{"id":3839,"date":"2002-10-16T12:00:00","date_gmt":"2002-10-16T10:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/16\/spielbericht-16-10-2002\/"},"modified":"2002-10-16T12:00:00","modified_gmt":"2002-10-16T10:00:00","slug":"spielbericht-16-10-2002","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/16\/spielbericht-16-10-2002\/","title":{"rendered":"Spielbericht 16.10.2002"},"content":{"rendered":"<h2>Spielbericht 16.10.2002<\/h2>\n<p><b>Autor<\/b>: Moritz<\/p>\n<p><b>am Tisch<\/b>: Peter, Aaron, Walter, Andrea, Moritz<\/p>\n<p><b>auf dem Tisch<\/b>: Das Amulett, Im Zeichen des Kreuzes, Drakon und Expansion Set,<br \/>\nPowerplay, Bluff<\/p>\n<p>I was slightly worried about missing the European soccer championship game that<br \/>\nevening (Germany against Faroer Islands), but that game apparently was so bad that we<br \/>\nsurely had better entertainment value with our selection of all-star games!<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"amulett.html\" target=\"_blank\">Das Amulett<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/amulett_t.jpg\" align=\"right\" width=\"181\" height=\"234\" border=\"0\" alt=\"Das Amulett - box\"\/><br \/>\n<br \/>\nThis relatively recent German offering includes many elements that I like: bidding,<br \/>\nvariable player powers, and fantasy. Well, the last element is really flavor only, as the<br \/>\ngame is rather abstract. Players collect gemstones &#8211; the first player to collect 7<br \/>\ndifferent ones (or ANY 8) wins. Similarly to &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/10462\" target=\"_blank\">Die Kaufleute von<br \/>\nAmsterdam<\/a>&#8221; there is only one token on the map &#8211; whoever won the last bid can<br \/>\ndecide where it moves next. The board is divided into various areas with 2 different<br \/>\ngemstones initially (there are more than 7 different colors, with different total amounts<br \/>\nin each color), there are also &#8220;cities&#8221; with 3 different gemstones. All areas<br \/>\napart of cities have one metal symbol (there are 4 different metals of which each player<br \/>\ninitially receives one each). In these areas it is only possible to bid with this<br \/>\nspecific metal, only in the city can you use all 4. There are also areas with pyramids,<br \/>\nand areas close to the &#8220;big wall&#8221;. These areas grant you special abilities, if<br \/>\nyou have certain &#8220;power cards&#8221;.<\/p>\n<p>The power phase is the most interesting of the game: each player has a stock of 10 energy<br \/>\nmarkers that will either be &#8220;free&#8221; or bound to cards. As many power cards as<br \/>\nthere are players are drawn and auctioned off. The amount of energy that you pay not only<br \/>\nbeats the other players amount, it also defines how long you can use a card, as each<br \/>\nround one or two energy markers (depending on the strength of the power card) are removed<br \/>\n&#8211; if there are none left, the card ceases to function.<\/p>\n<p>Normally players will have from 2-4 &#8220;energized&#8221; power cards. Some of them let<br \/>\nyou draw specific metal cards each round, some of them make you select any metal card you<br \/>\nwant, some of them give you special bidding powers (for example forcing players to always<br \/>\nbid at least 2 higher than you), some of them let you take energy away, etc. The<br \/>\nabilities on the cards are varied and interesting, and basically through these cards the<br \/>\ngame is won.<\/p>\n<p>After the power bidding a number between 4 and 6 is drawn, this is the amount of<br \/>\nmovements the single pawn will make. At each stop the players bid their metal cards that<br \/>\nfit the area (it is very often possible to bid with ANY card &#8211; if you have, for example,<br \/>\na power card that allows you to do just that in a pyramid space, for example). The<br \/>\nhighest bidder takes the gem of her\/his choice. Then s\/he decides where the pawn will<br \/>\nmove next. It is very interesting to watch what gems other players have acquired so far,<br \/>\nas it is often possible to move the pawn to a space where the leading player (preferably)<br \/>\nwill get a gem s\/he already owns, thus making victory more difficult. But again, beware<br \/>\nof the power cards, as some of them can move gemstones on the map!<\/p>\n<p>The game is over pretty quickly, or rather more quickly than you wished for (&#8220;what,<br \/>\nalready? I wanted to win!&#8221;). It makes you want to play again immediately, which is<br \/>\nalways a good feature in a game. Probably not an evergreen, but a very nice and deep<br \/>\ngame, with elegant mechanics and nice material. I thoroughly recommend it, though<br \/>\nnon-gamers might have to get used to the rather nebulous fantasy theme.<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14235\" target=\"_blank\">Drakon, mit Expansion-Set One<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/drakonexp_t.jpg\" align=\"right\" width=\"197\" height=\"266\" border=\"0\" alt=\"Drakon Expansion Set\"\/><br \/>\n<br \/>\nDiesmal zwang ich die Kollegen, das nicht so unglaublich gesch\u00e4tzte &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/12421\" target=\"_blank\">Drakon<\/a>&#8221;<br \/>\ndoch noch einmal auszuprobieren, diesmal mit einer kleinen Regelvariante (geliehen von<br \/>\n&#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/11419\" target=\"_blank\">Carcassonne<\/a>&#8220;): Es liegen immer 3 Dungeon-Tiles offen aus: wenn man<br \/>\nnachzieht, w\u00e4hlt man sich ein Teil aus!<\/p>\n<p>Das hat 2 Vorteile: erstens besitze ich die erste Auflage des Spiels, sah aber nicht ein<br \/>\nnur wegen des Expansion-Sets die ZWEITE Auflage des Spiels zu kaufen (in der 2. Auflage<br \/>\nhaben die Dungeon-Tiles eine andere R\u00fcckseite, die nur mit der 2. Auflage kompatibel<br \/>\nsind, was ein normales &#8220;Ziehen&#8221; unm\u00f6glich macht). Zweitens kann man die gerade<br \/>\nausliegenden Dungeon-Teile noch mal Allen erkl\u00e4ren, was bei diesem zwar simplen, aber<br \/>\ndurch die vielen unterschiedlichen Effekte der R\u00e4ume doch recht un\u00fcbersichtlichen Spiel<br \/>\nnicht schlecht ist.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/drakoncov.jpg\" align=\"left\" width=\"227\" height=\"173\" border=\"0\" alt=\"Drakon\"\/>Noch mal kurz worum es geht: 2-6 Abenteuer versuchen aus einem<br \/>\nDrachenverlies zu entkommen, das sie w\u00e4hrend des Spiels selber erstellen. Der erste<br \/>\nSpieler mit 5 Goldst\u00fccken gewinnt (anscheinend ist es nicht so wichtig, WIRKLICH dem<br \/>\nDungeon zu entkommen- &#8220;reich stirbt halt gl\u00fccklich&#8221;). Fast alle R\u00e4ume haben<br \/>\neinen bestimmten Effekt, der nur beim Betreten wirkt, man bekommt Geld, dreht R\u00e4ume,<br \/>\nteleportiert durch die Gegend, klaut anderen Geld, usw. (es gibt unglaublich viele<br \/>\nverschiedene R\u00e4ume). Mit dem Expansionset kommt noch ein lebendiger Drachencounter (der<br \/>\nbeim Betreten bestimmter R\u00e4ume durch die Gegend bewegt wird) hinzu, der vor allem andere<br \/>\nSpieler \u00e4rgert (go back to the beginning, lose 1 gold), au\u00dferdem ein gutes Dutzend neuer<br \/>\nRaumeffekte durch neue Tiles.<\/p>\n<p>Durch die oben beschriebene Regelvariante wurde das Spiel k\u00fcrzer und schmerzloser, und<br \/>\nder sonst stark empfundene &#8220;Kingmaker&#8221;-Effekt trat schw\u00e4cher als sonst zutage.<br \/>\nKein supertolles Spiel, aber mal ganz nett zwischendrin. Das Gl\u00fccksmoment sollte man<br \/>\nallerdings sehr hoch einsch\u00e4tzen!<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/11905\" target=\"_blank\">Im Zeichen des Kreuzes<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/izdk_t.jpg\" align=\"right\" width=\"189\" height=\"240\" border=\"0\" alt=\"Im Zeichen des Kreuzes\"\/><br \/>\n<br \/>\nThis predecessor of &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/13509\" target=\"_blank\">Wallenstein<\/a>&#8221; also uses the &#8220;dice-tower&#8221;, an ingenious<br \/>\ndevice which serve as an interesting randomizer for combat. You throw in the wooden<br \/>\narmies of the enemy and your own armies at the same time &#8211; 50 percent will stay in the<br \/>\ntower and come out at a later time. Armies that DO come out are compared, higher total<br \/>\nwins. Foreign accidentally released armies will be transformed into reserve armies for<br \/>\nyou (i.e. &#8220;freed prisoners&#8221;). A surprisingly simple and fun system &#8211; ok, there<br \/>\nis luck, but it makes for much more fun than throwing dice&#8230;<\/p>\n<p> &#8220;Im Zeichen des Kreuzes&#8221; lets the players reenact the horrible crusades &#8211; as<br \/>\ncrusaders of varying reputation. The game is played on a map of the Mediterranean. Each<br \/>\ncrusader starts with a handful of armies and treasure chests in predetermined areas. The<br \/>\ngoal of the game is to reach Jerusalem, which, at the beginning of the game, is fortified<br \/>\nwith 15 armies (more will be added during the game). There are also two independent<br \/>\npirate and land armies each, which mostly serve as an annoyance for other players.<\/p>\n<p>Movement works through playing region cards: there are 3 sorts (mountain, plain and sea)<br \/>\nand a joker which can be used as any region. Some of the cards bear army or ship symbols<br \/>\n&#8211; these move the neutral armies. There are an abundant number of both Christian and<br \/>\nMuslim cities on the map, ready to be plundered. It is actually often equally good to<br \/>\nattack Christian cities, as the booty is the same, but the reputation will suffer<br \/>\nslightly (making you redraw less cards, which is bad). Christian cities also serve as<br \/>\nplaces to pray (gain reputation) or to hire new armies (with treasure chests, presumably<br \/>\nfrom the last ransacked town). Once a city is sacked, it is removed from the board and<br \/>\ncannot be used again. Certain event cards force you to never attack a certain city to<br \/>\ngain defined bonuses. After conquering a small number of Muslim cities it quickly becomes<br \/>\nyour duty to attack Jerusalem. Your first attacks will be hopelessly outnumbered, but the<br \/>\npope will give you new armies as a bonus, so next time you will be stronger. After<br \/>\nprobably 2 hours of play one player will be the first to conquer Jerusalem and win the<br \/>\ngame.<\/p>\n<p>Basically this is a racing game, not a war game. As battles mostly cost you the same<br \/>\nnumber of armies as you will gain through plunder, so you will try to reach your quota of<br \/>\nconquered Muslim cities and then proceed as quickly as possible to Jerusalem, to gain the<br \/>\nbonus armies for your first attacks (which usually end in losses).<\/p>\n<p>A light, not very deep game, which still manages to project a reasonably detailed<br \/>\n&#8220;historic&#8221; atmosphere. There are lots of opportunities for annoying the other<br \/>\nplayers, which adds to the fun. Combat can become repetitive, but is rather quick, so it<br \/>\ndoesn&#8217;t matter that much. It is also not important to win ALL battles &#8211; you have to<br \/>\nwin the RIGHT battle in the end. All in all this is a game that certainly will appear<br \/>\nagain on our table.<\/p>\n<p>But careful: Check if you have assembled the tower correctly before you start playing &#8211;<br \/>\nwe discovered we hadn&#8217;t in the middle of our game, and this forced us to stop playing<br \/>\nas many armies had become stuck in the rim and therefore created an unfair situation for<br \/>\nsome players without us knowing it!<\/p>\n<\/li>\n<li><a name=\"game4\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/9650\" target=\"_blank\">Powerplay<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/powerplay_t.jpg\" align=\"right\" width=\"215\" height=\"274\" border=\"0\" alt=\"Powerplay\"\/><br \/>\n<br \/>\nThis is the German version of the excellent American card game &#8220;<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/2933\" target=\"_blank\">Slapshot<\/a>&#8220;,<br \/>\nwhich, slightly inspired by the black film comedy with the same name about ice hockey<br \/>\n(starring Paul Newman), became most known in it&#8217;s old <a href=\"http:\/\/luding.org\/Skripte\/PublisherData.py\/DEpublisherid\/60\" target=\"_blank\">Avalon<br \/>\nHill<\/a> edition.<\/p>\n<p>You won&#8217;t find a Paul Newman card, but rather an assortment of fantasy and parody<br \/>\ncharacters very removed from real ice hockey in the German version. Each player randomly<br \/>\ndraws a team of 3 attackers, 2 defenders and a goalie. Every turn each player has 3<br \/>\noptions: 1) exchange one player card for a randomly drawn card of the same type<br \/>\n(presumably in the hope of getting a better player). 2) Randomly steal a card of another<br \/>\nplayer and replace it with a card of your choice from your own hand (risky, but worth it<br \/>\nif the other player is known to have a strong team). 3) Challenge another players team<br \/>\n(you have to challenge each other player before challenging the same player again).<\/p>\n<p>Who can score 5 matches wins the game.<\/p>\n<p>Games (or rather battles) work a little like the card game &#8220;War&#8221; &#8211; Each player<br \/>\nselects a card secretly, the higher card scores a goal, with some special rules (goalies<br \/>\nalways stop attackers, or concede to the higher goalie, certain defenders have the<br \/>\nability to incapacitate the opponent&#8217;s card, forcing him to exchange the card after<br \/>\nthe game, etc.). There are even players with &#8220;special abilities&#8221;, like the<br \/>\n&#8220;Hydra&#8221;, which is stronger if played late in the game.<\/p>\n<p> All 6 cards are played and the higher scorer wins (sudden death continuation is<br \/>\npossible, if there is a draw). Card play is relatively random for the first 3 cards or<br \/>\nso, but becomes increasingly tactical, as you know what cards have been played and which<br \/>\nones not. Also, the other players will watch the game like hyenas &#8211; if a player is known<br \/>\nto have a weak team the others will certainly take advantage of that knowledge.<\/p>\n<p>All in all this is a really fun game &#8211; it plays quickly, uses at least parts of your<br \/>\nbrain that other games do not use, and it is also cheap. A true classic, especially as a<br \/>\nquick starter or light finishing game.<\/p>\n<\/li>\n<li><a name=\"game5\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1134\" target=\"_blank\">Bluff<\/a><\/b><br \/>\n<br \/>\n&#8217;nuff said: Aaron won!<\/p>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Spielbericht 16.10.2002 Autor: Moritz am Tisch: Peter, Aaron, Walter, Andrea, Moritz auf dem Tisch: Das Amulett, Im Zeichen des Kreuzes, Drakon und Expansion Set, Powerplay, Bluff I was slightly worried about missing the European soccer championship game that evening (Germany against Faroer Islands), but that game apparently was so bad that we surely had better &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/16\/spielbericht-16-10-2002\/\" class=\"more-link\"><span class=\"screen-reader-text\">Spielbericht 16.10.2002<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3839","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3839","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3839"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3839\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}