{"id":3841,"date":"2002-10-30T12:00:00","date_gmt":"2002-10-30T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/30\/game-session-report-30-10-2002\/"},"modified":"2002-10-30T12:00:00","modified_gmt":"2002-10-30T11:00:00","slug":"game-session-report-30-10-2002","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/30\/game-session-report-30-10-2002\/","title":{"rendered":"Game Session Report 30.10.2002"},"content":{"rendered":"<h2>Game Session Report 30.10.2002<\/h2>\n<p><b>Author<\/b>: Aaron<\/p>\n<p><b>at the table<\/b>: Mike Lasher, G\u00fcnther, Hans, Walter, Aaron<\/p>\n<p><b>on the table<\/b>: Globopolis<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/14312\" target=\"_blank\">Globopolis<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/globopol_t.jpg\" align=\"right\" width=\"273\" height=\"257\" border=\"0\" alt=\"box cover\"\/><br \/>\n<br \/>\nThis time we had another go with &#8220;Globopolis&#8221;, the first game of Mike Lasher,<br \/>\nwhich received rather mixed reactions at our <a href=\"bericht33.html#game1\" target=\"_blank\">first session<\/a> four weeks ago. In the meantime we&#8217;d been in contact with<br \/>\nMike for some <a href=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/Globopolis_clarification.pdf\" target=\"_blank\">rule<br \/>\nclarifications<\/a> and quite to our surprise Mike asked if he could join in on our next<br \/>\nGlobopolis session. We were all too happy to accept but at the same time I was faced with<br \/>\nthe challenge to limit the number of Westpark Gamers for that evening to four. We finally<br \/>\nmanaged by arranging an <a href=\"bericht39.html\">Orc gaming session<\/a> the next day<br \/>\n(Halloween!) for the one&#8217;s who could not attend.<\/p>\n<p>While explaining the Globopolis rules to Walter, who hadn&#8217;t played the game before<br \/>\nMike took the chance to provide details of the game design. Hence, we learnt that the<br \/>\nterritory placement on the board has been very carefully laid out to make sense not only<br \/>\nwith respect to geography but also with respect to resource locations and Guild<br \/>\nplacement. We got the impression that aspects like this had a much higher priority during<br \/>\nthe design than actual game balance&#8230;<\/p>\n<p>The detailed explanations by Mike provided further clarifications on a number of issues<br \/>\nwhich again led to an update of our &#8220;<a href=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/Globopolis_Rules_Summary.pdf\" target=\"_blank\">Globopolis Rules<br \/>\nSummary<\/a>&#8220;. So all of you who downloaded it earlier may want to get the latest<br \/>\nversion now. While writing this I remember Mike saying that he encourages everyone to<br \/>\nsuggest variants to the rules in addition to those already described in the rule book. At<br \/>\none point he even mentioned that the game can be viewed as a &#8220;game kit&#8221;<br \/>\nproviding lots of material for own creations.<\/p>\n<p>But let&#8217;s come to our game.<\/p>\n<p>After the completion of the first round Hans surprised all of us when he played his<br \/>\nMission card which allowed him to immediately receive 20 CR points if he owns four<br \/>\nterritories with point value 3 or 4, one in each quadrant. Just by chance he had received<br \/>\nfour such territories during the game setup and suddenly was 20 points ahead of everyone<br \/>\nelse after just one round. Since a game of 5 players has a victory condition of 75 points<br \/>\nand including the point values of the initial territories Hans found himself halfway to<br \/>\nvictory already without really having achieved anything. This triggered some discussions<br \/>\nabout the element of luck in Globopolis and Mike explained that they had never<br \/>\nencountered this situation before during play testing. At that time I was not willing to<br \/>\nreveal my Mission card which would make me the winner of the game if I am the first<br \/>\nplayer to reach the 50 CR point mark. If Hans would have drawn this card during his<br \/>\nsecond or third turn in addition to the Mission card which gave him 20 CR points the game<br \/>\nwould have been over in under 30 minutes without giving even the slightest chance to the<br \/>\nother players to do something against Hans&#8217; victory. (<i>After we had finished the<br \/>\ngame we had a look at the mission cards and found them very unbalanced, indeed. Some are<br \/>\nalmost impossible to achieve while others appear to be very simple and heavily influenced<br \/>\nby luck.<\/i>)<\/p>\n<p>At least one thing was clear after the first round: we had a &#8220;public enemy #1&#8221;<br \/>\n&#8211; Hans. No more favorable deals with him until we had caught up.<\/p>\n<p>After a few more rounds G\u00fcnther had almost caught up with Hans with Walter in close<br \/>\npursuit. Mike and myself were still close to our initial point values with not much we<br \/>\ncould do about this. One reason was that the other three players had already acquired<br \/>\nseveral more territories while Mike had lost a territory to Hans in a very unlucky<br \/>\nbattle. I for myself was the proud owner of a Guild with plenty of food and water to sell<br \/>\nto the other players (and getting these for free myself) but on the other hand was very<br \/>\nresource constrained with respect to production units. This left me in a situation where<br \/>\nI had lots of money but no chance to spend it on economic development which would have<br \/>\nprovide additional CR points. Instead I was left with buying points whenever possible.<br \/>\nToo soon did I have to bury my victory plans of being the first to reach the 50 CR point<br \/>\nmark &#8211; in fact I only managed to get there as the fourth player.<\/p>\n<p>When G\u00fcnther and Hans both came closer to the 75 CR point victory mark they had to stop<br \/>\nbuying CR points (as described in the rules) and concentrate more on territory<br \/>\ndevelopment and territory acquisition. In fact we found it to be a good tactic to first<br \/>\nspend money on CR points in addition to some basic development for defense purposes and<br \/>\ndo all the economic development possible later when it is no longer allowed to buy CR<br \/>\npoints. This way one can achieve a CR point increase of about 5 to 10 points each turn<br \/>\nalso in the later stages of the game.<\/p>\n<p>Finally, G\u00fcnther managed to sneak past Hans and cross the 75 point victory mark when we<br \/>\nhad played just under 2 hours. Third was Walter closely followed by me while Mike was<br \/>\nstill trying to negotiate the 30 CR point mark. He obviously spent too much time on<br \/>\nexplaining the game and demonstrating the various options rather than trying to win.<\/p>\n<p>Since the game lasted shorter than we had expected we spontaneously decided to continue<br \/>\nuntil the first player reaches the 100 CR point mark &#8211; the victory condition of the four<br \/>\nplayer game. This took us more than one additional hour as getting and keeping CR points<br \/>\ntends to be rather difficult on a board with only a few unowned territories left.<br \/>\nNevertheless, G\u00fcnther also managed to meet the extended victory condition first making<br \/>\nhim the definite winner of the evening.<\/p>\n<p>We spent more than an hour of game analysis thereafter &#8211; unfortunately most of the time<br \/>\nwithout Mike who had to leave early:<\/p>\n<p>Globopolis is not a game from gamers for gamers. There are many things that make the game<br \/>\nunbalanced and uncontrollable which will not appeal to the hardcore gamer. Also the rules<br \/>\nare too unstructured and sometimes imprecise leaving things open for interpretation &#8211;<br \/>\nserious gamers hate it when they discover during a 3 hour gameplay that some players have<br \/>\ndifferent rules interpretations than others.<\/p>\n<p>Globopolis is also not one of the lighter family games which is quickly explained, with<br \/>\nsome moderate elements of luck in order to give everyone a chance for winning. It has far<br \/>\ntoo many different game elements in it which make it too complex for a family game. And<br \/>\nthe playing time of 3+ hours is prohibitive for that clientele anyway.<\/p>\n<p>So what is Globopolis? Its much more than Monopoly &#8211; in fact I would not even compare it<br \/>\nto Monopoly as it has too many other mechanisms and elements which require a completely<br \/>\ndifferent style of playing. Neither is it Risk &#8211; the element of aggression is predominant<br \/>\nin Risk but not in Globopolis. The dice rolling rules for engagements are actually quite<br \/>\ninnovative and we were wondering what the odds of winning a battle are depending on the<br \/>\nnumber of dice used. G\u00fcnther made the effort to do some calculations for this and the<br \/>\nresults can be found in his &#8220;<a href=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/Globopolis-Kampfregeln.pdf\" target=\"_blank\">Globopolis Odds Table<\/a>&#8220;.<\/p>\n<p>Nor is it Settlers of Catan &#8211; there is resource management involved in Globopolis, too,<br \/>\nbut the freedom allowed by the rules with respect to trading and allocating resources<br \/>\nprovides a completely different feel. It definitely is a game with interesting mechanics<br \/>\ntaken from these three games and put together in an interesting and new way. In many<br \/>\nrespects it would have helped the game if some of the elements found in the three games<br \/>\nhad been left out in order to make it less complex (actually, Mike told us that<br \/>\nMonopoly&#8217;s &#8220;Jail\/Free Parking&#8221; field had been present in earlier prototypes<br \/>\nbut luckily was taken out in the final version).<\/p>\n<p>Globopolis certainly is fun to play with the right set of players. We liked it for the<br \/>\nchallenges it provides. And it can be improved by tweaking a few things to balance the<br \/>\ngameplay a little better. The rule book already provides ideas about how to reduce some<br \/>\nof the elements of luck a little and this is where the Globopolis community on <a href=\"http:\/\/www.globopolis.net\" target=\"_blank\">www.globopolis.net<\/a> comes in and is asked<br \/>\nto develop variants.<\/p>\n<p>Westpark Gamers Score: 6.25 (out of 10)<\/p>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Game Session Report 30.10.2002 Author: Aaron at the table: Mike Lasher, G\u00fcnther, Hans, Walter, Aaron on the table: Globopolis Globopolis This time we had another go with &#8220;Globopolis&#8221;, the first game of Mike Lasher, which received rather mixed reactions at our first session four weeks ago. In the meantime we&#8217;d been in contact with Mike &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/30\/game-session-report-30-10-2002\/\" class=\"more-link\"><span class=\"screen-reader-text\">Game Session Report 30.10.2002<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3841","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":4,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3841","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3841"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3841\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3841"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3841"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}