{"id":3830,"date":"2002-08-20T12:00:00","date_gmt":"2002-08-20T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/08\/20\/game-session-report-20-08-2002\/"},"modified":"2002-08-20T12:00:00","modified_gmt":"2002-08-20T10:00:00","slug":"game-session-report-20-08-2002","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/08\/20\/game-session-report-20-08-2002\/","title":{"rendered":"Game Session Report 20.08.2002"},"content":{"rendered":"<h2>Game Session Report 20.08.2002<\/h2>\n<p><b>Author<\/b>: Peter<\/p>\n<p><b>at the table<\/b>: Aaron, G\u00fcnter, Andrea, Moritz, Hans, Peter<\/p>\n<p><b>on the table<\/b>: Undead, Ohne Furcht und Adel, Hornochsen<\/p>\n<ol start=\"1\" type=\"1\">\n<li><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/undead_t.jpg\" align=\"right\" width=\"159\" height=\"290\" border=\"0\" alt=\"Undead\"\/><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/3831\" target=\"_blank\">Undead<\/a><\/b><br \/>\n<br \/>\nSince Walter wasn\u2019t available for this session, we thought this might be a<br \/>\nwonderful opportunity for some dice-driven fantasy game. Crazed as we are for Nightmare<br \/>\nHouse, Moritz did not meet with much trouble when he tried to convince us of Undead. The<br \/>\n<i>description<\/i> of Undead is breathtaking: Based on Bram<br \/>\nStoker\u2019s Dracula novel (indeed, meticulously following it), this game was said<br \/>\nto combine elements of role-playing games (Moritz took the job as neutral dungeon master,<br \/>\nHans acted as vampire and the rest of us formed the hunter party) and board games (board,<br \/>\ndice). Moritz told us a lot of blood transfers, battling vampires, Sherlock Holmes and<br \/>\neverything else that makes a romantic\u2019s heart beating faster and faster.<\/p>\n<p>However, the <i>game play<\/i> of Undead was painfully boring, at least for us hunters. We<br \/>\nfinished ten &#8220;days&#8221; (which equals two real hours). They nearly always had the<br \/>\nsame sequence. First, Moritz would secretly roll the dice and pronounce: &#8220;Nothing of<br \/>\ninterest in the newspaper&#8221;. Then, we would err on a map of London and keep searching<br \/>\n(searching implied secret dicing by Moritz, so we never could be sure that we<br \/>\nhadn\u2019t simply overlooked something). Movement cost one hour, searching the same.<br \/>\nSince a day had twelve playing hours (if I remember correctly) and we had to return home<br \/>\nbefore nightfall (or search for a new home), we were able to check 4-5 boroughs a day. As<br \/>\nyou will instantly see, we hardly ever found anything. Thus, game play can be described<br \/>\nmore less with this structure:<\/p>\n<ol start=\"1\" type=\"1\">\n<li>Hunters: &#8220;We advance versus west (etc.) and check for coffins &#8211; anything<br \/>\nthere?&#8221;<\/li>\n<li>Secret dicing, then &#8220;No&#8221;<\/li>\n<li>Advance time chit two hours, go back to step 1 if it is before dawn.<\/li>\n<\/ol>\n<p>\n Remember, we played ten days. In all this time, we found: a) a coffin, b) some destroyed<br \/>\ncoffins (we kept wondering about those secret allies \u2013 after the game, Moritz told<br \/>\nus that this destruction was the consequence of a die roll which indicated &#8220;coffin<br \/>\nvandalism&#8221; \u2013 imagine Walter\u2019s reaction on this) and c) a female vampire<br \/>\n(which we could instantly slay, without trouble but also without consequences) \u2013<br \/>\nhowever, this vampire affaire was one of two times that the newspaper had hints for us.<\/p>\n<p>The second time was &#8220;prowler seen at dead corpse&#8221;. We went there and kept<br \/>\ndesperately searching \u2013 to no avail. When Moritz felt our frustration, he<br \/>\nadumbrated that we shouldn\u2019t believe everything in newspapers&#8230;<\/p>\n<p>There were annoying game pauses for us when Moritz played through the night with Hans,<br \/>\nand the same was true for Hans when it was our turn.<\/p>\n<p>Games can\u2019t get much duller than this. After two hours, we finally stopped this. If<br \/>\nyou own a copy of this vain effort of game design, sell it on Ebay before others read<br \/>\nthis review. Granted, this may sound harsh and cynical, but this game really<br \/>\ndoesn\u2019t deserve other. It is devoid of any virtues and deformed by dreadful design<br \/>\nflaws.<\/p>\n<p>Peter\u2019s score: 1 (the other hunters scored the game 1, 1, and 2, Moritz and Hans<br \/>\nscored 5 each, so this game may be more interesting from the vampire\u2019s and<br \/>\nDM\u2019s point of view)<\/p>\n<p>Westpark-Gamers score: 2.5 (Median 1.5, the lowest median of any game ever scored)<\/p>\n<\/li>\n<li><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/ofua_t.jpg\" align=\"right\" width=\"151\" height=\"246\" border=\"0\" alt=\"Ohne Furcht und Adel\"\/><a name=\"game2\"><\/a><b><a href=\"ofua.html\">Ohne Furcht und<br \/>\nAdel<\/a><\/b><br \/>\n<br \/>\nAfter the Undead trauma, we needed some good, ol\u2019, German-style, down-to-earth game<br \/>\nfor our successful atonement. After some minor squabbling we agreed on &#8220;Ohne Furcht<br \/>\nund Adel&#8221;. Refer to <a href=\"ofua.html\">Aaron\u2019s review<\/a> of this game.<\/p>\n<p>I succeeded this time in winning (perhaps the first time ever, not sure about this) by<br \/>\nfollowing a low-profile approach. The results of this game are a further confirmation of<br \/>\nMoritz\u2019 theory that &#8220;Ohne Furcht und Adel&#8221; cannot be won if you ever<br \/>\nhappen to fall victim to the assassin. Moritz proposed a rule change: If you are the<br \/>\nassassin\u2019s victim, you won\u2019t lose your turn, you just won\u2019t be able to<br \/>\nuse your character\u2019s special ability and you won\u2019t get the extra money for<br \/>\nmatching buildings. This really might work out, because the assassin is still a powerful<br \/>\ncharacter: The thief can\u2019t prey on you, and you\u2019re the first to act (of<br \/>\ntremendous importance in the final round if you can raise an 8<sup>th<\/sup> building).<\/p>\n<p> Westpark Gamers score: no new scoring.<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/9294\" target=\"_blank\">Hornochsen<\/a><\/b><br \/>\n<br \/>\nHornochsen may be described as the intellectual version of &#8220;6 nimmt&#8221;. The main<br \/>\ndifferences are that (1) the 5<sup>th<\/sup> card makes you take a row of cards, (2) a<br \/>\ncard lower than the lowest row of cards is added to the highest row of cards, (3) Players<br \/>\nhave special cards (+5, x2) they can add to a row of cards, (4) Players take turns (so no<br \/>\nsimultaneous playing!) and (5) they can play either 1, 2 or 3 cards.<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/hornox_t.jpg\" align=\"right\" width=\"197\" height=\"254\" border=\"0\" alt=\"Hornochsen\"\/><\/p>\n<p>The resulting game play is <i>very<\/i> different from &#8220;6 nimmt&#8221;. The &#8220;6<br \/>\nnimmt&#8221; strategy can basically described by the &#8220;h\u00f6chste-niedrigste&#8221;<br \/>\n(&#8220;highest-lowest card&#8221;) approach: The card you play must fit in a row and still<br \/>\nnot be the 6<sup>th<\/sup> one \u2013 this can rarely be guaranteed; therefore, your card<br \/>\nmust be lower then a card one of your opponents is likely to play (otherwise you\u2019re<br \/>\nthe hapless fellow to take the row) but high enough to make someone else take the row. Or<br \/>\nconversely, your card must be so high that someone else takes the row before you and you<br \/>\ncan start a new row. <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/hornox_c.jpg\" align=\"left\" width=\"159\" height=\"274\" border=\"0\" alt=\"Hornochsen cards\"\/><\/p>\n<p>This strategy is voided in Hornochsen since there is no simultaneous play and you can<br \/>\nplay 1-3 cards. In Hornochsen, you need cards to complete rows on your own without<br \/>\nexternal interference. If you were able to get a completely green row with your +5 and<br \/>\nyour x2, this should win the game. Alas, you can play only three cards at a time so the<br \/>\nsecret is careful preparation of your winning move. Try to prepare a row in a way that<br \/>\nno-one can complete it except you, and then play your two special cards and the final,<br \/>\nfifth card. Of course, this actually never works out&#8230; So you have to aim at less<br \/>\nambitious goals, trying to secure at least one 2x. Combined with some positive points,<br \/>\nthis should win the game.<\/p>\n<p>There is something we have noticed: Aaron was the first to quit the game, and he won. I<br \/>\nwas second to quit, and I was second. The same is true for Moritz who quit and ranked<br \/>\nthird. Only for G\u00fcnter and Hans, this was the other way round. This basically means: The<br \/>\nlonger you stay in game, the more probable it gets that you will swallow all those nasty<br \/>\n&#8220;Hornochsen&#8221; cards (negative points, that is).<\/p>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Game Session Report 20.08.2002 Author: Peter at the table: Aaron, G\u00fcnter, Andrea, Moritz, Hans, Peter on the table: Undead, Ohne Furcht und Adel, Hornochsen Undead Since Walter wasn\u2019t available for this session, we thought this might be a wonderful opportunity for some dice-driven fantasy game. Crazed as we are for Nightmare House, Moritz did not &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/08\/20\/game-session-report-20-08-2002\/\" class=\"more-link\"><span class=\"screen-reader-text\">Game Session Report 20.08.2002<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3830","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3830"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3830\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}