{"id":3843,"date":"2002-10-31T12:00:00","date_gmt":"2002-10-31T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/31\/spielbericht-31-10-2002-halloween-2\/"},"modified":"2002-10-31T12:00:00","modified_gmt":"2002-10-31T11:00:00","slug":"spielbericht-31-10-2002-halloween-2","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/31\/spielbericht-31-10-2002-halloween-2\/","title":{"rendered":"Spielbericht 31.10.2002 (Halloween)"},"content":{"rendered":"<h2>Spielbericht 31.10.2002 (Halloween)<\/h2>\n<p><b>Author<\/b>: Moritz<\/p>\n<p><b>at the table<\/b>: Peter, Andrea, Hans, Moritz<\/p>\n<p><b>on the table<\/b>: Quest for the Dragonlords, Cannibal Pygmies in the Jungle of<br \/>\nDoom, Star Wars &#8211; Epic Duels<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/www.questforthedragonlords.com\" target=\"_blank\">Quest for the Dragonlords<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/questforthedragonlords_t.jpg\" align=\"right\" width=\"235\" height=\"233\" border=\"0\" alt=\"box\"\/><br \/>\n<br \/>\nAfter the games fair in Essen we are again starting the slow process of trying out all<br \/>\nnew releases, in our &#8220;orc games sub division&#8221; group of the Westpark Gamers the<br \/>\nfocus is &#8211; of course &#8211; on fantasy games. I was the happy buyer of the 85th (of 1000) game<br \/>\nof &#8220;Quest of the Dragonlords&#8221; for 2-4 players, which was released for the first<br \/>\ntime in Essen, and which looked like an interesting cross of <a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/4710\" target=\"_blank\">Axis and<br \/>\nAllies<\/a>, <a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/162\" target=\"_blank\">Risiko<\/a> and <a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/2041\" target=\"_blank\">Talisman<\/a>, , with a high &#8220;hack factor&#8221;, as the &#8220;<a href=\"http:\/\/www.kenzerco.com\/\" target=\"_blank\">Knights of the Dinner<br \/>\nTable<\/a>&#8221; would put it.<\/p>\n<p>The game presentation is absolutely stunning &#8211; hundreds of plastic figurines that depict,<br \/>\nnot surprising considering the genre, gigantic dragons, armies and fleets. 4 races<br \/>\n(Elves, Orcs, Dwarves and Barbarians) fight for the control of a fantasy kingdom that is<br \/>\nlaid out on a nice but slightly confusing (regarding mountain borderlines, which are<br \/>\nsometimes difficult to detect) map. There are some strange details: For example, Elves<br \/>\nare RED and the orcs GREEN (&#8220;tradition&#8221; usually favors the other way round).<br \/>\nAlso notably different are the special abilities of some of the races &#8211; Elves are not<br \/>\nnoted for range strikes but for hobbit like sneak attacks here, but well, if you think of<br \/>\nCeleborn&#8217;s sneaky elves in the film&#8230;. And barbarians are especially good<br \/>\nshipbuilders, well, they didn&#8217;t watch &#8220;Conan&#8221; then!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/questforthedragonlords2.jpg\" align=\"left\" width=\"469\" height=\"193\" border=\"0\" alt=\"board\"\/>Setup works like in &#8220;Risk&#8221; &#8211; each player takes<br \/>\nturns placing single figures until the map is full, therefore creating different starting<br \/>\nsituations. Especially important are &#8220;treasure&#8221; spaces (some on islands) and<br \/>\n&#8220;kingdoms&#8221; (gives you control of a colored region of &#8220;areas&#8221; &#8211;<br \/>\nimportant for army regeneration and income). But even &#8220;empty&#8221; spaces are<br \/>\nimportant &#8211; they more you have the more gold income you get, also not unlike Axis and<br \/>\nAllies. Another similarity to that game is the fact that armies bought at the beginning<br \/>\nof the turn are placed at the END of the turn, after hacking, so to speak.<\/p>\n<p>Gold is depicted in a very nice way &#8211; real &#8220;lumps&#8221; of gold are used, each look<br \/>\ndifferent and &#8220;natural&#8221;, a good fantasy touch. The coloring used is very<br \/>\n&#8230;.well, very little water and sweat resistant, so you have to get used to become a<br \/>\ngoldfinger like ol&#8217; King Midas.<\/p>\n<p>Player &#8220;cheat sheets&#8221; are also produced lovingly &#8211; they are all different, and<br \/>\neven expensively mounted, like the game board. They feature info on spells and turn<br \/>\nsequence, there are even holes in which you can stick markers that show what spells you<br \/>\nhave (the holes are rather small for the plastic pieces used, but that is only a minor<br \/>\nqualm &#8211; use &#8220;the force&#8221;).<\/p>\n<p>The aforementioned setup presents a small problem of the game &#8211; there are 6<br \/>\n&#8220;kingdom&#8221; spaces to start with, and everybody wants one first, so in a 4 player<br \/>\ngame players 3 and 4 will certainly only get ONE kingdom space, the others 2. Not only do<br \/>\nthey suffer the typical &#8220;Risk&#8221;-disadvantage of moving last, they also get less<br \/>\nmoney to start with. No problem here for 3 or 2 players, though.<\/p>\n<p> Now we start &#8211; each player&#8217;s turn has several phases: First you buy armies, then you<br \/>\nmove fleets and dragonlords (which you won&#8217;t have at start &#8211; it will be one of your<br \/>\nmain goals to find one of these very elusive guys!), then you move your quest parties<br \/>\nthrough the wastelands (two specially separated adventure areas &#8211; when you enter them,<br \/>\nyour armies become adventurers seeking fame and magical power, when you leave the<br \/>\nwastelands, your adventurers become armies again, hopefully more powerful). Then there is<br \/>\na kind of &#8220;combat move&#8221; like in &#8220;Risk&#8221; &#8211; attack to win, then you can<br \/>\nmove your victorious armies into the new territory&#8230;and beyond, if you want, to continue<br \/>\nyour attack!. Then there is a kind of &#8220;forced march&#8221;, actually a special phase<br \/>\nnot named as such, and a &#8220;transfer move&#8221;, which takes care of spaces that<br \/>\nbecame empty, but weren&#8217;t conquered. Then you collect income for your areas and place<br \/>\nthe armies you bought at the beginning.<\/p>\n<p> The adventures in the wastelands are much fun &#8211; they give some role-playing flair,<br \/>\nalthough everything is very simplified and basically is decided through one roll of the<br \/>\ndie, even when the &#8220;flavor-text of the adventure cards might make you think<br \/>\notherwise. But there is still some tactics involved &#8211; you have to have certain items to<br \/>\nsurvive certain adventures, and there is always a choice to make if you want to lose time<br \/>\nwith equipping or boldly go into dangerous spaces. The center space is the dragon&#8217;s<br \/>\ncave &#8211; you need a certain &#8220;Talisman&#8221; to get a dragonlord there, and that&#8217;s<br \/>\nwhat you want, really. Why? Although some of the spells and items you can find in the<br \/>\nwastelands are nifty, the dragonlord is the ultimate weapon &#8211; he can breathe fire to<br \/>\ndestroy fleets and armies, and he can teleport 10 armies ANYWHERE on the board (the rules<br \/>\ndryly note that it doesn&#8217;t make much sense to protect borders in this game &#8211; there is<br \/>\ntoo much teleportation going on here&#8230;).<\/p>\n<p> This is vital to ending the game more quickly than your usual fantasy monster game -the<br \/>\nplayer who kills all the other &#8220;kings&#8221; (one army piece is declared to be<br \/>\n&#8220;king&#8221; at the beginning of the game &#8211; protect it at all costs, mate!) wins the<br \/>\ngame (you can also win by conquering all kingdoms, but that is very difficult).<\/p>\n<p> This is always a slight problem in a game: eliminated players will have to idly sit and<br \/>\nwatch &#8211; the designers have hinted at publishing alternate victory conditions soon, which<br \/>\nwill be interesting. We usually stop when one player is eliminated in our group.<\/p>\n<p> Our first game thus actually ended in the first round &#8211; before the 3rd and 4th player<br \/>\nhad moved at all! One player hadn&#8217;t expected that armies and fleets can practically<br \/>\nreach any space on the board, and had placed her king alone! The second game was also<br \/>\nover quite quickly, but this came through a misunderstanding from my side of the rules,<br \/>\nwhich made the attacker too powerful in a combat. But it was me who was eliminated, so I<br \/>\nwas punished for this oversight!<\/p>\n<p> Our impression was that &#8220;Quest&#8230;&#8221; is an interesting and fun game &#8211; it might<br \/>\nnot win a prize for originality, as most game mechanisms are known from other games, but<br \/>\nthe clever combination of these elements creates a fast moving (compared to other games<br \/>\nof the fantasy battles genre- we&#8217;re not talking &#8220;Liar&#8217;s Dice&#8221; here!)<br \/>\ngame with an &#8220;epic&#8221; feeling, I guess around 3-4 hours if played correctly. The<br \/>\npresentation creates a lot of flair, you can really annoy other players, and the splatter<br \/>\nfactor is high. The price is VERY good when you look at the game components, and it is<br \/>\nclear that a lot of love went into the production. The game rules are even additionally<br \/>\npresented on CD (with animated examples) &#8211; which is pure luxury, really.<\/p>\n<p> Westpark-Gamers say: Recommended!<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/www.zmangames.com\" target=\"_blank\">Cannibal<br \/>\nPygmies in the Jungle of Doom<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/cannibal3.jpg\" align=\"right\" width=\"235\" height=\"184\" border=\"0\" alt=\"box\"\/><br \/>\n<br \/>\nAuch dies eine Messeneuheit, das Nachfolgespiel zu &#8220;<a href=\"http:\/\/www.zmangames.com\/products\/grave_robbers\/grave_robbers.htm\" target=\"_blank\">Grave<br \/>\nRobbers from Outer Space<\/a>&#8220;. Dieses recht einfache Kartenspiel evoziert die Welt<br \/>\nder B-Filme in all ihrer Glorie, diesmal mit speziellem Augenmerk auf<br \/>\n&#8220;Dschungel&#8221;-Abenteuer-Filme (Tarzan l\u00e4sst gr\u00fc\u00dfen).<\/p>\n<p> Jeder Spieler ist ein Filmproduzent, und versucht &#8220;seine&#8221; Version des Films<br \/>\naufzubauen, mit eigener &#8220;Location&#8221;, und verschiedenen &#8220;Characters&#8221;,<br \/>\ndie auch &#8220;props&#8221; besitzen. Alle diese Karten haben Punktwerte, die sich zu<br \/>\neinem gesammelten &#8220;Defense&#8221;-Wert addieren. Dieser ist auch potentieller<br \/>\nPunktestand f\u00fcr den Sieg, wenn die Karte &#8220;Roll Credits&#8221; gespielt wird. Es gibt<br \/>\nallerdings noch eine zus\u00e4tzliche Punktequelle, n\u00e4mlich den Filmtitel &#8211; am Anfang des<br \/>\nSpiels wird aus 6 zuf\u00e4llig gezogenen Karten ein m\u00f6glichst bizarrer Titel zusammengestellt<br \/>\n(in unserem Fall war das &#8220;The Mystic Portal of Egypt versus the valley of the<br \/>\nvolcano amazons&#8221; (nun, vielleicht ein bisschen zu lang, um im Kino erfolgreich zu<br \/>\nlaufen). Jede Karte, auf der Hand oder im Spiel, die einen Teil dieses Titels tr\u00e4gt,<br \/>\nbringt 5 Bonuspunkte, muss also eine der urspr\u00fcnglich gezogenen Karten sein.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/cannibal1.jpg\" align=\"left\" width=\"235\" height=\"184\" border=\"0\" alt=\"cards\"\/>Im Spiel benutzt man Monsterkarten sowie SFX-Karten (letztere sind hundertmal<br \/>\nschlimmer, denn sie k\u00f6nnen IMMER gespielt werden), um die Filme der anderen Spieler<br \/>\nanzugreifen. Hierbei wird Gott sei dank nicht gew\u00fcrfelt, sondern einfach nur Angriffs-<br \/>\nund Verteidigungswert miteinander verglichen. Alle Spieler k\u00f6nnen SFX-Karten spielen, um<br \/>\ndas Ergebnis zu beeinflussen. Siegt der Angreifer, stirbt ein &#8220;Darsteller&#8221;. Und<br \/>\nman staunt &#8211; 80% aller Angriffe sind erfolgreich, denn die Monster sind nicht gerade<br \/>\nschw\u00e4chlich!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/cannibal2.jpg\" align=\"right\" width=\"235\" height=\"291\" border=\"0\" alt=\"box back\"\/>Das Spiel besteht vor allem aus den komplexen Karteninteraktionen &#8211;<br \/>\npraktisch alle Karten im Spiel haben einzigartige Sonderf\u00e4higkeiten, die die Regeln<br \/>\nbrechen k\u00f6nnen, manchmal ist es gar nicht einfach, den \u00dcberblick zu behalten! Der<br \/>\nChaosfaktor ist extrem hoch &#8211; kaum hat man mal m\u00fchsam 1 oder 2 Darsteller in seinen Film<br \/>\ngebracht, schon verschlingt sie irgendein Monster oder irgendein Spezialeffekt, die<br \/>\nmeisten Z\u00fcge beginnen damit, dass man seinen gesamten Film erst wieder aufbauen muss, was<br \/>\neinem anhand der mehr oder weniger guten gezogenen Karten mehr oder weniger gut gelingt.<br \/>\nEs macht ohnehin keinen Sinn, irgendwelche Karten (au\u00dfer der Bonuskarten) aufzuheben,<br \/>\ndenn st\u00e4ndig verliert man seine Kartenhand, bekommt einzelne Karten weggenommen, etc.).<br \/>\nDaher gibt es auch keine l\u00e4ngerfristigere Strategien &#8211; es z\u00e4hlt allein der Spa\u00dffaktor der<br \/>\nim 50er-Jahre-Comic-Stil gezeichneten Karten. Das ist beim ersten Spiel vielleicht ganz<br \/>\nnett, weil die Karten neu sind, wird aber sicherlich beim mehrmaligen Spielen m\u00fchsam und<br \/>\nlangweilig.<\/p>\n<p> Gewinnen tut man nur dann, wenn man 1) Gute Karten in der Runde ausspielen kann 2) die<br \/>\n&#8220;Roll Credits&#8221;-Karte besitzt und spielt. Dies kann man auf keinen Fall<br \/>\nvorausplanen, es ist pures Gl\u00fcck.<\/p>\n<p> Zudem dauerte das Spiel extrem lang &#8211; manche Karteneffekte verhindern &#8220;Roll<br \/>\nCredits&#8221;, und so kann sich das Chaos ewig (zumindest ZU ewig f\u00fcr ein kleines<br \/>\nKartenspiel) hinziehen.<\/p>\n<p> Dennoch: F\u00fcr Fans der Thematik ein nettes Spielchen, und die Karten sind wirklich<br \/>\nlustig. Ansonsten spielerischer Durchschnitt.<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14253\" target=\"_blank\">Star Wars &#8211; Epic Duels<\/a><\/b><br \/>\n<br \/>\nDieses Spiel wird spannender und besser, desto \u00f6fter man es spielt! Diesmal traten Darth<br \/>\nVader und Count Dooku, sicherlich die beiden m\u00e4chtigsten Charaktere der dunklen Seite,<br \/>\ngegen Anakin Skywalker und Han Solo an. Da wir inzwischen die Karten immer besser kennen,<br \/>\nwird das Spiel immer taktischer, zudem spielten wir mit einer kleinen Variante, die es<br \/>\nerlaubt, immer eine Karte des Teampartners zu sehen.<\/p>\n<p> Count Dooku wagte sich gleich am Anfang zu weit vor, und konnte durch eine gl\u00fcckliche<br \/>\nKombination von Anakins Spezialkarten unsch\u00e4dlich gemacht werden. Doch auch Han Solo<br \/>\nstarb kurz darauf durch eine Kugel eines Nebencharakters. Nun galt es, Darth Vaders<br \/>\nSturmtruppen unsch\u00e4dlich zu machen, um einen Spieler auszuschalten (und damit einen<br \/>\nKartenvorteil zu erlangen). Dies gelang, doch letztlich f\u00fchrte allein die Z\u00e4higkeit<br \/>\nChewbaccas zum Sieg der Guten &#8211; Anakin war schon kurz am Abnippeln bevor Chewbacca den<br \/>\nrettenden Armbrustschuss tat.<\/p>\n<p> Da hat Darth Vader sich also letztlich selber umgebracht, oder zumindest dabei geholfen!<\/p>\n<p> Dies kann nur bei EPIC DUELS geschehen!<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Spielbericht 31.10.2002 (Halloween) Author: Moritz at the table: Peter, Andrea, Hans, Moritz on the table: Quest for the Dragonlords, Cannibal Pygmies in the Jungle of Doom, Star Wars &#8211; Epic Duels Quest for the Dragonlords After the games fair in Essen we are again starting the slow process of trying out all new releases, in &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/10\/31\/spielbericht-31-10-2002-halloween-2\/\" class=\"more-link\"><span class=\"screen-reader-text\">Spielbericht 31.10.2002 (Halloween)<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3843","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":7,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3843","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3843"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3843\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3843"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3843"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3843"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}