{"id":3834,"date":"2002-09-11T12:00:00","date_gmt":"2002-09-11T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/09\/11\/spielbericht-11-9-2002\/"},"modified":"2002-09-11T12:00:00","modified_gmt":"2002-09-11T10:00:00","slug":"spielbericht-11-9-2002","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/09\/11\/spielbericht-11-9-2002\/","title":{"rendered":"Spielbericht 11.9.2002"},"content":{"rendered":"<h2>Spielbericht 11.9.2002<\/h2>\n<p><b>Autor<\/b>: Aaron<\/p>\n<p><b>am Tisch<\/b>: Peter, Hans, Walter, Moritz, Basti, Aaron<\/p>\n<p><b>auf dem Tisch<\/b>: Star Wars &#8211; Epic Duels, \u00d6l f\u00fcr uns alle, Der wahre Walter,<br \/>\nNimm&#8217;s Leich!, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"bericht29.html#game2\">Star Wars &#8211; Epic Duels<\/a><\/b><br \/>\n<br \/>\nDiesmal spielten wir Epic Duels zu sechst in der Variante &#8220;dunkle&#8221; gegen<br \/>\n&#8220;gute&#8221; Macht, d.h. es spielten 3 (Walter, Basti, Hans) die gute Seite und 3<br \/>\n(Peter, Moritz und ich) die dunkle Seite.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/star-wars2.jpg\" align=\"right\" width=\"235\" height=\"206\" border=\"0\" alt=\"Epic Duels - board\"\/>Peter begann das Spiel und hatte mit dem Imperator gleich gute<br \/>\nSpezialkarten zur Verf\u00fcgung, die er sofort gegen Walter einsetzte. Der verlor damit alle<br \/>\nseine Handkarten und war schutzlos, ohne \u00fcberhaupt am Zug gewesen zu sein. Als Peter dann<br \/>\nin seinem zweiten Zug dies ausnutzte, um Walters ersten Charakter zu t\u00f6ten stand Walters<br \/>\nMeinung \u00fcber das Spiel fest: keine M\u00f6glichkeit, das Spiel zu beeinflussen &#8211; man wird<br \/>\ngespielt. Hier spielte sicherlich eine Rolle, dass wir zu wenig als Team spielten, um uns<br \/>\ngegenseitig zu sch\u00fctzen.<\/p>\n<p>Die \u00fcbrigen Spieler lieferten sich einen spannenden Kampf, der letztendlich nach 30<br \/>\nMinuten Gesamtspielzeit mit dem Sieg Peters und damit der dunklen Seite der Macht endete.<\/p>\n<p>Bis auf Walter waren alle der Meinung, dass &#8220;Epic Duels&#8221; ein spannendes,<br \/>\nkurzweiliges und sehr stimmiges Spiel mit ausgewogenen Charakteren ist, das wir gerne<br \/>\nwieder spielen werden.<\/p>\n<p> Westpark-Gamers-Bewertung: 7.75<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/191\" target=\"_blank\">\u00d6l f\u00fcr uns alle<\/a><\/b><br \/>\n<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/oelfua_t.jpg\" align=\"right\" width=\"235\" height=\"161\" border=\"0\" alt=\"\u00d6l f\u00fcr uns alle 1976\"\/>In the 1960s I played this game quite often and I remember<br \/>\nthat I liked it a lot at the time. <a href=\"http:\/\/luding.org\/Skripte\/PublisherData.py\/ENpublisherid\/7\" target=\"_blank\"><br \/>\nRavensburger<\/a> published the first release in 1960 (apparently in co-operation with<br \/>\nBritish Petrol) and decided to re-release it in 1976. The second issue came with large<br \/>\nseparate boards for the oil drilling and market value markers but overall I liked the<br \/>\n1960 material better &#8211; it delivered a less abstract flair to the game (I particularly<br \/>\nliked the little oil drilling towers, which although a bit fiddley to use were a lot<br \/>\nnicer than the abstract plastic pawns used in the 1976 release). We played the 1976<br \/>\nrelease of Hans, who has equally good memories about the game as I have.<\/p>\n<p>Basically, this a business game about oil exploration and transportation. Players roll a<br \/>\ndie to move their pawn across a track on the main board. The space they end their move on<br \/>\nindicates an action they can or must make. Some spaces trigger actions just when moved<br \/>\nover &#8211; these actions apply to all players. Possible actions of the first kind are buying<br \/>\nthe next available oil drilling right and to start drilling for oil, or to take one of<br \/>\nthe two kinds of event cards. A possible action of the second kind is that all oil wells<br \/>\nbelonging to players produce oil, which increases the level of oil in the storage tanks<br \/>\nof each well.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/oelfua_a.jpg\" align=\"left\" width=\"235\" height=\"183\" border=\"0\" alt=\"\u00d6l f\u00fcr uns alle 1960\"\/>Once a player has moved his\/her pawn (s)he may charter a<br \/>\ntanker to transport oil from a well&#8217;s storage tanks to a refinery. Two types of<br \/>\ntankers with different capacity (and charter price) are available and no ship may be<br \/>\nchartered if there is insufficient oil to completely fill it. Tankers move one space<br \/>\nacross the world map on the board per player&#8217;s turn. Shipping routes have different<br \/>\nlength depending on the location of the well and the chosen refinery. Whenever a ship<br \/>\nmoves the owner has to pay operating costs, which are on top of the initial charter cost<br \/>\nfor the tanker, making it important to always have sufficient money available &#8211; so<br \/>\nplayers have to carefully watch their cash flow. Once a ship reaches its destination the<br \/>\nrefinery pays the current market price for that location and the price drops one step<br \/>\nthereafter. This is a simple mechanism to simulate supply and demand.<\/p>\n<p>Players start with one working oil well and may start as many oil drilling operations as<br \/>\nthey like &#8211; provided they end their move on the appropriate space and have sufficient<br \/>\nmoney to buy the exploration rights. Drilling for oil is a chancy business and will fail<br \/>\nor incur additional costs in about 40% of the cases.<\/p>\n<p>The game ends once the first player has successfully completed 10 oil deliveries to the<br \/>\nrefineries.<\/p>\n<p>All the good memories about the game disappeared during playing for about 90 minutes<br \/>\nafter which we aborted the game. The conclusion was that it would last at least another<br \/>\n90 minutes if not a lot longer. This in itself would not have been a problem if the game<br \/>\nprovided at least a minimum of player interaction. Instead, players have to wait<br \/>\nendlessly for the other players to complete their moves without being able to plan ahead.<br \/>\nMost of the time players would be able to plan and perform their moves completely<br \/>\nindependently of each other as hardly any of the player&#8217;s choices has an impact on<br \/>\nthe other players. Even the oil price changes due to supply and demand variations were<br \/>\nfound to be of little tactical implication as shipping routes are too long to be able to<br \/>\nseriously plan ahead. So the game comes down to the simple principle: start an oil<br \/>\nexploration whenever you can and ship oil whenever possible using the shortest possible<br \/>\nroute, and most importantly &#8220;beat&#8221; your opponents when rolling the die. Not<br \/>\nenough substance for a game that lasts 3 hours or more&#8230;<\/p>\n<p> Westpark Gamers Score: 2.34<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/987\" target=\"_blank\">Der wahre Walter<\/a><\/b><br \/>\n<br \/>\n<a href=\"http:\/\/luding.org\/Skripte\/PublisherData.py\/ENpublisherid\/53\" target=\"_blank\">Fata Morgana<\/a>, the publisher of this game is best known in the English<br \/>\nspeaking parts of the world by their game <a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/315\" target=\"_blank\">Kreml<\/a>, which was<br \/>\npublished in English with slightly modified rules by <a href=\"http:\/\/luding.org\/Skripte\/PublisherData.py\/ENpublisherid\/60\" target=\"_blank\">Avalon<br \/>\nHill<\/a> under the name of &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/2128\" target=\"_blank\">Kremlin<\/a>&#8220;.<br \/>\nMany Fata Morgana games are card games (like their famous &#8220;<a href=\"anno.html\">Anno<br \/>\nDomini<\/a>&#8221; and &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/9551\" target=\"_blank\">Tichu<\/a>&#8220;) and &#8220;Der wahre Walter&#8221;, too, comes as a set of<br \/>\n156 cards with 3 statements each on either side of the card. Each of the statements<br \/>\nrefers to the person reading it to the others (the Sphinx). A keyword of a statement is<br \/>\nblanked out by the word &#8220;Walter&#8221;.<\/p>\n<p>The game works like this: in sequence each player for one turn resembles the<br \/>\n&#8220;Sphinx&#8221;, takes the next card from the shuffled deck, selects one side of the<br \/>\ncard and reads the 3 statements to the other players. Example: &#8220;Having won a million<br \/>\nin the lottery I would <b><i>Walter<\/i><\/b>.&#8221; Using their knowledge about the person<br \/>\nplaying the Sphinx the players (including the Sphinx) write down what they think is the<br \/>\nmost appropriate replacement for the word &#8220;Walter&#8221;. This can be a single word<br \/>\nup to a complete sentence.<\/p>\n<p>Once all players have written down their &#8220;Walter&#8221; words the Sphinx collects all<br \/>\nnotes and reads them (including her own) in random order to the players. The players (of<br \/>\ncourse excluding the Sphinx) then guess what the Sphinx&#8217;s &#8220;Walter&#8221; words<br \/>\nmight have been. Players who guessed correctly receive a point (the Sphinx also receives<br \/>\na point for each correct guess of another player). In case a player guessed wrong the<br \/>\nplayer who wrote down this (incorrect) word receives a point.<\/p>\n<p>Basically the game implements the same principles as the lexicon game or the German<br \/>\n&#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/785\" target=\"_blank\">Nobody<br \/>\nis perfect<\/a>&#8220;. The only difference is the more personal touch by having to guess<br \/>\nwhat the Sphinx will write down. The Sphinx will try to write down something that is<br \/>\nlikely to be guessed by the others and the other players will try to write down words<br \/>\nwhich sound convincing to all other players in order to trick them into selecting this<br \/>\nword. So it is of some benefit to know the person that plays the Sphinx quite well.<\/p>\n<p>All of this is by no means a new idea or principle &#8211; it works fine all right but does not<br \/>\nhave a &#8220;lasting effect&#8221;.<\/p>\n<p> Westpark Gamers Score: 5.67<\/p>\n<\/li>\n<li><a name=\"game4\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/8201\" target=\"_blank\">Nimm&#8217;s Leich!<\/a><\/b><br \/>\n<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/nimmsleich_t.jpg\" align=\"right\" width=\"159\" height=\"201\" border=\"0\" alt=\"Nimm's Leich!\"\/>Although already 5 years old this is the first time we played<br \/>\nthe game. The title is a pun using the German idiom for &#8220;Take it easy&#8221; and by<br \/>\nremoving just one letter changing it to the equivalent of &#8220;Take a corpse&#8221; &#8211;<br \/>\nwell&#8230;<\/p>\n<p>The game uses 6 different &#8220;Leich&#8221; cards which are shuffled and placed face up<br \/>\nin a line on the table. One end of the line is marked as &#8220;top&#8221; by turning the<br \/>\ncard (the highest ranking &#8220;Leich&#8221;) by 90 degrees. Each player receives 6 cards<br \/>\nfrom a deck of 36. Each of these cards has 6 spaces for a representation of a<br \/>\n&#8220;Leich&#8221; card. The distribution of &#8220;Leich&#8221; pictograms on these cards<br \/>\nvaries significantly, some show only 2 different &#8220;Leichs&#8221; but each of them 3<br \/>\ntimes. Others show 3 &#8220;Leichs&#8221; each of them twice and so on. Each player takes<br \/>\nthe first card of his\/her deck (which lies face down in front of the player) and the task<br \/>\nof the players is to make a bet on how many &#8220;Leichs&#8221; of a particular kind are<br \/>\nrepresented in total on all of the players drawn top cards. The start player makes the<br \/>\nfirst bet. The next player now has three choices: either raising the bet for that<br \/>\n&#8220;Leich&#8221; by at least one, or quoting a new bet for a higher-ranking<br \/>\n&#8220;Leich&#8221; or challenging the bet of the previous player. If a bet is challenged<br \/>\n<b>all<\/b> players vote on this bet by simultaneously showing a &#8220;thumbs up or<br \/>\ndown&#8221;. Those choosing &#8220;thumb up&#8221; believe in the bet, those with their<br \/>\nthumb down disbelieve it. The cards are then revealed and the players who guessed<br \/>\ncorrectly discard their card, the other players take back the card and place it as the<br \/>\nlast card in their deck.<\/p>\n<p>Twice in the game each player has the opportunity to ask two players to show him\/her<br \/>\ntheir card. This must happen before a bet is challenged, though.<\/p>\n<p>The game ends once a player has discarded all of his\/her six cards.<\/p>\n<p>If all of this sounds familiar: yes, the principle is very similar to &#8220;Liar&#8217;s<br \/>\nDice&#8221; or &#8220;Bluff&#8221; as it is called in Germany. In comparison, we much prefer<br \/>\nBluff &#8211; it plays faster and is a bit more predictable with respect to the odds, and last<br \/>\nbut not least the suspense of the fact that the number of dice (and players!) is<br \/>\nconstantly reduced is unsurpassed.<\/p>\n<p> Westparkgamers Score: 4.5<\/p>\n<\/li>\n<li style=\"list-style: none\">Hence we decided to play our favorite &#8220;last game of the<br \/>\nevening&#8221;:<br \/>\n\n<\/li>\n<li><a name=\"game5\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1134\" target=\"_blank\">Bluff<\/a><\/b><br \/>\n<br \/>\nAfter having some extreme results regarding the number of dice showing the same value<br \/>\nlast time round, this round was more of the usual matter. Our first round was slightly<br \/>\noff the usual as it showed an surprisingly fast reduction of dice during the first few<br \/>\nturns.<\/p>\n<p> Westparkgamers Score: 7.58<\/p>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Spielbericht 11.9.2002 Autor: Aaron am Tisch: Peter, Hans, Walter, Moritz, Basti, Aaron auf dem Tisch: Star Wars &#8211; Epic Duels, \u00d6l f\u00fcr uns alle, Der wahre Walter, Nimm&#8217;s Leich!, Bluff Star Wars &#8211; Epic Duels Diesmal spielten wir Epic Duels zu sechst in der Variante &#8220;dunkle&#8221; gegen &#8220;gute&#8221; Macht, d.h. es spielten 3 (Walter, Basti, &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/09\/11\/spielbericht-11-9-2002\/\" class=\"more-link\"><span class=\"screen-reader-text\">Spielbericht 11.9.2002<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3834","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":2,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3834"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3834\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}