is the highest suit on the table, therefore you would<br \/>\nplay the lowest MOUSE card (as elephants chase dogs, and elephants are chased by mice) in<br \/>\nyour hand.<\/p>\n<p>Explanation: 5 minutes maximum<\/p>\n<p>1 round of play: 15 minutes maximum<\/p>\n<p>Westpark-Score: 5.25<\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Die verflixte &#8220;0&#8221; Guenther of our Westpark Gamers is always one who likes to bring along a rare German game. &#8220;Die verflixte 0&#8221; is one of these hard to find games, produced by a small Munich based game company which is now defunct. This is a game for up to 4 players, each of which &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2004\/08\/02\/dieverflixte-0\/\" class=\"more-link\"><span class=\"screen-reader-text\">Die<br \/>\nverflixte &#8220;0&#8221;<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3805","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":8,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3805","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3805"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3805\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}