{"id":3849,"date":"2002-12-18T12:00:00","date_gmt":"2002-12-18T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2002\/12\/18\/session-report-18-12-2002\/"},"modified":"2002-12-18T12:00:00","modified_gmt":"2002-12-18T11:00:00","slug":"session-report-18-12-2002","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2002\/12\/18\/session-report-18-12-2002\/","title":{"rendered":"Session Report 18.12.2002"},"content":{"rendered":"<h2>Session Report 18.12.2002<\/h2>\n<p><b>Author<\/b>: Aaron\/Walter<\/p>\n<p><b>at the table<\/b>: Peter, G\u00fcnther Walter, Aaron<\/p>\n<p><b>on the table<\/b>: Fische Fluppen Frikadellen, Mogul, Imperium<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14239\" target=\"_blank\">Fische Fluppen Frikadellen<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/fischefluppen_t.jpg\" align=\"right\" width=\"235\" height=\"290\" border=\"0\" alt=\"Fische Fluppen Frikadellen - box\"\/><br \/>\n<br \/>\n&#8220;Fische Fluppen Frikadellen&#8221; is this year&#8217;s Essen release of the man with<br \/>\nthe green hair and creator of the F games: Friedeman Friese. This time players have the<br \/>\ntask to acquire goods (fish, fags and French fries would be a good translation although<br \/>\nFrikadellen are in fact hamburgers, and in addition to the title: fusel and fennel) and<br \/>\ntrade them in for fetishes. The player who acquires his\/her third fetish wins the game.<\/p>\n<p>The game board is set up by randomly placing 12 kiosks on the designated spaces. Kiosks<br \/>\ncome in three types: one type sells one of the F goods or buys another type of goods. The<br \/>\nnext kiosk type trades a type of good into another type of good and the last type is the<br \/>\nkiosk trading in goods for fetishes.<\/p>\n<p>Kiosks are connected with pathways and waterways and players have three movement points<br \/>\nper turn to negotiate their route to the kiosks of their liking. Waterways usually<br \/>\nprovide shortcuts between distant corners of the board but they require the usage of a<br \/>\nraft which sometimes needs to be called to the footbridge which costs movement points and<br \/>\nmoney.<\/p>\n<p>Players start with a defined amount of money (now guess what the currency is: Florints of<br \/>\ncourse) which they mainly use for buying goods at the kiosks. Once a player lands on the<br \/>\nfield of a kiosk that sells\/buys goods s\/he may buy any amount of goods that the kiosk<br \/>\nhas in stock at the current market price (there&#8217;s a rebate for buying more than one<br \/>\nunit). At the start of the game each such kiosk has 2 goods in stock. Alternatively, a<br \/>\nplayer may sell any amount of the good the kiosk can buy. These goods are returned to the<br \/>\nbank. A consequence of selling goods is a decrease of the market price of that good.<\/p>\n<p>If a player arrives at a kiosk which trades goods s\/he can trade in up to two goods of<br \/>\nthe kind kiosk accepts and receives 2 other goods for every good turned in. These 2 for 1<br \/>\ndeals are very important in the course of the game.<\/p>\n<p>Each transaction at a kiosk triggers up to three secondary actions indicated on the<br \/>\nkiosk&#8217;s tile: either the market price of a good is increased or the player may<br \/>\nexchange the stock of two kiosks or a particular type of good is being produced and the<br \/>\nstock of the appropriate kiosk is increased.<\/p>\n<p>Players also have tokens which they can use during their turn. A token provides a one<br \/>\ntime special ability like having more movement points or being able to exchange a good of<br \/>\none type for another type, and, very nasty, closing a kiosk for one complete round. Each<br \/>\ntime a player acquires a fetish s\/he get an additional token.<\/p>\n<p>The game started rather fast paced with all players rushing to kiosks which have goods<br \/>\nfor sale. Unfortunately, I was the fourth player in the first turn and was faced with the<br \/>\nsituation that no such kiosk was in easy reach. In fact it took me quite some time to be<br \/>\nable to acquire my first goods as I was not willing to spend money on calling rafts for a<br \/>\nfaster access to far away kiosks. Not a good tactic, I soon realized. At the time I had<br \/>\nreached a kiosk with goods, prices had already gone up and I had to spend too much money<br \/>\nfor too few goods. Walter at that time was already far ahead with 4 or 5 goods and in<br \/>\nreach of his first fetish.<\/p>\n<p>G\u00fcnther seemed to follow a strategy of acquiring lots of goods at low prices and only<br \/>\nexchanging them for a fetish once he reached the holding limit of 7 goods. Peter&#8217;s<br \/>\nstrategy was to go for optimal good runs and to exchange\/sell goods at favorable prices.<br \/>\nSoon I found myself left with very little money and only a few goods because all too<br \/>\noften were kiosks sold out or prices had gone up to prohibitive levels before I could<br \/>\nreach them. I therefore had to revert to an exchange strategy changing goods on a 2 for 1<br \/>\nbasis. Luckily, I was able to find a good run between kiosks for this to work.<\/p>\n<p>Walter was the first to have two fetishes as well as sufficient goods to exchange them<br \/>\nfor the third one and we thought that this would end in a clear win for him. Quite to my<br \/>\nsurprise G\u00fcnther was able to play one of his special ability tokens that allowed him to<br \/>\nbuy a good from Walter leaving him one good short for his final exchange. At that point<br \/>\nit became clear that by cleverly playing against Walter we would most likely have a<br \/>\nchance to steal victory from him. This in fact left me with a slight chance to win the<br \/>\ngame myself: in the meantime I, too had acquired two fetishes and had sufficient goods to<br \/>\nget the third one. However, my goods mix was not right (you need 5 goods in total, 3 of<br \/>\none kind and 2 of the other) which prevented me from becoming a target for<br \/>\ncountermeasures of my fellow players. The one thing they did not know was that I had a<br \/>\nspecial ability token which would allow me at any time during my turn to exchange one<br \/>\ngood for another type and that would yield the required combination for my third fetish.<br \/>\nSo I moved forward to the fetish kiosk and only needed one more turn when Peter decided<br \/>\nto stop playing aggressively against Walter and allowing him to make his final winning<br \/>\nmove. That was close&#8230;<\/p>\n<p>I think that &#8220;Fische Fluppen Frikadellen&#8221; is one of the better games of<br \/>\nFriedemann Friese. It provides a lot of scope for different strategies. On the other<br \/>\nhand, in our game I felt that most of the time I was playing with minimal interaction<br \/>\nwith other players. Once you have found out what strategy the other players are following<br \/>\nyou can adopt you strategy accordingly and do your thing. There is also this effect of<br \/>\nbashing the leader close to the end which I do not like so much as you do not have<br \/>\nsufficient time (moves) to prepare for this appropriately.<\/p>\n<p>One thing I did not mention about the game: it is a 3 to 5 player game but can be played<br \/>\nwith up to 15 players if you buy the complete set of three games (type A, B and C). They<br \/>\ndiffer in board layout and tile mix as well as providing different colored pawns and<br \/>\nplayers are able to move their pawns between board. Provided you have sufficient table<br \/>\nspace and players this is certainly worth a try.<\/p>\n<p>Westpark Gamers&#8217; Score: 7.0<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14361\" target=\"_blank\">Mogul<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/mogul_t.jpg\" align=\"right\" width=\"235\" height=\"312\" border=\"0\" alt=\"Mogul - box\"\/><br \/>\n<br \/>\nMogul is a stock trading and auctioning card game. Players start the game with one share<br \/>\nand 6 money and their goal is to acquire victory points by selling shares.<\/p>\n<p>Auctioning is done in a very interesting though sometimes nerve wrecking way: the top<br \/>\nshare is drawn from the draw pile, revealed and put up for auction. The start player (the<br \/>\nplayer who acquired a share in the previous turn) starts the auction by placing one coin<br \/>\nin the middle of the table. The next player has the choice of continuing the bidding by<br \/>\nalso placing one coin or to drop out of the auction. Here the interesting bit starts:<br \/>\nwhenever a player drops out s\/he collects the coins in the middle of the table into<br \/>\nhis\/her own pocket. The next player then bids again (1 coin) to stay in or drops out as<br \/>\nwell (collecting 0 coins!).<\/p>\n<p>The last remaining bidder has the choice of either taking the share or to sell shares of<br \/>\nthe color indicated by the border color of the share currently up for auction. The last<br \/>\nbut one bidder then executes the option not taken by the last bidder.<\/p>\n<p>Selling shares is the only way to receive victory points and there is one victory point<br \/>\ngranted for every share of that stock on the table at the time of the sale, including the<br \/>\nshares of the other players. Since at the end of the game unsold shares count no VPs at<br \/>\nall and money is exchanged 5 coins for 1 point it is absolutely necessary to sell shares<br \/>\nat the best possible time. The game ends immediately when the CRASH card is being drawn<br \/>\nwhich has been shuffled into the draw pile among the last four cards.<\/p>\n<p>The bidding mechanism is so unusual that it does need some time to get used to it.<br \/>\nAlready in the first round I found myself in the position that G\u00fcnther sitting in front<br \/>\nof me decided to drop out and take the money and I had the choice to also drop out (for<br \/>\nnothing) or placing the first coin again. I decided for the latter only to be faced with<br \/>\nthe situation that now Walter dropped out (now in front of me). Again I placed a coin and<br \/>\nPeter dropped out and I decided to take the share since there was no possibility to sell<br \/>\nshares. The result of the first round was that I owned two share now but only 4 coins,<br \/>\nall others had one share with Peter owning 5 coins, Walter 7 coins and G\u00fcnther 8 coins.<br \/>\nG\u00fcnther seemed to have liked the possibility to make easy money and he decided to drop<br \/>\nout again when it was his turn in the second round, leaving him with 11 coins! Only too<br \/>\nlate did I realize that I would end up in the unfortunate situation that I had to drop<br \/>\nout of the auction because of lack of money at a point in time when there where no coins<br \/>\nin the pot!<\/p>\n<p>Fortunately, there is a rule which allows a player to exchange 2 victory points for 2<br \/>\ncoins at the beginning of a round. Since I was broke I had to take that option which, in<br \/>\nthe end, turned out to be so devastating that who ever has to do this will almost<br \/>\ncertainly lose the game. This insight came to late for me and I did not have a chance to<br \/>\neven come close to the leader throughout the rest of the game.<\/p>\n<p>Although very much based on luck elements the game is full of suspense: will there be<br \/>\ncoins in the pot when it&#8217;s my turn to drop out of an auction? What is the right time<br \/>\nto sell shares? Will there be another possibility at all to sell shares of a particular<br \/>\nstock? Some of these questions can be answered by closely observing the number of shares<br \/>\nof stock still in play. Other, like the possible reaction of the other players are much<br \/>\nharder to determine or predict.<\/p>\n<p>As a fast paced, short (45 mins.) game with elements of &#8220;Schadenfreude&#8221; Mogul<br \/>\ncan be highly recommended.<\/p>\n<p>Westpark Gamers&#8217; Score: 7.0<\/p>\n<\/li>\n<li><a name=\"game3\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/14415\" target=\"_blank\">Imperium<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/rome_t.jpg\" align=\"right\" width=\"235\" height=\"179\" border=\"0\" alt=\"Rome - box\"\/><br \/>\n<br \/>\nAnstatt den Spielabend mit 6-nimmt oder Bluff ausklingen zu lassen, nahmen wir uns auf<br \/>\nG\u00fcnthers Empfehlung noch eine Runde Imperium vor. Angeblich dauert ein Spiel 20 Minuten.<br \/>\nDas war dreimal soviel Zeit, wie Peter bis zu seiner letzten U-Bahn \u00fcbrig hatte. Bei den<br \/>\nWestparkern geht aber auch ein triviales Auktionsspiel nicht so schnell \u00fcber die B\u00fchne.<br \/>\nPeter hatte Gl\u00fcck, da\u00df er sich nach 50 Minuten Spielzeit &#8211; als Sieger \u2013 auf den Weg<br \/>\nmachen konnte.<\/p>\n<p> Das Spielbrett l\u00e4\u00dft zun\u00e4chst mal eine \u00fcberlange Spieldauer bef\u00fcrchten: es \u00e4hnelt ganz<br \/>\ndem klassischen &#8220;Civilisation&#8221;, das wir noch nie unter 4 Stunden beendet<br \/>\nhatten. Auf einer Landkarte rund um das Mittelmeer sind L\u00e4nder und Provinzen<br \/>\neingezeichnet, die von ferne ein bi\u00dfchen die Vision des Geographieunterrichts in einer<br \/>\naltr\u00f6mischen Grundschule aufkommen lassen. Da\u00df Athen ohne &#8220;h&#8221; geschrieben<br \/>\nwurde, und da\u00df das D\u00f6rflein &#8220;Cannae&#8221; zu einer ganz Unteritalien umfassenden<br \/>\nProvinz aufgewertet wurde, ganz zu schweigen von der Plazierung \u00c4gyptens an der lybischen<br \/>\nK\u00fcste und \u00e4hnlichen Unsch\u00e4rfen, sollte einen gro\u00dfen Geist nat\u00fcrlich nicht st\u00f6ren.<\/p>\n<p> Das Spielgeschehen h\u00e4tte man auch viel einfacher plazieren k\u00f6nnen, und es damit sogar<br \/>\nnoch durchsichtiger gemacht. Denn das geohistorische Brimborium verdeckt nur das doch<br \/>\nrecht lineare Spielprinzip. Man denke sich die Zahlen 1 bis 8 irgendwie zuf\u00e4llig in einem<br \/>\nKreis auf dem Tisch verteilt, und schon hat man die Aufgabenstellung hundertprozentig<br \/>\nadaptiert. Es geht darum, m\u00f6glichst viele, m\u00f6glichst hohe und m\u00f6glichst<br \/>\nnebeneinanderliegende Zahlen (L\u00e4nder) in Besitz zu bringen.<\/p>\n<p> Wie macht man das?<\/p>\n<p> Ganz einfach: Jeder Spieler ist mit einem Kartensatz mit den Zahlen 1 bis 8<br \/>\nausgestattet. Davon w\u00e4hlt jeder jeweils drei Karten, sprich Zahlen, aus und bestimmt<br \/>\ndamit die Zahlen im Kreis, auf die er einen Spielstein der eigenen Farbe zu legen<br \/>\ngedenkt. Alle Spieler decken gleichzeitig die gew\u00e4hlten Karten auf und legen dann die<br \/>\nentsprechenden Spielsteine auf die Zahlen im Kreis. Das wird bis zum Spielende wiederholt<br \/>\nund so verteilen sich allm\u00e4hlich die Spielsteine der Mitspieler je nach Vorliebe oder<br \/>\nTaktik unterschiedlich auf den Zahlen im Kreis.<\/p>\n<p> Nach jedem Setzenvorgang wird eine Zahl gewertet: Der Spieler mit den meisten<br \/>\nSpielsteinen auf der Zahl im Kreis hat die Zahl in seinen Besitz gebracht, d.h. er erh\u00e4lt<br \/>\nden Zahlenwert als Siegpunkte gutgeschrieben. Der Spieler mit den zweitmeisten<br \/>\nSpielsteinen erh\u00e4lt, je nach Zahl, die es zu werten gilt, 1 bis 2 Punkte weniger, der<br \/>\ndritte 2 bis 4 Punkte weniger und der vierte und letzte 3 bis 6 Punkte weniger. Es gilt<br \/>\nalso, auf der Zahl, die gerade gewertet wird, eine Mehrheit zu erringen. Das geht<br \/>\nnat\u00fcrlich nur beschr\u00e4nkt. Jeder Spieler mu\u00df seine Auswahl auf bestimmte<br \/>\nZahlenkombinationen konzentrieren, um wenigstens dort dominieren zu k\u00f6nnen.<\/p>\n<p> Nach der Wertung wird das Zahlenfeld ger\u00e4umt: alle Spieler m\u00fcssen ihre Spielsteine<br \/>\nwieder an sich nehmen. Nur der Spieler mit der Mehrheit darf einen Spielstein als<br \/>\n&#8220;Prokonsul&#8221; auf der Zahl stehen lassen. Der steht dann schon mal f\u00fcr die<br \/>\nn\u00e4chste Wertung da, denn nachdem alle 8 Zahlenfelder gewertet wurden f\u00e4ngt die Wertung<br \/>\nwieder bei der ersten Zahl an.<\/p>\n<p> Der &#8220;Prokonsul&#8221; hat aber noch eine weitere &#8220;einnehmende&#8221; Bedeutung.<br \/>\nDer Spieler, der bei einer Zahlenwertung die Mehrheit errungen hat, bekommt zus\u00e4tzlich<br \/>\nnoch einen Siegpunkt f\u00fcr jeden eigenen Prokonsul in einer benachbarten Provinz (Zahl).<br \/>\nDies ist ein Grund, warum man zusammenh\u00e4ngende Zahlen (Provinzen) favorisieren sollte.<\/p>\n<p> Peter hatte sofort erkannt, da\u00df das unattraktive Zahlenfeld 1 neben dem maximal<br \/>\nlukrativen Zahlenfeld 8 etwas unscheinbar an der afrikanischen K\u00fcste lag und so dem<br \/>\nBlickpunkt der Mitspieler entgehen k\u00f6nnte. Er spekulierte darauf, da\u00df er relativ<br \/>\nunbehelligt die 1 belegen und sich mit K\u00f6rpereinsatz dann auch noch die 8 aneignen k\u00f6nne.<br \/>\nSo kam es dann auch: Er konnte das 8er Feld dreimal erobern bzw. behalten und kassierte<br \/>\ndaf\u00fcr noch zweimal mit seinen lausigen Prokonsul auf der 1 einen zus\u00e4tzlich Siegpunkt.<br \/>\nDas reichte insgesamt zum Sieg.<\/p>\n<p> Ich hatte mir die Zahlenreihe 3-7-2 an der illyrischen K\u00fcste ausgesucht. Es gelang auch,<br \/>\nauf der 3 Fu\u00df zu fassen und dann noch die 7 zu erobern. In den n\u00e4chsten Runden mu\u00dfte ich<br \/>\naber sehr viel zur Verteidigung der 7 investieren. Als ich dann noch mit St\u00f6rman\u00f6vern auf<br \/>\nder 8 versuchte, den Kriegsschauplatz auf Peters Besitzt\u00fcmer zu verlagen, hatte ich<br \/>\nunn\u00f6tig Pulver verschossen. Aaron machte mir mein 3er Feld wieder abspenstig und es<br \/>\nreichte in der Endabwertung nur zum zweiten Platz.<\/p>\n<p> Obwohl Imperium im Grunde ein einfaches Auktionsspiel ist, hatten wird doch deutlich<br \/>\nunsere Freude daran. Vielleicht lag es auch allgemein an der \u2013 durchaus nicht<br \/>\nselbstverst\u00e4ndlichen \u2013 allgemeinen Harmonie in unserer kleinen Vierer-Runde.<\/p>\n<p> Westpark Gamers Wertung: 5,5 (von 10)<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report 18.12.2002 Author: Aaron\/Walter at the table: Peter, G\u00fcnther Walter, Aaron on the table: Fische Fluppen Frikadellen, Mogul, Imperium Fische Fluppen Frikadellen &#8220;Fische Fluppen Frikadellen&#8221; is this year&#8217;s Essen release of the man with the green hair and creator of the F games: Friedeman Friese. This time players have the task to acquire goods &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2002\/12\/18\/session-report-18-12-2002\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report 18.12.2002<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3849","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":5,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3849","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3849"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3849\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3849"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3849"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3849"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}