{"id":3829,"date":"2002-08-14T12:00:00","date_gmt":"2002-08-14T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/08\/14\/game-session-report-14-08-2002\/"},"modified":"2002-08-14T12:00:00","modified_gmt":"2002-08-14T10:00:00","slug":"game-session-report-14-08-2002","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/08\/14\/game-session-report-14-08-2002\/","title":{"rendered":"Game Session Report 14.08.2002"},"content":{"rendered":"<h2>Game Session Report 14.08.2002<\/h2>\n<p><b>Author<\/b>: Moritz<\/p>\n<p><b>at the table<\/b>: Basti, Aaron, Moritz, Hans, Peter, Walter<\/p>\n<p><b>on the table<\/b>: Medici, Vinci, &#8230;und Tsch\u00fcss!, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1494\" target=\"_blank\">Medici (Reiner Knizia)<\/a><\/b><br \/>\n<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/medici_t.jpg\" align=\"right\" width=\"265\" height=\"190\" border=\"0\" alt=\"Medici\"\/>This is an earlier effort of Reiner Knizia, a very abstract game of bidding<br \/>\nand trading. It is played in three rounds, each of these rounds is divided into a bidding<br \/>\nand a scoring round. There are 36 cards depicting 5 differently coloured wares in values<br \/>\n0 to 5 (0-1-2-3-4-5-5), and one \u201cneutral card\u201d with the value of 10. In turn,<br \/>\nevery player turns over 1, 2 or 3 cards (s\/he can decide to turn over additional cards<br \/>\nafter seeing what card was turned over). The player to her\/his left starts bidding (each<br \/>\nplayer starts with 30 \u201cgold\u201d). There is only one bidding round, so the last<br \/>\nplayer in the round (incidentally the card turner) can always make the bid if s\/he wants.<br \/>\nThe maximum amount of cards you can own is 5, and you can not bid for cards which would<br \/>\nbring your assembled cards to more than 5. This makes for an interesting decision for the<br \/>\ncard turner, as s\/he can exclude certain players from the bidding by turning over more<br \/>\ncards than they can take!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/medici_b.jpg\" align=\"left\" width=\"227\" height=\"235\" border=\"0\" alt=\"Medici board\"\/>At the end of the round the players count the value of their cards and<br \/>\nget the most money for the highest sum, less money for the second highest and so on. Then<br \/>\nthe scoring round begins: Now the colours come into play. Each player advances tokens on<br \/>\ndifferent \u201cware pyramids\u201d, one step for each card s\/he owns at the end of the<br \/>\nbidding round. Again each pyramid brings money after scoring \u2013 but only to the two<br \/>\nhighest tokens. The \u201c10\u201d card doesn\u2019t move any token at all (but will<br \/>\nassure you profits at the end of the bidding round, which is also important). Who has the<br \/>\nmost money after three rounds wins.<\/p>\n<p>The dilemma is obvious: Should you collect cards to advance tokens, accepting bad values<br \/>\nlike \u201c0\u201d and \u201c1\u201d? Or should you concentrate on winning the<br \/>\nbidding rounds (which gives, in the short term, more money).? And that\u2019s about it<br \/>\n\u2013 what we have here is a purely mathematical game, which doesn\u2019t have<br \/>\nanything to do with the historically fascinating exploits of the real<br \/>\n\u201cMedici\u201d. The game could be called \u201cGrocery Store Empire\u201d or<br \/>\n\u201cChewing Gum \u2013 The Game\u201d and would play the same. But well, that<br \/>\nwouldn\u2019t sell wouldn\u2019t it?<\/p>\n<p>A capable effort from Germany\u2019s most prolific game designer, that\u2019s all we<br \/>\ncould say after playing it. It works as a mathematical dilemma, but doesn\u2019t really<br \/>\nmake for an exciting or colourful game.<\/p>\n<p>Westpark-Gamers score: 5.67<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/9931\" target=\"_blank\">Vinci<\/a><\/b><br \/>\n<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/vinci_t.jpg\" align=\"right\" width=\"235\" height=\"308\" border=\"0\" alt=\"Vinci\"\/>Definitely one of the most successful of the \u201cEuro-Games\u201d line<br \/>\n(surviving atrocious rules translations and counter misprints). The game is like a small<br \/>\nversion of \u201cHistory of the World\u201d \u2013 on a relatively small map (for this<br \/>\nkind of games) of Europe various cultures and empires rise and fall, with the goal to<br \/>\naccumulate as many victory points as possible. The Empires are created by an ingenious<br \/>\nrandom (counters are drawn from a bag) combination of \u201ccultural traits\u201d which<br \/>\nresults in immensely various player powers. For example you could have the combination<br \/>\n\u201cgalleys\u201d and \u201cmines\u201d. The galleys bring you additional attacking<br \/>\npower when attacking along coast lines, the mines bring you additional victory points<br \/>\nwhen occupying spaces with a \u201cpickaxe\u201d. Other traits could be<br \/>\n\u201cfortresses\u201d which bring defensive forts, \u201cspies\u201d which give you<br \/>\nthe ability to make an especially cheap attack, or \u201cdiplomacy\u201d which prevents<br \/>\none player from attcking you (and you from attacking her\/him) each round. The<br \/>\ncombinations are virtually limitless. Of course they are not all eqally powerful, which<br \/>\nis partly dealt with by giving the more powerful traits less \u201cpeople power\u201d &#8211;<br \/>\nyou see, each counter also determines how many tokens you get when founding the empire<br \/>\n\u2013 the more tokens you have, the more expansive power is apparent in an empire (you<br \/>\nneed tokens to conquer spaces and to occupy them after conquest).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/vinci_b.jpg\" align=\"left\" width=\"235\" height=\"237\" border=\"0\" alt=\"Vinci board\"\/>But there is an even more ingenious idea: there are always 6 empire<br \/>\ncombinations to choose from, the ones that are the \u201cfurthest away\u201d cost more<br \/>\nthan the \u201cnearer ones\u201d. If you take any empire, the gap is filled by adding<br \/>\nanother empire at the topmost position, and moving the others down. Everytime you take<br \/>\nmore expensive empires, the point cost you pay is added to the empires \u201cjumped<br \/>\nover\u201d. This means that empires which seemed uninteresting at first become more<br \/>\nattractive later in the game as you will get the accumulated points as a bonus when you<br \/>\ntake these \u201cnobody-wants-me\u201d combinations. Playing an empire is easy &#8211; you<br \/>\nstart somewhere on the rim of the board and try to conquer spaces through combat. The<br \/>\nlatter is handled totally deterministic: the number of tokens necessary to conquer a<br \/>\ngiven space is calculated by taking the number of defending tokens, terrain and special<br \/>\nabilities into account. If you can match that number, you conquer the space \u2013 easy!<br \/>\nThe problem is you have very few tokens for an empire, and each attack on you will result<br \/>\nin you losing one token permanently. And to get victory points for spaces needs you to<br \/>\noccupy a space with at least one token. This means that most empires \u201cmax<br \/>\nout\u201d after 2 or 3 rounds. Any attack after that will always weaken you without you<br \/>\never having the chance to build up again. This is when you decide to put your empire into<br \/>\n\u201cdecline\u201d to start a new one. The old surviving tokens become passive (like<br \/>\nin \u201cHistory of the World\u201d), but will give you additional points as long as<br \/>\nthey survive.<\/p>\n<p>In a normal game you play 2-4 different empires \u2013 if a culture survives 4 or 5<br \/>\nrounds it can already be described as being very succesful. In a 6 player game the final<br \/>\nround begins when 1 player reaches the score of 100 \u2013 the round is played to<br \/>\nit&#8217;s end and the player with the most points wins. This will normally not take longer<br \/>\nthen 2 hours, and you have seen dozens of empires rise and fall (think of the endless<br \/>\n\u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/356\" target=\"_blank\">Civilization<\/a>\u201d in comparison!).<\/p>\n<p>The game is good, no doubt, the mechanisms work, and it is easily explained and played<br \/>\neven with novices. But&#8230; and that\u2019s a big \u201cbut\u201d, it is one of the<br \/>\nWORST \u201ckingmaker games I\u2019ve ever seen. As the scores are open and the moves<br \/>\ntotally calculable, every player can hurt the position of any player badly, if s\/he<br \/>\ndecides so. If you want to play aggressively against one player because you already lose,<br \/>\nyou will most probably prevent her\/him from winning . At least with our gaming group<br \/>\nthere is constant bickering about who should attack whom at any given point. It<br \/>\ndoesn&#8217;t have to, but it can degenerate into a kind of \u201cbullying\u201d game, in<br \/>\nwhich not the playing style but pure group dynamics decide who will win in the end.<br \/>\nBecause of this this game has recently taken some flak, and there have been some attempts<br \/>\nto remedy this problem (hidden scores, for example).<\/p>\n<p>Still, it is one of the few \u201cgrand-style\u201d empire building games, that is<br \/>\nplayable in a very short time without feeling cheated. If you can bear the fact that the<br \/>\ngame is totally ahistoric (the empires don&#8217;t have names, although the combination<br \/>\n\u201cfarmer\/mountaineer\u201d will bring certain Swiss traits to mind, for example)<br \/>\nyou will be in for a treat.<\/p>\n<p>Westpark Gamers score: 7.5 (lowered)<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/7979\" target=\"_blank\">&#8230;und Tsch\u00fcss!<\/a><\/b><br \/>\n<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/undtsch_t.jpg\" align=\"right\" width=\"235\" height=\"303\" border=\"0\" alt=\"...und Tsch\u00fcss\"\/>One of our group commented \u201che must have a lot of time\u201d<br \/>\nwhen reading about Martin Wallace&#8217;s (this game&#8217;s designer) job as a grammar<br \/>\nschool teacher! Well, he certainly designs an impressive number of games \u2013 not all<br \/>\nof them winners, but excellent games like \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/8609\" target=\"_blank\">Lords of<br \/>\nCreation<\/a>\u201d or \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/11116\" target=\"_blank\">Empires of the<br \/>\nAncient World<\/a>\u201d come to mind when thinking of Wallace.<\/p>\n<p>This game is a relatively minor effort of his \u2013 a simple \u201ctrick-taking\u201d<br \/>\ncard game of no great inventiveness. 9 cards are dealt out to each player, ranging from<br \/>\n15 (highest) to -10 (lowest). Then one card less (from the same -10 to 15 stack) than the<br \/>\nnumber of players is dealt out openly. Each player now plays one card face down, then the<br \/>\ncards are turned over, and the lowest played card takes the lowest open score card (the<br \/>\n\u201ctrick\u201d). S\/he is \u201cout\u201d and greeted by a rule-enforced (!)<br \/>\n\u201c&#8230; und Tsch\u00fcss\u201d by the other players (which means \u201cgood<br \/>\nriddance\u201d in German, well that reminds me of the games I had to endure as a grammar<br \/>\nschool kid&#8230;). In subsequent rounds the sum of the cards played until then is counted,<br \/>\nnot only the newly played card. Sounds easy and stupid (well it is, a little), but<br \/>\ndon&#8217;t forget there is 1 card less than the number of players. You see, there will<br \/>\nonly be two players left who compete for the last card, and one of them will get&#8230;<br \/>\nnothing. So it might be more clever to drop out early on and be satisfied with a low<br \/>\ncard, than to spend lots of cards on nothing.<\/p>\n<p>Cards unused are kept, you fill up to 9, and a new turn begins. The player who dropped<br \/>\nout first also has the opportunity to exchange cards s\/he doesn&#8217;t want. After the<br \/>\ndeck has been exhausted a certain number of times, the player with the highest collection<br \/>\nof score cards wins.<\/p>\n<p>If this sounds not particularly exciting you&#8217;re right. The question is, as there are<br \/>\nso many interesting German card games around (think of \u201c<a href=\"sechsnimmt_d.html\">6 nimmt!<\/a>\u201d for example), do we really \u201cneed\u201d a<br \/>\nhalf-baked effort like this? Well, Goldsieber seems to think so. Not atrociously bad, but<br \/>\nnot a winner either.<\/p>\n<p>Westpark Gamers score: 3.0<\/p>\n<\/li>\n<li><a name=\"game4\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1134\" target=\"_blank\">Bluff<\/a><\/b><br \/>\n<br \/>\nAgain we delved into this favourite of ours \u2013 I have already described it<br \/>\nabundantly, so let it be said that this game had two \u201chistorical events\u201d<br \/>\n\u2013<\/p>\n<p>Let me describe the end game of game 1: Aaron and Walter had one dice left each, I had<br \/>\ntwo. We roll, Walter places the die on two \u201c2&#8217;s\u201d. Hmm&#8230; interesting.<br \/>\nAaron shoves the die immediately to three \u201c2&#8217;s\u201d. Even more interesting!<br \/>\nWithout hesitating I bid four \u201c2&#8217;s\u201d, which Walter, as there were no more<br \/>\ndice than 4, had to challenge. I had two \u201c2&#8217;s\u201d, and Walter and Aaron each<br \/>\nhad a star or a 2! Nice win for me&#8230;.<\/p>\n<p>The next game was totally wild. It immediately became clear that there were a lot of<br \/>\n\u201c5&#8217;s\u201d around in one particular roll. People kept \u201csaving\u201d<br \/>\n5&#8217;s outside their dice-shaker and re-rolling. In fact, we ended up placing nearly all<br \/>\nof our dice into the open, which moved the \u201cbidding\u201d BEYOND the count printed<br \/>\non the track (which ends at 20). Only when we reached 24, somebody disbelieved<br \/>\n(rightfully) the illusion. In my experience this has never happened in a game I know of<br \/>\n\u2013 any similar experiences out there? A new record?<\/p>\n<p>Westpark Gamers score: 7.58 (lowered, Basti didn&#8217;t like it that much)<\/p>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Game Session Report 14.08.2002 Author: Moritz at the table: Basti, Aaron, Moritz, Hans, Peter, Walter on the table: Medici, Vinci, &#8230;und Tsch\u00fcss!, Bluff Medici (Reiner Knizia) This is an earlier effort of Reiner Knizia, a very abstract game of bidding and trading. It is played in three rounds, each of these rounds is divided into &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/08\/14\/game-session-report-14-08-2002\/\" class=\"more-link\"><span class=\"screen-reader-text\">Game Session Report 14.08.2002<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3829","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":6,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3829","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3829"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3829\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3829"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}