{"id":3846,"date":"2002-11-19T12:00:00","date_gmt":"2002-11-19T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/11\/19\/session-report-19-11-2002\/"},"modified":"2002-11-19T12:00:00","modified_gmt":"2002-11-19T11:00:00","slug":"session-report-19-11-2002","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/11\/19\/session-report-19-11-2002\/","title":{"rendered":"Session Report 19.11.2002"},"content":{"rendered":"<h2>Session Report 19.11.2002<\/h2>\n<p><b>Author<\/b>: Aaron<\/p>\n<p><b>at the table<\/b>: Andrea, Hans, Moritz, Walter, Aaron<\/p>\n<p><b>on the table<\/b>: Trias, 6 nimmt, ZooSim, Anno Domini<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14189\" target=\"_blank\">Trias<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/trias_t.jpg\" align=\"right\" width=\"197\" height=\"276\" border=\"0\" alt=\"Trias box\"\/><br \/>\n<br \/>\n38 hex-tiles form a large island of three different terrain types. Following the name of<br \/>\nthe game this large island will eventually break up into several smaller islands due to<br \/>\nplayer actions which cause the tiles to &#8220;drift&#8221; into an outwards direction.<br \/>\nPlayers start the game with a small group of four herds on the large island and their<br \/>\nobjective is to have a majority of herds on the soon to come smaller islands.<\/p>\n<p> A player&#8217;s turn consists of a mandatory &#8220;drift&#8221; of a tile followed by up<br \/>\nto four actions of herd propagation, herd movement and optional tile drift.<br \/>\n&#8220;Drifting&#8221; is performed by taking a tile that forms the shore of an island and<br \/>\nplacing it further away from the central vulcano tile of the central island. Removing<br \/>\ntiles from the central islands shores eventually generated smaller islands. Whenever a<br \/>\nnew island is created by tile drifting scoring is triggered for the island where the<br \/>\ndrifted tiles has been placed. The player with the majority of herds on that island<br \/>\nreceives two victory points, the runner-up gets one VP.<\/p>\n<p> In the course of the main island breaking up players receive already some victory<br \/>\npoints. Since herds cannot move between islands players every now and then will try to<br \/>\njoin islands to gain majorities which otherwise would not be possible. Envisioning such<br \/>\nmoves, preventing other players to perform them while at the same time taking care that<br \/>\nthere are sufficient options open for oneself is the zest of Trias.<\/p>\n<p> Eventually the last round of the game starts when the &#8220;comet&#8221; card is drawn<br \/>\nfrom the stack and each player is left with just two more actions. Once that round is<br \/>\ncompleted the last, but decisive victory points are allocated: this time herd majorities<br \/>\non islands yield points depending on the number of tiles the island consists of. And just<br \/>\nas in any previous victory point allocations, the main island (or fragments thereof) does<br \/>\nnot yield any VPs.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/triaswin.jpg\" align=\"left\" width=\"302\" height=\"204\" border=\"0\" alt=\"Moritz wins\"\/> After my misfortune last week when I had the majority on the largest<br \/>\nisland but did not get any victory points because it was still connected to the central<br \/>\nvulcano tile I knew what to look out for this time. Although the optional tile drift<br \/>\naction costs three of the available four actions it is the one option that prevents<br \/>\nexactly this mishap. Some sort of diversification is also required in order to<br \/>\nparticipate from other player&#8217;s moves and to build alliances. Sometimes this can be a<br \/>\nbit of a problem as the number of possible good moves is fairly large and it is difficult<br \/>\nto decide which are the ones that need to be played now and which can be postponed to a<br \/>\nlater turn. In comparison to last week, when we played Trias with only four players we<br \/>\nfound that planning ahead in a five player game is much more difficult and sometimes even<br \/>\nimpossible &#8211; just too many things change while it&#8217;s not your turn.<\/p>\n<p> Moritz managed to win the game by being present on nearly all of the islands present and<br \/>\nthereby collecting an enormous amount of victory points by being at least the runner up<br \/>\nin terms of herd majority. His diversification strategy definitely worked out.<br \/>\n\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/1357\" target=\"_blank\">6 nimmt<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/6nimmt_t.jpg\" align=\"right\" width=\"121\" height=\"156\" border=\"0\" alt=\"\"\/><br \/>\n<br \/>\nSince Hans had to leave early tonight we decided to play a quick round of <a href=\"sechsnimmt_d.html\">6 nimmt<\/a>, a game which had not been on the table for quite a<br \/>\nwhile. Again we had a lot of &#8220;highest lowest&#8221; situations, a situation described<br \/>\nby Walter in his <a href=\"sechsnimmt_d.html\">German review<\/a> of the game, and for<br \/>\nwhatever reason it was mostly I who had the &#8220;lowest highest&#8221; and consequently<br \/>\nhaving to take lots of negative points. This game has a wonderful mechanism which makes<br \/>\nyou believe that you have some means of control where in fact most of the time it&#8217;s<br \/>\nsheer luck which determines the result.<\/p>\n<p>Not having had a single round without taking at least five cards it was all too certain<br \/>\nthat a will lose the game. My only satisfaction was that our usual sure winner Moritz<br \/>\nmanaged to only make second place.<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14227\" target=\"_blank\">ZooSim<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/zoosim_t.jpg\" align=\"right\" width=\"208\" height=\"328\" border=\"0\" alt=\"ZooSim box\"\/><br \/>\n<br \/>\nLike last year&#8217;s Essen release Titicaca, ZooSim also comes in a round box &#8211; the<br \/>\ntrademark of Cwali games. The objective of the two to four players is to create a zoo<br \/>\nwhich attracts many visitors, a theme which is already known from various computer games<br \/>\n(I guess that&#8217;s the reason for the game&#8217;s title). Unlike other Cwali games,<br \/>\nZooSim is a short game (less than 45 minutes) and is far more simpler to explain and<br \/>\nplay.<\/p>\n<p> The game consists of 25 tiles with zoo exhibits, paths and trees printed on them.<br \/>\nExhibits come in five color-coded categories (birds, apes, sea animals, reptiles and<br \/>\nother mammals) and have a point value for attractiveness (one to three stars) printed on<br \/>\nthem. The objective of the players is to get the most attractive exhibits of a category<br \/>\nas well as to boost attractiveness by having the most trees and circular pathways in<br \/>\ntheir zoo.<\/p>\n<p> The game is played in five rounds and in each round five zoo tiles are revealed and<br \/>\nauctioned one by one. Auctions are fast, with each player placing their bid in a closed<br \/>\nfist and all revealing their bid at the same time. A clever mechanism has been selected<br \/>\nto deal with ties: each player has a little flag marker next to a flag pole and the<br \/>\nplayer with the flag at the higher position receives the tile in case of a tie. Then the<br \/>\nflag marker is placed to the bottom of the markers.<\/p>\n<p> Won tiles must be placed so that paths line up with paths on existing tiles. Players<br \/>\nwill try to place tiles in such a way that exhibit categories are next to each other<br \/>\nbecause only then the whole group counts as one exhibit for majority determination. As<br \/>\nsoon as the tile is properly placed the majority situation is re-evaluated. The player<br \/>\nholding the majority in an animal category or trees places two visitor tokens on that<br \/>\nexhibit and the runner up places one visitor on the some exhibit in his zoo. If a<br \/>\ncircular path has been created the player receives one visitor token for that as well.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/zoosim.jpg\" align=\"left\" width=\"197\" height=\"174\" border=\"0\" alt=\"ZooSim\"\/>Once a set of five tiles has been auctioned a round finishes and players<br \/>\nreceive victory points depending on the number of visitors in their zoo. Each visitor<br \/>\nequals one point multiplied with the round number, thus making round five, the final<br \/>\nround, counting five times as much as the first round. Players then receive new money<br \/>\ntokens equal to the number of tiles they have in their zoo and five new tiles are<br \/>\nrevealed before the next auctioning round commences. After five such rounds when all<br \/>\ntiles have been auctioned, the player with the most victory points wins the game.<\/p>\n<p> ZooSim has some nice mechanisms which leave players with constant decision making and<br \/>\ninvolving all players at anytime during the game. It&#8217;s important to decide which<br \/>\ntile(s) to go for in the auctions &#8211; not all tiles have favorable paths or animal<br \/>\ncategories. Money is scarce with players starting the game with only eight tokens and<br \/>\nreceiving new tokens depending on the size of their zoo. Their is also an important<br \/>\ntie-breaker on exhibit size: the player who equals the highest attraction value last<br \/>\ntakes the two visitors leaving the second place to the original leader. Together with the<br \/>\nsometimes complex path layout this can lead to extended pondering at the beginning of an<br \/>\nauction round. Latest after round three all animal categories are present in the zoos and<br \/>\nfrom now on visitors are shifted between the zoos and new visitors only arrive for<br \/>\ncircular paths. This is where some long-term strategy of securing majorities pays off.<\/p>\n<p> Having played the game once before Walter and I had a good start in the first two rounds<br \/>\nof the game, collecting most of the visitors for our exhibits. Round three turned out to<br \/>\nbe a disaster for Andrea when she lost most of her visitors to the other players. Walter<br \/>\nmanaged to take two important majorities from me in round four but Moritz quietly had<br \/>\ndesigned a clever path structure allowing him to build several circular paths in the last<br \/>\nround and making him the winner of the game.<\/p>\n<\/li>\n<li><a name=\"game4\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/9064\" target=\"_blank\">Anno Domini<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/anno_t.jpg\" align=\"right\" width=\"198\" height=\"117\" border=\"0\" alt=\"Anno Domini box\"\/><br \/>\n<br \/>\nAs often before, we decided to play this game as a quick closing game only to find out<br \/>\nthat it lasts a lot longer than one imagines. This time we found out that seeting order<br \/>\nis of some relevance in this game when we saw that Moritz sitting in front of Andrea was<br \/>\nvery often successfully challenged by Andrea, who herself was in the position that she<br \/>\nknew that Walter would challenge her if there are more than four cards on the table.<\/p>\n<p>Andrea soon had only three cards left and even our joint effort to make her getting new<br \/>\ncards failed and she finally won the game.<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report 19.11.2002 Author: Aaron at the table: Andrea, Hans, Moritz, Walter, Aaron on the table: Trias, 6 nimmt, ZooSim, Anno Domini Trias 38 hex-tiles form a large island of three different terrain types. Following the name of the game this large island will eventually break up into several smaller islands due to player actions &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/11\/19\/session-report-19-11-2002\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report 19.11.2002<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3846","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3846","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3846"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3846\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3846"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3846"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3846"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}