{"id":3850,"date":"2003-01-08T12:00:00","date_gmt":"2003-01-08T11:00:00","guid":{"rendered":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/08\/session-report-08-01-2003\/"},"modified":"2003-01-08T12:00:00","modified_gmt":"2003-01-08T11:00:00","slug":"session-report-08-01-2003","status":"publish","type":"post","link":"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/08\/session-report-08-01-2003\/","title":{"rendered":"Session Report 08.01.2003"},"content":{"rendered":"<h2>Session Report 08.01.2003<\/h2>\n<p><b>Author<\/b>: Moritz<\/p>\n<p><b>at the table<\/b>: Hans, Walter, Aaron, Peter, Moritz<\/p>\n<p><b>on the table<\/b>: La Citt\u00e0, Bluff<\/p>\n<ol start=\"1\" type=\"1\">\n<li><a name=\"game1\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/10487\" target=\"_blank\">La Citt\u00e0<\/a><\/b><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.westpark-gamers.de\/Ressourcen\/lacitta_t.jpg\" align=\"right\" width=\"256\" height=\"252\" border=\"0\" alt=\"La Citt\u00e0 - box\"\/><br \/>\n<br \/>\n For some reason we hadn\u2019t had a games evening for quite a while \u2013 this is<br \/>\nwhy the general mood was especially friendly. In fact, we never had a games evening with<br \/>\nso little bickering and quarreling in a long time. Might it have been the bottles of wine<br \/>\nthat Walter and Aaron freely distributed (it was a belated celebration of Aaron\u2019s<br \/>\nxx<sup>th<\/sup> birthday \u2013 I\u2019m not allowed to say, which&#8230;<i>[Did I say<br \/>\nthat? Looking at Marcus Barnick&#8217;s &#8220;<a href=\"http:\/\/home.bnbt.de\/Barnick\/spiel\/\" target=\"_blank\">Who&#8217;s Who<\/a>&#8221; website my age appears to be public knowledge!<br \/>\nAaron]<\/i>)?<\/p>\n<p> We decided to play \u201cLa Citt\u00e0\u201d \u2013 Walter had been given this game as a<br \/>\npresent, and had apparently completely forgotten that we had already played this game<br \/>\nages ago, when it was newly published. Back then the game hadn\u2019t impressed us<br \/>\ngreatly, but this time we really had to admit that this is a great game (which shows,<br \/>\nthat the good game reviewer \u201calways has to play twice\u201d).<\/p>\n<p> <a href=\"http:\/\/luding.org\/Skripte\/PublisherData.py\/DEpublisherid\/1227\" target=\"_blank\">Kosmos<\/a> published this game as a planned successor to \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/1508\" target=\"_blank\">Siedler<\/a>\u201d<br \/>\n\u2013 it is a lush edition, with absolutely fabulous game material, even for German<br \/>\nstandards. It probably wasn\u2019t the big commercial success they hoped for, but this<br \/>\nis a \u201cgamer\u2019s game\u201d, like \u201c<a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/DEgameid\/12880\" target=\"_blank\">Puerto<br \/>\nRico<\/a>\u201d, a treat for addicts like us.<\/p>\n<p> The huge map depicts an empty Tuscany landscape, that players hope to fill with<br \/>\nprosperous cities. Certain landmarks are placed on the map before play (the setup<br \/>\ndescribed in the rules gives each player about the same starting position, and is highly<br \/>\nrecommended for the first games). There are \u201cfarming\u201d (adjacent cities and<br \/>\nfarms get food markers, they range from \u201c1\u201d food to \u201c3\u201d food<br \/>\n\u2013 a city\/farm can touch a maximum of two of these tiles and earn the sum of the<br \/>\ntiles they touch), \u201cwater\u201d (give the possibility to build the all-important<br \/>\n\u201cfountain\u201d tiles that hugely increase population capacity) and<br \/>\n\u201cmountain\u201d tiles (each mine touching them gives money, it is very important<br \/>\nthat you build them early, like in \u201cPuerto Rico\u201d).<\/p>\n<p> Players start with two cities each, hoping to expand them and to achieve a huge<br \/>\npopulation.<\/p>\n<p> For this it is important to know the \u201cwill of the people\u201d \u2013 people are<br \/>\ninterested in 3 traits: \u201cculture\u201d, \u201ceducation\u201d and<br \/>\n\u201chygiene\u201d, each symbolized through a colour. Each round 4 \u201cwill of the<br \/>\npeople\u201d cards are drawn: one open, the other three are secret. At the end of the<br \/>\nround the dominating colour will be found out by looking at the hidden cards (in case of<br \/>\na draw, both traits are \u201cprominent\u201d and the players can choose which one to<br \/>\nactivate with each of their cities). Now all cities within a certain distance (2 hexes)<br \/>\nof each other will compete for the extremely fickle and easily bored population. If the<br \/>\nneighbouring has city more cultural buildings than you, and culture is \u201cin\u201d<br \/>\nat the moment, it will draw away one population figure (which look suspiciously like<br \/>\nhobbits, by the way). You usually want as many people in your city as people \u2013<br \/>\nfirst they bring points at the end of the game, second city expansion tiles need people<br \/>\nto work- if they have no people on them, they are \u201ctorn down\u201d \u2013 the<br \/>\ncity shrinks!<\/p>\n<p> But there is also a drawback: people need to be fed, and if you have more people than<br \/>\nfood markers (described above) the game system will punish you heavily with having you<br \/>\nmiss out a turn next round, and also reducing your victory score in the final round<br \/>\nseverely. Peter, who has played this game more often than us, had warned as about this<br \/>\nfact, and we all played very carefully in this respect, but still people starved, as the<br \/>\nboard and the expanding neighbours limit your access to food tiles severely.<\/p>\n<p> A round consists of 5 actions \u2013 you have 3 cards that you can always play, they<br \/>\nallow you to build basic buildings, get gold or start new cities. If you want to build<br \/>\nthe larger coloured buildings (that give you more of an edge in the populace competition)<br \/>\nyou need money and the abundant \u201copen\u201d row of action cards, that is<br \/>\nconstantly renewed from the deck. This means you can have a maximum of 3<br \/>\n\u201cself-decided actions\u201d , the other actions come from the deck \u2013 with a<br \/>\nselection. Some of these cards have other functions \u2013 they give you free extra food<br \/>\nfor the round, or strengthen your \u201ctraits\u201d for the competition. The most<br \/>\nimportant card is certainly the one that allows you to predict to or more of the hidden<br \/>\ncards \u201cwill of the people\u201d \u2013 played early this will give you an edge in<br \/>\nplanning your turn!<\/p>\n<p> Cities are limited to 5 citizens and therefore tiles. A \u201cmarket place\u201d gives<br \/>\nyou one \u201cgift\u201d citizen and the possibility to reach the populace of 8, a<br \/>\n\u201cfountain\u201d removes even this limit (this is why the water spaces are<br \/>\nextremely important \u2013 the winner needs two large cities, possibly more, no doubt<br \/>\nabout that). Each round ends with the mutual removal of citizens from the cities, then<br \/>\nyou check if you can actually nourish them.<\/p>\n<p> The game rewards good planning \u2013 If you pump up the traits of the cities (the<br \/>\nsymbols for these traits look suspiciously like \u201cMcDonalds\u201d-M\u2019s, by the<br \/>\nway :-), you might get a larger population than you hoped for \u2013 starving is bad<br \/>\nnews, as you lose an action next turn.<\/p>\n<p> You also want diverse cities \u2013 cities with all traits present get bonus points. It<br \/>\nis also a good idea to build last ditch cities in the final round (although there is very<br \/>\nlittle room on the board for additional cities) \u2013 each citizen gives you one<br \/>\nvictory point \u2013 and new cities come with 3 \u201cfree\u201d citizens!<\/p>\n<p> Turns are quick as the decisions are limited but important, very similar to Puerto Rico.<br \/>\nWatching the board and planning your expansion is strategically very demanding \u2013<br \/>\nwhen will you cross the safe border of 2 hexes to other cities by building new buildings?<br \/>\nCan you be sure to beat them in traits this round? If not you might lose more than you<br \/>\nget.<\/p>\n<p> Cities can actually be completely destroyed by draining them of all cities, so beware!<\/p>\n<p> If you have farming land close by you should build as many farms as possible, they come<br \/>\nin very handy for the end game, when you suddenly build new cities to garner VP\u2019s.<br \/>\nThe same is to be said for mines \u2013 the good buildings can be very expensive, and<br \/>\nmoney is very rare. A tactic that usually works is to have a \u201cmoney city\u201d and<br \/>\na \u201cfarming\u201d city, both with different goals.<\/p>\n<p> All in all this is a very nice game \u2013 not too complicated, but with lots of<br \/>\nnail-biting decisions to make. Although it is \u2013 like \u201c<a href=\"princes.html\">Princes of Florence<\/a>\u201d and \u201c<a href=\"puerto.html\">Puerto<br \/>\nRico<\/a>\u201d essentially a solitaire game played by a group, the competition between<br \/>\nthe cities is THE all-important element of the game. The board is small, and the<br \/>\ncompetition is not sleeping. The game time is longer than the usual German game, I would<br \/>\nsay around 3 hours for newbies.<\/p>\n<p> Thumbs up to \u201cLa citt\u00e0\u201d!<\/p>\n<\/li>\n<li><a name=\"game2\"><\/a><b><a href=\"http:\/\/luding.org\/Skripte\/GameData.py\/ENgameid\/1134\" target=\"_blank\">Bluff<\/a><\/b><br \/>\n<br \/>\nAfter a \u201cperfect\u201d victory in \u201cLa Citt\u00e0\u201d my strange lucky streak<br \/>\ndidn\u2019t stop \u2013 the two \u201cBluff\u201d games we played were won with<br \/>\nalmost no problem, the dice rolled where they should, and twice I beat Walter with<br \/>\nextremely lucky rolls that he just couldn\u2019t believe.<\/p>\n<p> That this was a lucky streak was proven 2 days later at the \u201cSpuiratzn\u201d<br \/>\n\u2013 I lost every game, and always came last!<\/p>\n<\/li>\n<\/ol>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Session Report 08.01.2003 Author: Moritz at the table: Hans, Walter, Aaron, Peter, Moritz on the table: La Citt\u00e0, Bluff La Citt\u00e0 For some reason we hadn\u2019t had a games evening for quite a while \u2013 this is why the general mood was especially friendly. In fact, we never had a games evening with so little &hellip; <a href=\"https:\/\/www.westpark-gamers.de\/blog\/2003\/01\/08\/session-report-08-01-2003\/\" class=\"more-link\"><span class=\"screen-reader-text\">Session Report 08.01.2003<\/span> weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3850","post","type-post","status-publish","format-standard","hentry","category-spieleabende"],"views":3,"_links":{"self":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3850","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/comments?post=3850"}],"version-history":[{"count":0,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/posts\/3850\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/media?parent=3850"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/categories?post=3850"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.westpark-gamers.de\/blog\/wp-json\/wp\/v2\/tags?post=3850"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}